Bug
Chryolos
That's so CRASH
Posts: 568
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Post by Bug on Sept 14, 2008 17:19:19 GMT -5
well I was playing it allll day today and ended up doing a lot of things really fast, so I began to wonder how long is the game?
like how many hours would you say it is? aside from leveling up or collecting gold.
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Bug
Chryolos
That's so CRASH
Posts: 568
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Post by Bug on Sept 14, 2008 18:56:23 GMT -5
Maybe 10-15. More like 20 if you're taking your time. Less if you're fast. Then you go back and try Uber Hard mode for replay value. ok, thnx.. then i must be at least halfway done with it by now. lol uber hard mode xD i'd die so much in that one especially since I have a hard enough time hitting monsters that fly in the air already.
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Post by macroidtoe on Sept 15, 2008 13:07:55 GMT -5
I guess I went kind of fast. My boss rush times on the other hand... not quite so fast.
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Post by Ranzor on Sept 23, 2008 22:28:11 GMT -5
That's really fast! I've finished it in about 18:40.
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Post by clement on Sept 24, 2008 5:22:19 GMT -5
Wow 18:40! What did you do that took so long? I think the time for my first playthrough on Normal was around 7:30 but I'm sure I really played longer than that with all my deaths at many of the bosses.
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Post by Ranzor on Sept 24, 2008 16:10:46 GMT -5
I don't know. I guess it's because I was going after everything. Also, I wanted to upgrade all weapons and armors to maximum strength.
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Post by Red Hairdo on Sept 24, 2008 18:58:03 GMT -5
And possibly get to the maximum level.
xD
I also am a game "completist".
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Post by Ascended Mermaid on Sept 24, 2008 19:10:19 GMT -5
Yeesh, being a completionist does have its downsides though. Maxing your level in Felghana, Origin and Napishtim is quite a different experience from maxing your level in Ys I, II, III, IV, or even V; and V would be the hardest to max out your levels in that bunch. So V is actually even still easier than VI, O and F.
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Post by Ranzor on Sept 25, 2008 2:56:52 GMT -5
Yeah, me too. I only got to level 51, 'cause after that, it takes too long.
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Post by FM-77AV on Sept 25, 2008 7:13:03 GMT -5
It took me about 9-10 hours to complete it the first and only time. I got to level 53. Although it MIGHT have taken an additional hour or two to gain a few levels at the very end, as the final boss was too hard for me. I don't remember if it did, though. I imagine that it would take about two hours to finish with debug mode though. Most of the time spent in this game is by grinding.
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garant12345
Rheboll
Not your average DigiPenner...
Posts: 20
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Post by garant12345 on Sept 25, 2008 10:49:49 GMT -5
My current record for the game is almost four hours on Easy. Very easy was too fun to play around in . Likewise, my highest time is nightmare with 11 hours...
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Post by Justin on Sept 25, 2008 23:09:57 GMT -5
Its been forever since I played the game (when it first came out), but I remember it only took me a lazy weekend to finish. I was kinda pissed about that actually, and thats why I like VI a little more.
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Post by Ascended Mermaid on Sept 26, 2008 0:18:40 GMT -5
What makes VI so long is all the damned backtracking. If you really think about it, what makes OiF and Origin so short is the fact that you can warp in those games when needed. VI PS2 did have a type of warp, but only accessible after completion. Bogus.
Edit: If you compare the two worlds, OiF is even bigger than Napishtim by a long shot. One of these days, I should do a side-by-side playthrough to compare; without warping.
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Post by FM-77AV on Sept 26, 2008 4:28:47 GMT -5
Ys VI does have warping. That wing lets you warp around as you wish.
And backtracking is ESSENTIAL for any adventure game. It is what makes an adventure game, an adventure game.
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Post by Ascended Mermaid on Sept 26, 2008 6:28:17 GMT -5
That wing lets you warp out of dungeons. I guarantee you that, if it warped you to other save point locations as did the item in OiF and the save points in Origin, VI will be seen as one of the shortest Ys games you've ever played. Infact, I think it's smaller than II and IV.
