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Post by Este on Sept 23, 2011 17:20:32 GMT -5
So... 2 things.
1) Did they say anything about YsC being a launch title for the Vita? The launch is kind of close and if they can finish an Ys game so fast, the wow Falcom, you're more amazing than I thought.
2) In the video the background music is a tune I don't recognize. Also it seems kind of synthy. I wonder if they're going to do an instrumental soundtrack like with YsF or if they're going completely new with the songs. I really hope its the former, although Falcom has never dissapointed in the past with its music, so I guess I could be happy either way.
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Post by ParanoiaDragon on Sept 23, 2011 18:24:32 GMT -5
I personally hope that all the tunes from DoY & MotS(since both have some songs the other doesn't) are in this game, synthy or not, I want the original soundtrack. Also, I was under the impression that Ys C was not a launch title, but will be out early 12'.
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Post by kamuizero on Sept 24, 2011 5:56:25 GMT -5
Kinda not liking this, After Playing Oath, Ark, and a bit of Orgin, I kinda don't like Seven cause of the Party system and no jumping, Really takes platforming out which is my favorite aspect of the Ys games.... I'm playing though Seven, hopefully it'll grow on me.
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Post by Este on Sept 24, 2011 6:55:44 GMT -5
I think everyone had that initial reaction to Seven's party system, and I bet a lot of those people highly recommend the game now. At least, I do!
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Post by kamuizero on Sept 24, 2011 7:55:32 GMT -5
i do admit, its growing on me rather fast... It's more of the initial shock of changes and additions I always seen Ys as a rival of Zelda.. only more coherent with sequels but i am welcoming the change....
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Post by Red Hairdo on Sept 24, 2011 10:40:52 GMT -5
Yeah, I played the hell out of all of the Ys games, and when I started on Ys SEVEN, I so fell in love with it. <3
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Post by yotaka on Sept 24, 2011 11:16:22 GMT -5
2) In the video the background music is a tune I don't recognize. Also it seems kind of synthy. I wonder if they're going to do an instrumental soundtrack like with YsF or if they're going completely new with the songs. I'm absolutely certain they'll be keeping the original soundtrack. Kondo mentioned in an interview that there were two groups they wanted to please with this game, the new fans who got into the series through the PSP games who haven't had a chance to play IV and the old-timers who have been waiting almost twenty years for a Falcom-made version. The first group might not care about the music so much but the latter would cry bloody murder if Falcom remade this game without all the usual tunes. I personally hope that all the tunes from DoY & MotS(since both have some songs the other doesn't) are in this game, synthy or not, I want the original soundtrack. I don't think there's a chance of seeing any of the MotS original stuff. Both games used music Falcom had developed for the title but while the extra songs in Dawn were part of the Falcom stuff which MotS simply didn't use, the extra stuff in Mask was created by Tokinhouse specifically for their version of the game. Well, I think one of the songs might have been an unused JDK piece but the rest of them, not so much. They'd probably have to negotiate the rights to rearrange the music and I'd much rather see them use that time and money to get the Dawn of Ys arrangements in as an alternate track. Kinda not liking this, After Playing Oath, Ark, and a bit of Orgin, I kinda don't like Seven cause of the Party system and no jumping, Really takes platforming out which is my favorite aspect of the Ys games.... Actually, I think the lack of jumping works to the advantage of this game. The original IV (both versions) lack jumping so the Seven engine actually would feel a bit closer to the original game than the Napishtim engine. Plus, as a matter of personal preference I'd rather see this game with a party system because of Karna.
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Post by Este on Sept 24, 2011 11:29:31 GMT -5
2) In the video the background music is a tune I don't recognize. Also it seems kind of synthy. I wonder if they're going to do an instrumental soundtrack like with YsF or if they're going completely new with the songs. I'm absolutely certain they'll be keeping the original soundtrack. Kondo mentioned in an interview that there were two groups they wanted to please with this game, the new fans who got into the series through the PSP games who haven't had a chance to play IV and the old-timers who have been waiting almost twenty years for a Falcom-made version. The first group might not care about the music so much but the latter would cry bloody murder if Falcom remade this game without all the usual tunes. I would cry the bloodiest of murders.
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Post by Ascended Mermaid on Sept 24, 2011 11:47:40 GMT -5
Actually, I think the lack of jumping works to the advantage of this game. The original IV (both versions) lack jumping so the Seven engine actually would feel a bit closer to the original game than the Napishtim engine. Plus, as a matter of personal preference I'd rather see this game with a party system because of Karna. I agree with that statement entirely, which is why I also hope that the Ys V remake will return to the Felghana/Origin/Napishtim engine.
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Post by Red Hairdo on Sept 24, 2011 12:17:22 GMT -5
Never thought of it that way. I agree with both of you, yotaka and Unsavory.
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Post by ParanoiaDragon on Sept 24, 2011 19:46:38 GMT -5
Yeah, I meant the Falcom only music in MotS. It's been awhile, but I was thinking there was only 1 tune, the title screen, that wasn't Falcom's?
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Post by kamuizero on Sept 24, 2011 19:57:45 GMT -5
(5 hours in Ys Seven) Oh yeah, disregard my first post in this thread, I never knew a party system can work so well, I really love the Ys games because they can evolve and change numerous times and still manage to make me love every incarnation (except IV and V PS2, hevent played those, but hear bad talk of it being butchered)
I want this remake to keep the original story intact while adding new flavor. Only Dilike, but this is from the trailer only, where is Adol's Shield?
