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Post by Discoalucard on Oct 28, 2006 14:01:12 GMT -5
So I'm trying to figure out how the hell this battle system works. I assume that you can create preset actions based on how much HP you have and then change them up in battle, but what the hell do all of these things mean? I can't even beat the boar that attacks Chris. -_- The battle systems in each version of this (and LoH 4) are a lot different. The Saturn version is a more straightforward turn based system. The PSOne version is turn based and let you move you characters one by one like Shining Force. The English PSP version is just like Tear of Vermillion...but how was the Japanese PSP version? Anyway, here are some general comparisons pics between the versions: PC98 Windows 98 Playstation Saturn PSP
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Post by Discoalucard on Oct 28, 2006 15:05:59 GMT -5
I can tell you this much: the Japanese PSP version featured a real-time battle system in which you chose "attack" or "guard" for each of your characters, then they just went off and started attacking enemies automatically (or stayed in place and let the enemies come to them, if you chose to guard). At any time during this, you could highlight one of them and open a menu, from which you could change that character's target, select a magic to cast, etc. It was actually a pretty cool system, if only because it allowed for spell interruption: if you managed to attack an enemy while it was casting a spell, but before the spell actually materialized, it would have to start the whole casting process over again from scratch. Ah, that sounds similar to the one in the Windows version of LoH3, but the spell interruption sounds like Grandia. In the Win 98, at any time you can pause and choose targets or choose to hold off and such. You can choose where on the screen to move though - could you do that in the Japanese PSP version? The major thing in the PC98/Win98 versions seems to be that the strategy lies on VP (vitality points). You're supposed to retreat when the enemies VP is high, then attack them when they're resting. They can do the same to you, of course. The problem is, I can't figure out which of those many symbols means "retreat". Thanks for the info on the churches, I did think it was really weird that the only thing they seemed to do is sell pet food.
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Post by Discoalucard on Oct 28, 2006 15:59:57 GMT -5
Oh yeah, most of my review for LoH3 is already written, and I definitely made note of the crappy PSP translations. Like, when you meet Prince Alf, all of the characters mention that he has an "odd" way of talking. But he doesn't seem to speak any differently than anyone else. They desperately needed to rewrite the script after translating it.
Have you played the Saturn one? The voice acting definitely helps. The few cutscenes I've seen so far (like when Shirla and Goose try to steal the dagger) are really cool. I initially thought the anime graphics were kind of a dumbing down to make it appeal to the console audience, but the brighter graphics really helps alter the game's mood for the better.
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Post by Discoalucard on Oct 28, 2006 22:48:02 GMT -5
Here's an example of the artwork. This is the beginning, with Jurio, Chris, and Goose. I'll have to scan the manual sometime. Lodi looks like a tool. So far I have no real complaints but I'm also not very far.
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Post by FM-77AV on Oct 29, 2006 6:37:49 GMT -5
I love the Saturn version of ED3. Definitely a lot better than the ones on PC-9801, PC and PS1. I haven't played the PSP version but it sure doesn't look as good as the Saturn one. Not to me anyway.
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Post by FM-77AV on Oct 29, 2006 7:08:43 GMT -5
I really like colorful 2D and the isometric perspective, ED3 on Saturn is like the ultimate game (well, visually at least) for me. I don't like low res 3D that the PSP version features. The PC-9801/PC/PS1 versions are just so yellow and orange and ugly. Ha ha, some of the worst-looking games ever in my opinion.
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Post by Gillian Seed on Nov 10, 2006 10:07:55 GMT -5
Saturn version looks much more low-res to me
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Post by FM-77AV on Nov 10, 2006 10:44:40 GMT -5
Low res, but 2d. Resolution isn't very important when it comes to 2d.
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Post by FM-77AV on Nov 10, 2006 12:25:10 GMT -5
So every console game looks cheap and low-budget to you?
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Post by FM-77AV on Nov 10, 2006 12:43:04 GMT -5
Most Saturn and PS1 games run at the same resolution: 320 x 224 pixels (i e it is the same for most games) non-interlaced. PSP runs at 480 x 272.
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Post by FM-77AV on Nov 10, 2006 13:19:40 GMT -5
No, the PS1 does not have any anti-aliasing features.
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