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Post by FM-77AV on Sept 26, 2008 6:39:46 GMT -5
What's your point? Ys 4 (Dawn) is probably the longest Ys game of all. Ys 2 is longer than both Ys 1 and 3. Ys 6 is definitely longer than Ys 1, 2 and 3, at least.
The wing seems to work differently in different versions of Ys. In the PSP or PS2 version, it lets you warp between areas.
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Post by Justin on Sept 26, 2008 8:02:32 GMT -5
Ys VI does have warping. That wing lets you warp around as you wish. And backtracking is ESSENTIAL for any adventure game. It is what makes an adventure game, an adventure game. Agreed How are you supposed to appreciate a game when you just experience each part only once. Familiarity creates lasting impressions, and backtracking (When done right!!) is a great gameplay element.
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Post by Ascended Mermaid on Sept 26, 2008 16:20:20 GMT -5
For same the reasons Justinzero has provided, VI is my least favorite -- because backtracking was NOT done right! =\ It doesn't really feel like Ys; except for the bosses. (I only play the game on boss rush now) In my opinion, the longest and more enjoyable version of VI was the PSP version, due to the minigames; I accepted them as a welcome addition to the whole experience. Not just an addition, but an expansion; and a fun one at that. I wouldn't have minded if OiF and Origin had more backtracking, but the backtracking in VI was dull; the extra bosses were too simple by the time you fought with them, and the enemies in their relevant areas were many, many levels weaker than you at that point. I felt like I was cheating, in a way. Let's not forget the pikkard side-quest. For that reason alone, I wish that the so-called "warp anywhere" wing allowed you to warp to the nearest save point to the little effers. Like I said before, that wing is useless and only serves as an escape rope (ala Secret of Mana) -- unless you're playing the PS2 version. The boss, opening, and major boss themes are the only themes even remniscent of an Ys theme. I also liked Konami's PSP ver. remix named after the minigame, "Art Of Evasion". Edit: Honorable mentions go to the Romun theme and "Defend!! And Escape!!" I'd still get the PC version though, since the god forsaken sprites were replaced by crappy blurry god forsaken faceless 3D models... which is a part of Ys' charm. Ys is old-school, dammit. It makes the new-school into what it should've been all along, and serves as a prime example of what games in general should be like. Ranting of Ys, I must also say: eff you, Nintendo Power. >_< Giving a "Hmmm..." rating to Ys Book I & II! Bastards! Between? It warps you to the freakin entrance of the dungeons, in both the PSP and PS2 version, and says something stupid if you try to use it outside of a dungeon or at the end of a dungeon. The only difference is that in the PS2 version, it also warps you to Alma's Trials. It's not nearly as useful as the wing in OiF. As such, it made grinding to buy more vitality from the Rehdan merchant more of a hassle than it needed to be. I do not enjoy walking back and forth through the woods to get to the Rehda tribe.
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Post by Ascended Mermaid on Sept 26, 2008 17:34:55 GMT -5
I agree with your statement. Xanadu Next is practically flawless. In spite of the fact that I have yet to complete the secret dungeon. Edit: Gurumin, infact, did backtracking right. In spite of the fact that the game is level-based, ala Super Mario World. Falcom did Xanadu, and Ys... do you think we should look forward to more games of mythical/legendary titles/areas? An example of this would be for Falcom to make a game named after Atlantis. Afterwards, Hudson would create their own offshoot of Falcom's Atlantis and call it Fatlantis. (...You know, since they were genious enough to come up with Faxanadu...)
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Post by Ascended Mermaid on Sept 26, 2008 17:49:12 GMT -5
No, but yet I can't say I have a problem with any game where you can replay areas at the same difficulty level as you were when you started. I'm almost blaming Ys VI's monotony for having a level-up system in the first place, you know what I mean? If it was simply the same difficulty throughout the game, it'd be stellar in its own right. Just imagine, the first Ys game to ever break the grinding mold and leveling fad.
Faxanadu is technically the exact same as my idea in that regard (in spite of not being called Ys, being a Hudson game, and not exactly playing like Ys) -- no matter how many times you level up, the difficulty stays the same. HP is never gained, neither is DEF or STR. I assume the same for WIS. The only time a stat changes, is when your equipment changes. That is an awesome trait in games that require backtracking. Metroid was notorious for its continuous difficulty, and even still was awesome.
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