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Post by tokamei on Dec 21, 2007 21:51:46 GMT -5
Has anyone had problems with storyboard-changing options where you have to choose "yes" or "no" or something along those lines that may affect you at a later time in the game, and didn't know what the choices were due to not understanding Japanese? Is there a translation list for this? Thanks!
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Post by Lumi on Dec 22, 2007 1:04:35 GMT -5
All else fails; choose the top choice. It's usually the affirmative one you need.
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Post by tokamei on Dec 22, 2007 1:52:10 GMT -5
haha, that's what I've been doing. I just wish I could understand the choices if they affect the storyline without taking up Japanese
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Post by Lumi on Dec 22, 2007 4:11:13 GMT -5
From what I've seen, very few of them are choices that will affect the storyline. If anything, most of them are of the kind you're obligated to say 'yes' to for the game to progress at all. So don't worry too much. Besides, if you don't even understand a lick of Japanese, how would you know if you're changing the storyline in the first place?
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Post by tokamei on Dec 22, 2007 16:27:41 GMT -5
Well, it's in case scenarios such as either giving an item to someone or keeping it for yourself and it effecting the outcome of a later scene or level. Easiest example to give would be fable
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Post by Varion on Dec 30, 2007 23:59:21 GMT -5
Nah, they don't. Pretty much just 'Do you want to give Roo the Road Fruit? Yes/No.' and that's it. I can't remember any others anyway, and certainly none of them were major choices.
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