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Post by yotaka on Sept 24, 2011 21:20:18 GMT -5
Yeah, I meant the Falcom only music in MotS. It's been awhile, but I was thinking there was only 1 tune, the title screen, that wasn't Falcom's? That was one (and one of the better pieces too) but it wasn't the only one. There was also: * Minea Port BGM * Romun Fortress BGM (odd as there's an unused 'Prison' JDK song and the Romun Empire theme they could have used) * The Bronze District BGM (where there was a song they couldn't possibly have missed among Falcom's own tracks...) * The 'escaping with Lilia' BGM * The BGM for the area leading up to the final battle I think that's all of them. The Iris/Ilys Tower BGM is an actual JDK piece that wasn't used in Dawn.
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Post by superlocke on Sept 27, 2011 1:30:17 GMT -5
I only have 2 things to add to this discussion:
1) I approve of Adol's new design.
2) I approve of the music used so far - an arrangement of the classic Ys 4 tunes in the way of Felghana and even closer to the Seven style even, I also approve. Just keep the classics.
and I guess 3) If we're talking about an Ys 5 engine, to be honest I'd like to see a mixture of the two, something closer to Ys Seven's graphics with Felghana's control style (jumping, one character, and such) should be interesting no matter what they do, but I think that's the direction they'll go in.
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Post by Ascended Mermaid on Sept 27, 2011 1:41:25 GMT -5
...where did you hear this arrangement?
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Post by superlocke on Sept 27, 2011 1:58:42 GMT -5
Nono no arrangement yet, I'm just saying I approve of the song used in the TGS trailer, and also the arrangement that is sure to come, I assume the game's soundtrack is going to be an arrange of the original score, a la Oath in Felghana.
And hell, probably a super arrange after that, with falcom's yearly JDK band outings.
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Post by leesmapman on Sept 27, 2011 4:27:53 GMT -5
andriasang.com/comybn/Falcom shares latest on Ys Vita, plans continued development for PSP Falcom has been one of the PSP's biggest supporters, and even with the system's successor coming out later this year, that support won't be letting up. In a Dengeki PlayStation interview this week, CEO Toshihiro Kondo reveals that his company is developing a PSP game alongside PlayStation Vita's Ys Celceta Sea of Trees. Kondo also hints that the PSP title may come out ahead of the Vita Ys game. Celceta Sea of Trees, which was announced at Tokyo Game Show a couple of weeks back, is the main focus of Dengeki's Falcom coverage this week. A few intriguing points from the Kondo interview include: - The game will offer a refreshing/invigorating gameplay feel that is far beyond that of Ys VII. - On PSP, Falcom had to lower their sound quality due to memory constraints. This is not a problem on Vita. - The camerawork will be more dynamic than that of Ys VII. - They're planning on improving the visual quality straight through the end of development with things like effects. Ys Celceta Sea of Trees is targeted for Vita release in 2012.
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Post by yotaka on Sept 27, 2011 10:52:52 GMT -5
Dear god, they've got another game going on while working on this one? Given the timing, it's not likely to be a Kiseki or Ys game so... damn, that's an exciting prospect.
Anyways, a thought occurred to me regarding party size and role in this game. Mask of the Sun had three major 'elements' as it were: Sun (red), Moon (blue) and Earth (green). Each had a temple and a plot coupon Eye. Adol, Mystery Guy and Karna are wearing the colors MotS associated with each of those things respectively and Adol has a move that I assume is meant to be read as Sol Sting. Coincidence?
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Post by Red Hairdo on Sept 27, 2011 11:09:39 GMT -5
I think the PSP game could also be a port... First thing that comes to my mind is YsO; Even though I understand it would turn out better on the Vita, I can still see Falcom doing workarounds for it to be relatively properly ported to the PSP. Not saying that's likely to happen, though... But I think it's possible. And, your theory is interesting. Now I wonder, too.
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Post by leesmapman on Sept 27, 2011 13:49:50 GMT -5
Here's some more info on the touch functionality of the game (and some story tidbits) andriasang.com/comyc4/Ys Celceta Sea of Trees: Use the PS Vita's Rear Touch Screen to Give Commands to your Allies 2hr 50m ago / Anoop Gantayat Here's how Falcom plans on making use of the PlayStation Vita's special hardware features in Ys Celceta Sea of Trees, as detailed by CEO Toshihiro Kondo on the latest issue of Dengeki PlayStation. Falcom will be putting the system's touch capabilities to full use. The rear touch panel can be used to issue commands to your allies. Touch is also being used for camera perspective, zooming in and out, and puzzle solving. The Vita's advanced hardware is also benefitting the game. Character modeling is more detailed. Camera work promises to be more dynamic than that of Ys Seven. Music and environmental sound effects will be clearer, as they don't have to downgrade their samples (compared to the limitations they encountered on the PSP). The more powerful hardware is also adding to gameplay, as the game can show more monsters simultaneously. In addition to having lots of giant beasts on the screen simultaneously, they can also have many minions surrounding giant bosses. Kondo provided only a few hints about how the game will use the Vita's wireless capabilities. They're currently doing experimentation, but they'd like to have such things as boss time attacks. Kondo also shared a few bits about the game's story. Main character Adol is still in his teens in Celceta Sea of Trees. This ends up being his second major adventure, and an episode that serves to form his identity as an adventurer. One key element of the story will be Adol's memory loss. This will also feature in the gameplay, as Adol will recall things as you advance in the maps. As 2012 is the 25th anniversary of the Ys series, Falcom is targeting a 2012 release for Ys Celceta Sea of Trees.
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