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Post by Berhardt on Mar 10, 2011 16:34:57 GMT -5
When I first played Ys Book I & II - the TG-16 version - I thought the lead-up to Darm Tower was hardcore. Awesomely hardcore. It's this tower where the door only opens one way - INWARD - because it was designed to trap monsters. Nothing comes out. And Adol goes in anyway. Despite the fact that many have entered before him and never emerged. Despite the fact that he has no plan of escape.
AWESOME.
But now I'm playing Ys I & II Chronicles, and it seems there's now an escape plan. Goban gives him a single day to return to the door with the Books of Ys. At that time, Goban plans to open the door from the entrance cave, and either Adol will be there... or not. Presumably this was added to the story during the "Complete" revamp, or maybe somewhere else along the way...
Hrm.
I dunno. Is it me, or does that kind of diminish the bad***ery of the whole thing?
Of course, when I explained all this to my wife, she said the latter version was much better because the original version made Adol look stupid for failing to have ANY escape plan. I must concede her point - she's not wrong - but I still sort of preferred it the old way.
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Post by yotaka on Mar 10, 2011 17:31:36 GMT -5
It's always been implied that you could get out of the Tower some way since Dogi and Raba pretty clearly didn't go in with the intention of staying forever; Eternal just expanded the script to provide some more details. Of course, Origin raises the minor question of what happened to the original entrance to the tower and where the one Adol used came from. Then again, it also raises the question of where all the water, lava, sand, acid and trippy non-Euclidian areas went over the next 700 years so maybe we shouldn't think about it too hard.
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Deleted
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Post by Deleted on Mar 10, 2011 17:48:37 GMT -5
I was unaware about this since I have yet to play Chronicles in English. I agree, the lead up to Darm Tower was intense and it made it even better when you scale the damn thing knowing you can never leave it once you enter the tower. But the way I see it, Adol was determined to solve the mystery of Ys, so he entered the tower knowing that he might never leave, but he also knew the last books to solving the mystery of Ys were somewhere among the many floors of the tower. I like to see Adol as Neo from The Matrix. Neo made his journey to the very center of Machine City in an effort to defend Zion. Neo knew this journey was a one way ticket but he knew it was something he had to do. What is even more interesting, is why my avatar doesn't show up on my profile anymore
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Post by zeomare on Mar 10, 2011 18:17:49 GMT -5
I Then again, it also raises the question of where all the water, lava, sand, acid and trippy non-Euclidian areas went over the next 700 years so maybe we shouldn't think about it too hard. i still think all of that was controlled and made by magic (the tower was made by demons and all) nothing more then powerful illusions that inhabited a tower completely derived of magic to ward off adventurers. Constantly becoming more and more difficult and powerful as you reached the top protect itself and the Black Pearl. When the Black Pearl was defeated the magic disappeared and the tower went dead leaving nothing more then the original stone corridors, pillars and walkways that hold it up, i am almost certain that it all disappeared within moments of Darms defeat
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Rhyanna
Zinoyd
Looking for something to run into just slightly off center
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Post by Rhyanna on Mar 12, 2011 17:41:09 GMT -5
Also, think of this. It was rather assumed going into the tower would somehow lead to freeing Esteria. Who needs an escape plan? Once peace is restored to the land...
Besides, Dogi anyone?
He can crush them a new door. He's Dogi the wallcrusher. Wallcrusher.
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