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Post by soulmancer on Dec 8, 2006 22:45:55 GMT -5
Considering, sadly that this game will never see north american shores cause NA game companies now are all about graphics and couldn't have a rats arse about gameplay, innovation and fun factor.
Does anyone have plans to do a fan english translation after its release?
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Post by Gillian Seed on Dec 9, 2006 4:17:44 GMT -5
Falcom should hire both of you.
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Post by gnosis301 on Dec 9, 2006 10:05:12 GMT -5
Considering, sadly that this game will never see north american shores cause NA game companies now are all about graphics and couldn't have a rats arse about gameplay, innovation and fun factor. Kind of an odd thing to say, considering the myriad of innovative, fun games that have come out over the years in North America. . .
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Post by FM-77AV on Dec 9, 2006 10:12:57 GMT -5
I wouldn't call YsO innovative. It's like some review I read of Ys VI a while ago:
"It's like playing an old SNES game again."
Couldn't put it better myself.
And the "game companies only care about graphics nowadays" trend is really bothering me. Have you played a good looking-game? Some of the best-looking games I've played have also been some of the best games I've played altogether. Ugly games, on the other hand, tend to suck.
Honestly though, releasing YsO outside of Japan wouldn't be profitable in any way. People don't buy these kinds of games. Some do, but those people are rare. Really rare. Just see how incredibly successful Ys VI was - and no, Konami's marketing wasn't poor. Not for a low budget game like that.
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Ryle
Zinoyd
I am that which I am not.
Posts: 328
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Post by Ryle on Dec 9, 2006 11:36:39 GMT -5
I wouldn't call YsO innovative. It's like some review I read of Ys VI a while ago: "It's like playing an old SNES game again." Couldn't put it better myself. And the "game companies only care about graphics nowadays" trend is really bothering me. Have you played a good looking-game? Some of the best-looking games I've played have also been some of the best games I've played altogether. Ugly games, on the other hand, tend to suck. Honestly though, releasing YsO outside of Japan wouldn't be profitable in any way. People don't buy these kinds of games. Some do, but those people are rare. Really rare. Just see how incredibly successful Ys VI was - and no, Konami's marketing wasn't poor. Not for a low budget game like that. For someone who runs an Ys Message board you sure alot of negitive things to say about Falcom and Ys.
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Post by FM-77AV on Dec 9, 2006 11:43:59 GMT -5
What was so negative about that post?
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Post by gnosis301 on Dec 9, 2006 12:23:37 GMT -5
Negative? I don't get it. I love playing straight (dominoes), but it isn't necessarily innovative. It's just really fun and enjoyable. Saying that it's the same game with the same essential rules every time I play doesn't mean I don't like it.
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Post by soulmancer on Dec 9, 2006 23:00:06 GMT -5
But it IS true. North American game companies put the highest emphasis on graphics and seem to think that graphics are by far the most important trait in a game...
There is nothing wrong with a game that features a more oldschool take on graphics and gameplay as long as its fun... So many of the games that come out no focus primarly on graphics, with originality and gameplay taking a distant second, and often so many games that are released now play exactly the same as many games currently out there.
It sad to see games with the graphical style and gameplay of Ys be so unbelieable rare, and games like 2d castlevania "which are far superior to the shit 3d castlevania games konami has pumped out" are limited to hand-held systems where you are forced to play them on tiny screens with inferior audio. All in favor for next generation games that are often clones of so many other games being released, as they try and buff up the graphics.
A lot of games that do come out now are pretty crappy. Bottom line is games like Ys and 2d castlevania games are a hell of a lot more enjoyable to play then a lot of the "graphiclly superior" garbage that has been coming. Sure there are great games with good graphics, but there are also a lot of bad games with good graphics.
The more verity they have in games, the better... Something for everyone, and I for one am glad games like Ys are still made with a newer age look to them, without changing the gameplay which clearly isn't broken...
Ys Oath of Felghana was one of the best graphically looking games I've ever played with very thrilling yet simplistic combat, and an umatched soundtrack. with some of the coolest bosses I've ever seen
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Post by Gamemusicfreak on Dec 10, 2006 12:16:46 GMT -5
For me with Falcom, it pretty much begins and ends with Ys. Did you play or finish Legend of Xanadu I & II? Did you like them? I love those games almost as much as Ys. The music, the characters, and style is epic to me in LoX I & II.
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Post by hellsassassin on Dec 11, 2006 12:22:07 GMT -5
"The only other company I can think of that's so obviously been in it for love over money was Working Designs -- and they were so unfocused on money that they ended up crashing and burning!"
Ahh...Working Designs, too bad they had to go before creating another entry for Lunar. I really miss them.
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Post by FM-77AV on Dec 11, 2006 12:32:42 GMT -5
Working Designs didn't make Lunar. Game Arts did, and they're very much alive. Working Designs only localized it and stole all the credit, they didn't make any games whatsoever.
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Vert
Zinoyd
The Plucky Comic Relief
Posts: 294
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Post by Vert on Dec 11, 2006 16:08:55 GMT -5
Maybe I'm the only one, but... I really liked the pop references in the Lunar games. I actually laughed. Mebbe it's just the immature kid in me coming out?
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Post by FM-77AV on Dec 11, 2006 16:37:30 GMT -5
Working Designs actually saved Albert Odyssey. Almost.
That game is absolutely awful, but the game was filled with humor. I got a couple of laughs the two hours I played it.
Then they put me in a mental hospital for a while. The encounter rate in that game is... insane. And the battles. Yeah, they're super fast. Really. And you never miss with your attacks, noo.
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Vert
Zinoyd
The Plucky Comic Relief
Posts: 294
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Post by Vert on Dec 11, 2006 17:15:37 GMT -5
The encounter rate in that game is... insane. Can't be more frequent than the Samurai Shodown RPG. Every 4-8 steps on average. Yikes! And with 60 second loads per battle, too... at least on the Neo*Geo CD version, which was easily the best. Still a great game, though it's much more enjoyable if you play on Nebula than on a real system (virtually no load times). Why does that remind me of Skies of Arcadia for Dreamcast... thank God they fixed that little encounter rate problem in the Gamecube release.
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Post by bishopcruz on Dec 12, 2006 4:07:16 GMT -5
I do believe there is a merket for these games over here, the question ends up being how much Falcom would charge for liscensing. Distribution isn't all that awful, and well costs of translations would vary depending on who you would hire.
You could make a profit off of selling only a few thousand copies, assuming of course that Falcom would write off on the whole thing.
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