|
Zwei!!
Dec 15, 2011 13:26:56 GMT -5
Post by Xalphenos on Dec 15, 2011 13:26:56 GMT -5
Are you bofgames? I guess I mistakenly thought this would be another patch from figlidigaucci.
|
|
|
Zwei!!
Dec 16, 2011 0:32:15 GMT -5
Post by tancients on Dec 16, 2011 0:32:15 GMT -5
While I do translations with other groups from time to time, BoFGames (Birds of a Feather Games) is my own thing, yes. I just picked up Xanadu Next at the behest of Wyrd, and enjoyed working with gho.
|
|
|
Zwei!!
Jan 1, 2012 19:31:46 GMT -5
Post by cercia on Jan 1, 2012 19:31:46 GMT -5
'Prayer To Espina' is one of my fave musics of 2011.
|
|
|
Zwei!!
Jan 2, 2012 23:09:11 GMT -5
Post by Xalphenos on Jan 2, 2012 23:09:11 GMT -5
Espina? Jody Jazz... LOL
|
|
|
Zwei!!
Jan 11, 2012 3:03:59 GMT -5
Post by rampantalpha on Jan 11, 2012 3:03:59 GMT -5
I thought that maybe someone in this thread could help me out with getting this game running. I'm using Windows 7 64-bit edition, and I recently got this game delivered. Once I installed it I got it working up to this point: I get everything configured like this, seems fine, though my understanding of Japanese is garbage at best I'm pretty sure it's just graphics and sound config. Once the actual Zwei!! banner shows up and I click play I get this error: I'm fairly sure it's just saying to install the Indeo 5.x video codec, which I did with a quick google search, but it's still not working. Is there anyone else who had a similar problem and could help me out? I really want to get this game working since Zwei!!2 was amazing and I really want to see what they did in this by comparison. Thanks in advance! Edit: I think I worked it out, the Indeo codec installer I found doesn't work with my OS. Does anyone know where I can find one that will? I'll google around and if I find anything I'll let you know. I'm sure someone else is having a similar problem somewhere. Edit 2: Okay, so it turns out that Indeo was an old, old video codec that was quietly taken backstage and shot during the move into newer OS'es and 64-bit stuff, but the dll still sits in the Windows folders. I simply typed the following commands in cmd as administrator: cd C:\Windows\SysWOW64 (I think this is only necessary for 64-bit Win7)regsvr32 ir50_32.dll
Now the game runs and all the graphics appear to be displaying, but I don't get the music in-game. Maybe it's because I don't have the right version of DirectX or something, but the SFX works so I'm not sure. Again, if you can help me out it'd be great. Edit 3: Turns out the reason why the audio wasn't working was because I'm an idiot. That last slider changes the balance between the game audio and the sound effects. My bad. Turns out I solved all my problems! Sorry if this post turned out to be unnecessary after all, but maybe people are having similar problems and want to use this as a reference once the english patch ever finishes. Moderators feel free to remove this post if it's just going to be useless fluff with my apologies.
|
|
|
Zwei!!
Jan 19, 2012 16:24:26 GMT -5
Post by tancients on Jan 19, 2012 16:24:26 GMT -5
The English patch fixes some of the issues listed, as we've had to do some overhauling in order to get the game to function to quality standards in English, so never fear!
|
|
|
Zwei!!
Mar 8, 2012 21:58:16 GMT -5
Post by vincent on Mar 8, 2012 21:58:16 GMT -5
Any updates here ?
|
|
|
Zwei!!
Oct 7, 2012 8:20:17 GMT -5
Post by rampantalpha on Oct 7, 2012 8:20:17 GMT -5
Still really excited for both this and the Zwei!!2 projects, though I recall tancients saying business is slow. Just thought I'd help some people out who may already have the game but aren't great enough at reading Japanese to quite know what's going on: I spent some time looking for an english walkthrough for the game and found a rather conclusive one here which finally helped me finish the game. Looking forward to any status updates on this or Zwei!!2!
|
|
|
Zwei!!
