Post by Nanase on Nov 25, 2006 21:45:29 GMT -5
Another sad truth I'm going to face is that I'm probably going to spend more money than needed in order to both enjoy Gurumin and understand it at the same time, since I will probably buy the PC version later down the line after I'm finished screaming at the PSP port.
Edit:
Good thing I don't actually own a PS2.
Edit 2:
Let me explain to you why any loading time that feels longer than 3 or 4 seconds, or loading times that I feel shouldn't even be there (ie- series of Gurumin cutscenes that transition from fade outs) bothers me- Most of the games I play don't have them since they're arcade-based (other than the really weird fact that Guilty Gear on NAOMI actually has loading times). That's why I liked Falcom's games; they have that old-school feel to them since they also have no loading times after you install the game; everything is seamless. How would you like it if you were watching a movie, and then when the scene faded out, you'd see the words "Now Loading" at the bottom-right corner of the screen because the DVD player couldn't dump the data into its RAM fast enough?
The only time developers can get away with 3+ seconds of loading time is to entertain me somehow during that time frame, like in the Warcraft III campaigns where as the map was loading, it would show you a map of the area your characters are going to enter along with a short description of what's going on before that mission starts. After the mission starts, there is ZERO load time whenever a cutscene plays in the middle of the mission. Another good example would be the Xbox Ninja Gaiden, as it gives you something to read as it caches a lot of the game data into the hard drive until enough is in there for you to start off, and the rest of the game is seamless since the Xbox keeps caching more game data while you're playing. A more recent example would be Gears of War, as it does one major load when you start the campaign, and the rest of the game is seamless, (depending on how fast you're walking to the next checkpoint, that is ) and the only times it ever loads again is when you die and have to restart at the last checkpoint, which takes less than 3 seconds to do.
Compare that to what I see in the PSP port in Gurumin, and you should know why I despise the loading times so much.
Edit FINAL:
Illegally speaking, yes, as I've seen one PSP user dumping entire games onto his super-huge memory stick in order to play them before.
Edit:
wyrdwad said:
I like my PSP even more than my PS2.Good thing I don't actually own a PS2.
Edit 2:
grave said:
The loading time really isn't that bad outside of Napishtim. Seriously.Let me explain to you why any loading time that feels longer than 3 or 4 seconds, or loading times that I feel shouldn't even be there (ie- series of Gurumin cutscenes that transition from fade outs) bothers me- Most of the games I play don't have them since they're arcade-based (other than the really weird fact that Guilty Gear on NAOMI actually has loading times). That's why I liked Falcom's games; they have that old-school feel to them since they also have no loading times after you install the game; everything is seamless. How would you like it if you were watching a movie, and then when the scene faded out, you'd see the words "Now Loading" at the bottom-right corner of the screen because the DVD player couldn't dump the data into its RAM fast enough?
The only time developers can get away with 3+ seconds of loading time is to entertain me somehow during that time frame, like in the Warcraft III campaigns where as the map was loading, it would show you a map of the area your characters are going to enter along with a short description of what's going on before that mission starts. After the mission starts, there is ZERO load time whenever a cutscene plays in the middle of the mission. Another good example would be the Xbox Ninja Gaiden, as it gives you something to read as it caches a lot of the game data into the hard drive until enough is in there for you to start off, and the rest of the game is seamless since the Xbox keeps caching more game data while you're playing. A more recent example would be Gears of War, as it does one major load when you start the campaign, and the rest of the game is seamless, (depending on how fast you're walking to the next checkpoint, that is ) and the only times it ever loads again is when you die and have to restart at the last checkpoint, which takes less than 3 seconds to do.
Compare that to what I see in the PSP port in Gurumin, and you should know why I despise the loading times so much.
Edit FINAL:
grave said:
would it be feasible to use cartridges? Illegally speaking, yes, as I've seen one PSP user dumping entire games onto his super-huge memory stick in order to play them before.