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Post by Peytral on Oct 8, 2010 5:35:18 GMT -5
If you'd never played it before (have you ever played it before?), do you think you'd be able to just... FIGURE OUT the bump system? I mean, you'd be able to figure out that you need to bump into enemies to kill them, sure... but would you understand why you sometimes took damage, and why you sometimes didn't? I doubt I would. Bumping into enemies at off-angles or off-center is not the most intuitive concept in the world. I can imagine a lot of people who played Ys Seven and Felghana (and no other Ys games) picking up Chronicles and getting VERY FRUSTRATED by this... -Tom Oh right. Forgot that I know people who gave up trying to play Ys I because they couldn't figure out how to kill enemies. Then when I tried to explain it to them, they still couldn't figure it out. Though, it really isn't that complicated. When I jumped into the game, pretty much all of my knowledge of the series was 'You run into enemies to kill them'.
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Post by Raison D'etritus on Oct 8, 2010 12:13:46 GMT -5
I figured it out almost immediately. It's really not too complicated. Once you surmise that there's no attack button, the manner of attack becomes obvious. I don't think one needs to be a pattern recognizing prodigy to deduce that running into enemies either hurts you or them, and figuring out the difference isn't rocket science. I had it down after two (rather fast) deaths.
Of course, my response upon enlightenment was "this is fucking STUPID!" (I started with Napishtim, so I'm a bit spoiled)
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Post by schlagwerk on Oct 8, 2010 15:55:10 GMT -5
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Post by HJ on Oct 8, 2010 15:56:36 GMT -5
Books I & II was the first Ys game I played, and at first I was like, "what in the world is this?" too, but as I progressed and got better at it, swerving slightly to the side right before impact and smashing into the enemy felt awesome. It's an acquired taste, especially for newer Ys fans, but it's quick to be acquired, and worth it.
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Post by yotaka on Oct 8, 2010 16:39:02 GMT -5
Also, remember, you and HJ and Peytral and I do not represent the majority of gamers. I mean, have you SEEN some of the things people post on gaming message boards these days? You mean like all the posts on GameFAQs asking how to leave Altago at the beginning of the game or where the Iskan symbols are? I shudder to think how they'd react if the original Legend of Zelda were to be released nowadays. Or even better, Castlevania II. The former gives you no clues where to go, the latter gives you anti-clues.
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Post by Este on Oct 8, 2010 17:07:40 GMT -5
New gamers are panzies.
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Post by Peytral on Oct 8, 2010 18:03:21 GMT -5
Books I & II was the first Ys game I played, and at first I was like, "what in the world is this?" too, but as I progressed and got better at it, swerving slightly to the side right before impact and smashing into the enemy felt awesome. It's an acquired taste, especially for newer Ys fans, but it's quick to be acquired, and worth it. Pretty much this.
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Post by Raison D'etritus on Oct 8, 2010 20:05:16 GMT -5
You mean like all the posts on GameFAQs asking how to leave Altago at the beginning of the game I've had the game since it came out, and I'm still stuck in Altago. Stupid JRPGs and their lack of explanation! As for Ys 1 & 2, I played the DS version, so I didn't have to deal witht he bump system. I realize it's anathema to most of you, but I like the good old Zelda style "hit button to attack" method. That said, I wasn't impressed with the games overall *BAM* --HEY! Rocks hurt! Stop that! --- and I probably won't play Chronicles. I just didn't think they matched the later generation games. I did get used to the bump system in Ys 4 (SNES; still haven't played the other one), and it did get kinda fun in regular battle, but I HATED it in boss battles. ALOT! Adendum: Fun Trivia: I originally wrote Ys 1/2, and changed it to avert Wyrd's reply of "I've never played Ys Half". Very funny, smartass.
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Post by HJ on Oct 8, 2010 20:24:47 GMT -5
Well, the hit detection when using the attack button in the DS version was rather terrible, which was my gripe with it. Had it not been, I would have enjoyed the game far more, although I would still say that it's asinine not to make an option in the menu to toggle between the bump and attack button systems. I mean, the bump system is there, you just have to use the stylus. But that of course means it might as well not be since the stylus is far too imprecise. It's like the developers were saying "look, here's your bump system, but you can't have it! " to the older fans. Well screw you too, developers. I'd still say the bump system is better because that's what the game, and especially the bosses, are designed for. I would tear my hair out fighting Dark Fact using the attack button system. I heard something about how you can't move diagonally in Mask of the Sun, but I don't know if that's true. Assuming it is, that's something to take into consideration, since diagonal movement provides many more options in regards to dodging boss attacks. Of course, if the games simply aren't your taste that's fine too. Although I might have to stab you with a pithfork just once.
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Post by Este on Oct 8, 2010 20:56:35 GMT -5
Boss fights in Ys II are entirely magic based, IIRC. Literally, the only ones you don't shoot to death with fireballs are the final 2 bosses in the game. That said, Ys I is entirely 'bump-the-boss'. That normally boils down to the bosses being vulnerable for a short (very short) period of time and the rest of the time you dodge them.
I'm a fan of the first two games, but the bosses in Ys I are a little annoying to fight. It's the only game I'll play on hard instead of nightmare. Did it once, never again.
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Post by LucasFlicky on Dec 25, 2012 4:41:33 GMT -5
I actually didn't flashguard once the entire game. And for good reason: Just where the hell in the game do they explain flashguard??? I didn't even know about it till I read something in a GameFAQs thread after beating it! Obviously I overlooked something pretty fuckin' important! Said everything, I discovered flashguard totally by random
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Post by Red Hairdo on Dec 25, 2012 6:16:01 GMT -5
I'm not sure, but I think it was mentioned in the game manual/booklet?
But yeah, not in-game. I have no idea how I found it out, but I do recall finding it out pretty early on in the game, however...
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Post by LucasFlicky on Dec 25, 2012 11:53:05 GMT -5
i found it accidentally on the first battle against Scias, quite early too.
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Kuro-chan
Limendy
Clones are awesome! ... Even with the wrong hair colour...
Posts: 228
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Post by Kuro-chan on Dec 29, 2012 0:43:28 GMT -5
Flashguard? Never bothered with it. I found the timing on it was too small a window since more often than not you have no idea 'when' the enemy will actually make their physical attack. I stick with dodging! *nod nod*
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Post by schlagwerk on Dec 31, 2012 13:29:44 GMT -5
Hahaha Ys7 Flashguard window is huge. You can even Flashguard AFTER getting hit as long as the attack doesn't immediately knock down. And after you guard the first hit, you can just keep going with no real restrictions on the timing until multi-hit attacks are over. Only Flashguarding too early is dangerous.
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