Jun 3, 2013 5:18:24 GMT -5
Post by kanjitano on Jun 3, 2013 5:18:24 GMT -5
hello, does anyone know if Zwei 1 can be runned on Windows 8? I tried to install it, following the instructions i found on the internet, but i can´t get it to launch the game( i install it without problems).
Sorry for reviving the topic, but i dind´t find the solution anywhere. Thank you.
|
|
|
Zwei!!
Jun 3, 2013 23:13:52 GMT -5
Post by Gamemusicfreak on Jun 3, 2013 23:13:52 GMT -5
I'll look into it, it's one of the few old games I have that I haven't tried on windows 8. If it's anything like Ys VI and YsF, it may be fixed by a support patch from Falcom's site.
|
|
|
Zwei!!
Jun 4, 2013 15:45:09 GMT -5
Post by tancients on Jun 4, 2013 15:45:09 GMT -5
I got it working with some effort with our patch version. I believe you need to install the directx and/or bink video off the cd so it installs the necessary library files that are not included with windows 8.
Otherwise, it's at least fixed in the patch we're working on (Had to get it working so I could work on Zwei!! while I was recouperating.)
|
|
|
Zwei!!
Jun 7, 2013 4:09:09 GMT -5
Post by kanjitano on Jun 7, 2013 4:09:09 GMT -5
Ok, i tried installing the directx off the CD, but to no avail. I´ll wait for the patch. Thank you for your answers, people.
|
|
|
Zwei!!
Jan 9, 2015 18:35:32 GMT -5
Post by flame on Jan 9, 2015 18:35:32 GMT -5
I am looking at buying this game, because I read about it at various sites and it looks quite interesting. Mainly, because it's similar to Nayuta, and I liked that one quite a bit. Zwei (Wikipedia)So, the most recent release is on PSP. I should get that one? I was wondering if there was a more recent Windows PC version of it, other than the one from 2001.
|
|
|
Zwei!!
Jan 9, 2015 19:11:26 GMT -5
Gu4n likes this
Post by Wyrdwad on Jan 9, 2015 19:11:26 GMT -5
There have been three versions of Zwei!!, each with their own unique quirks that make it so that there really is no definitive version.
The original PC version has the most minigames, since the majority of them were unlockable desktop apps (a first, and only, for Falcom) as opposed to in-game content. This includes a Tamagotchi-style pet you can care for via desktop app. It's weird, but kind of neat.
Taito ported the game to PS2, which a lot of people seem to forget. And unlike with the Ys games they ported, they kept their PS2 port of Zwei!! really faithful to the original, even porting over some (but not all) of the minigames and finding ways to include them in-game. Sadly, the two notable minigames that are missing are The Typing of Ys and the virtual pet monitor, for obvious reasons on both counts -- but still, they've got Zwei!! Shooting and Mona Mona, and those are the big ones. The PS2 version is otherwise mostly identical to the PC version, though Taito did make one bizarre change: they took four optional super-hard dungeon sections from the PC edition and made them easier, but also mandatory. Kind of weird...
And then there's Falcom's own PSP version. It's hard to say if it's more or less definitive than the PC version, as the graphics and sound were both improved significantly (new character portraits added for the graphics, a newly-arranged version of the entire soundtrack, and some limited voice-acting), but virtually all the minigames and desktop apps are just completely omitted -- I think only Zwei!! Shooting survived intact.
Ultimately, it's up to you which version to go for, but I'd say go for PSP if you're more interested in graphics and sound, or go for PC if you're more interested in side content.
...If you really liked Nayuta, though, the first Zwei!! might not quite scratch that same itch. Zwei II would for sure, as would Gurumin if you haven't already played it, but the first Zwei!! isn't quite as good as either of those or Nayuta.
-Tom
|
|
veleskola
Uhnos
Literally Google Translate
Posts: 27
|
Zwei!!
