Nice work, You're going to make me start recording videos.
Make sure you use the native resolution, framerate, and that codec. You can ensure you grab all the frames by setting the game to slow and checking the "no sync" option in fraps. It also helps to record audio and video seperately. This is needed with PCE, because even when the video is lagging because it is being recorded, the audio will play at normal speed(this is BAD)
The steps for this one: Beat the game, Played Intro 1, recorded at 1x size and speed with No Sync, Played Intro 2, recorded with the same settings, used Virtual Dub to delete the boring non-"intro-ish" parts(like the ritual scene at the begining of Intro 2), recorded the sound from both, synched audio and video(hardest part), converted to mp3, added the audio the the stream list, chose Full Processing mode, chose MSU Screen Capture Codec, Checked the Fade Detect thing, rendered it, hosted it, posted it.
RGB AVI: 700MB Lagarith: 200MB MSU SCC: 5MB
Edit: I think a real explanation of "no sync" is needed, since fraps' definition isn't helpful at all. What it does is focuses on recording video and does not take real time into consideration when rendering frames. The only thing it looks for is: 1) The framerate you set and 2) frames. Then it puts all the (unique) frames in order at the framerate you specified. Good for those games wich encounter slowdown when you record. A lot easier than sorting through a video with 5 frames per every unique frame. Make sure the amulator is set to not skip frames, ever. It was 5 time slower than real-time when I recorded, but it is worth the security of not having fraps miss a frame.
PS: wow, I write a lot, sorry.
Last Edit: May 29, 2006 3:11:03 GMT -5 by xnamkcor