Jan 10, 2015 10:43:28 GMT -5
Post by veleskola on Jan 10, 2015 10:43:28 GMT -5
And then there's Falcom's own PSP version. It's hard to say if it's more or less definitive than the PC version, as the graphics and sound were both improved significantly (new character portraits added for the graphics, a newly-arranged version of the entire soundtrack, and some limited voice-acting), but virtually all the minigames and desktop apps are just completely omitted -- I think only Zwei!! Shooting survived intact. I have to disagree with you on the graphics. I think the new artwork they added is pretty damn bad in comparison. I especially dislike Pokkle's new design. The style is just no where near as appealing as the originals. But that's a personal opinion. But the overall graphics do look a lot worse than the PC version in comparison. They look fine on the PSP but the the sprites and pre-rendered backgrounds look highly compressed.
|
|
|
Zwei!!
Jan 10, 2015 14:32:30 GMT -5
Post by Wyrdwad on Jan 10, 2015 14:32:30 GMT -5
And then there's Falcom's own PSP version. It's hard to say if it's more or less definitive than the PC version, as the graphics and sound were both improved significantly (new character portraits added for the graphics, a newly-arranged version of the entire soundtrack, and some limited voice-acting), but virtually all the minigames and desktop apps are just completely omitted -- I think only Zwei!! Shooting survived intact. I have to disagree with you on the graphics. I think the new artwork they added is pretty damn bad in comparison. I especially dislike Pokkle's new design. The style is just no where near as appealing as the originals. But that's a personal opinion. But the overall graphics do look a lot worse than the PC version in comparison. They look fine on the PSP but the the sprites and pre-rendered backgrounds look highly compressed. Well, they are depicted in a much smaller resolution, so that's understandable. They look good for PSP, though, which is more what I was going for. I consider Oath in Felghana PSP and PC to be on par with one another as well, because Oath in Felghana looks just as good on PSP for a PSP game as it does on PC for a PC game. Comparing them directly, obviously the PC version looks nicer, but it's not entirely fair to compare the look of a PC game with adjustable resolution to that of a handheld game with a super-tiny fixed one. And I like the art in the PSP version of Zwei!! -- it's cute! -- but I would say that when push comes to shove, the PC version is my version of choice if only for the added minigames and desktop apps. The only notable improvement in the PSP version is the addition of an arranged soundtrack, which I quite like... but I don't exactly prefer it to the original 2001 (2002?) soundtrack. They both have their strong points, and it largely varies per track which one I like better. -Tom
|
|
|
Zwei!!
Jan 14, 2015 11:39:45 GMT -5
Post by flame on Jan 14, 2015 11:39:45 GMT -5
I started playing the PSP version. Wow, Nayuta (being the third iteration) is a lot better than this game. My main gripe is that the level design is very plain. At least the early levels. Also, it is not always clear where you're supposed to go next, but this is expected for games from this era, I think.
|
|
|
Zwei!!
Jan 15, 2015 2:43:00 GMT -5
Post by Wyrdwad on Jan 15, 2015 2:43:00 GMT -5
The level design gets pretty good, but never anywhere near the level of quality you see in Gurumin, Zwei II or Nayuta no Kiseki (I consider Gurumin part of this series as well due to the many similarities it has with Zwei, especially Zwei II and Nayuta). The one thing the first Zwei has over the others, though, IMHO, is balance. Zwei II, and Nayuta to an extent, still do feature the food-leveling system, but it's at its absolute most balanced in the first Zwei, giving you ample opportunities to challenge dungeon areas at low-level and creating a nice progression that the other games are kind of missing (Zwei II by being generally too easy, and Nayuta by giving out experience like it's Halloween candy). -Tom
|
|
|
Zwei!!
May 19, 2015 23:29:15 GMT -5
Post by tancients on May 19, 2015 23:29:15 GMT -5
Zwei 2 only wins when you try clearing the whole thing footless, or you mod it to create hyper demons.
Never messed with Nayuta, but maybe I'll pick it up at some point.
Zwei!! is a bit confusing as it doesn't hold your hand too much, and there are a few points where you just sort of "fall into" story progression as you explore, and if you don't find some hidden paths you simply get stuck until you do. It also has branching dialogues, so you can get slightly different tellings based on where you go when and who you talk to. That includes clearing harder dungeons earlier than you "should" so long as you have the appropriate key item (hook rope, battery, etc) to access them.
Zwei!! is definitely my favorite of the two, story-wise, but I just can't really get the combat to any point that I enjoy, so playing through the game is definitely a labor of love.
|
|