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Post by rx782 on Aug 6, 2012 11:04:10 GMT -5
...Wow. There's nothing wrong with the writing, and this is the same control scheme as Zwei II. I've had no issues whatsoever.
I finished it last night and started Infinity mode. This is definitely up there with one of Falcom's best - not to mention the mindfuck regarding the Kiseki world.
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Post by vincent on Aug 6, 2012 18:14:39 GMT -5
@tom: I know this is OT but, Did Unchained Blade turn anyprofit for the PSP release? And BTW i never expected myself to enjoy it at all, very professional work on the title.
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Post by bonkers on Aug 7, 2012 18:42:27 GMT -5
I don't get the beef with O for attack. I assume X is jump?
I wouldn't mind that personally unless i'd recently been playing Megaman, which would make the transition awkward at least.
At least the game is good. They can't all be gold nuggets wrapped in silver sheets when it comes to story!
Also: the burlap sack filter, i'm assuming that's the dithered sort of dot pattern effect? I personally love that, I dont' know why. But whenever I see it in a PSP game. I really like it.
Oh yeah, it's the PSP's low precision mode apparently that causes that. You can see it on a lot of games.
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Post by yotaka on Aug 7, 2012 21:55:44 GMT -5
I'm perfectly okay with O=Attack and X=Jump (which is what Nayuta uses, since some variation of that or Confirm/Cancel is the norm for Japanese games and I'm used to it. Playing the localized versions where they flip the controls are what take some getting used to for me, especially if you can't change them, or you can but only for certain parts of the game... or if your region of PS3 tries to enforce the flipped version and you can't react to the onscreen button prompts because what the game tells you to press and what the console thinks you should be pressing are different.
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Post by ReyVGM on Aug 8, 2012 3:38:36 GMT -5
Hey rx782, read your private messages
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Post by Red Hairdo on Aug 21, 2012 7:44:01 GMT -5
OK, now the big question... Is there any Ys cameo?
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Post by Aveyn Knight on Aug 23, 2012 16:30:04 GMT -5
I don't remember seeing anything, but I wasn't paying much attention to the Japanese text. I know there's an angel statue in the museum, but I don't know if that's related. I do know you can obtain Zemuria Stones .
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Post by Red Hairdo on Aug 23, 2012 19:22:45 GMT -5
Hm, what are those Zemuria Stones ? Is it Ys-related anyhow? And, thanks for the input.
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Pal
Dinvel
Posts: 92
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Post by Pal on Aug 23, 2012 19:47:41 GMT -5
The only Ys-related thing I found on Nayuta was the fact that there are two moons. I know what the second moon in Nayuta is by the way. Although, we were never explained in Ys why are there two moons (or maybe it was in Seven since I haven't finished it) so it doesn't really count as a reference/relation.
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Post by yotaka on Aug 23, 2012 20:11:28 GMT -5
Hm, what are those Zemuria Stones ? Is it Ys-related anyhow? Actually no, they're direct references to the main Kiseki series and serve a similar function in those games. Specifically, they're chunks of an ancient ore from 1200+ years before the series begins and are extremely rare in the present day, which are used to create the strongest weapons in every game but FC I haven't come across any obvious Ys references but I'll keep looking.
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Post by Red Hairdo on Aug 23, 2012 20:22:18 GMT -5
I see, thanks for the information guys.
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Post by ParanoiaDragon on Aug 25, 2012 0:12:08 GMT -5
One of the two-handed weapons you get -- one of the strongest in the game, in fact -- is called the "Crimson Sword," and bears a striking resemblance to Yunica's Crimson Lotusblade from Ys Origin. That's the only reference I'm aware of, and I'm not even 100% certain it's intentional (though it probably is!). I'm at the final boss, BTW (prior to the new game+ thing, anyway), but haven't been able to bring myself to fight it... because honestly, the story in this game has really, REALLY rubbed me the wrong way. I maintain that the gameplay is exceptionally fun, but the story, the characters and the writing are far and away the WORST I've encountered in Falcom history -- in my personal opinion, anyway. I have no idea what happened, especially with this being a Kiseki title, but man... I'm hesitating fighting the final boss because I know all the story scenes surrounding this battle are going to annoy the hell out of me, and the funfactor simply isn't worth it to me compared to the pain that I know lies in store. That's gotta tell you something, right there. I would still recommend this game very highly, however, for the gameplay alone. And as I implied in an earlier comment, you're actually kind of BETTER OFF if you can't read the text -- so importers, don't worry! (I know I sound like I'm being really hard on the game, but that's purely disappointment, not actual lack of quality. While I maintain this is a low point for Falcom in terms of story, it's still a better story than you'll find in most other comparable non-Falcom JRPGs, and the gameplay honestly is some of the finest Falcom has ever crafted. It's weird, though... I have such a love-hate relationship with this game! This has happened before, but never so severely. I've never loved the gameplay and hated the story of a video game THIS MUCH in my entire life. It's a really bizarre sensation!) -Tom So then, I assume, given the chance, you'd still personally like to see this localised, but there's probably other Falcom games higher on your wishlist, correct?
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Pal
Dinvel
Posts: 92
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Post by Pal on Aug 25, 2012 14:20:56 GMT -5
I dunno Tom, after spoiling myself the story it doesn't seem as bad as you make it be.
Maybe you set your expectations WAY too high and ended up disappointed.
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Pal
Dinvel
Posts: 92
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Post by Pal on Aug 25, 2012 14:40:13 GMT -5
Whoa, giant wall of text, I feel like crushing it.
But yes, I was thinking about the story-telling not being good.
Which is funny since I can't read jack in moons but even I could tell that this game had some issue with overexposing stuff. I mean, the prologue took me about hour and a half skipping text and all you do is one quest and one dungeon there.
I'd be willing to let it slide, it's Falcom's first attempt at making the Kiseki series something else unrelated to the Sora/Crossbell saga (and reviving Zwei in some sort of way).
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Pal
Dinvel
Posts: 92
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Post by Pal on Aug 25, 2012 16:45:57 GMT -5
Yes, I agree.
Zwei 2 is a lovely game and I was surprised to see so many cutscenes and dialogue which makes me wish I could understand it. If only an english release ever happened *wink wink nudge nudge*
But I kid, I kid. Nayuta is very interesting, even if the storytelling is lackluster, and just makes me wonder how will Falcom make the next Kiseki game. This is of course considering that Nayuta sets the new direction of Kiseki games now that it's separated from LoH.
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Post by yotaka on Aug 25, 2012 17:13:27 GMT -5
Nayuta isn't likely to set the direction for the Kiseki series since it's a completely different genre and unconnected outside some cameos. We know (or think we know) where the next game is going and it's not going to be following the tone of Nayuta at all...
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Pal
Dinvel
Posts: 92
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Post by Pal on Aug 25, 2012 17:53:09 GMT -5
But that could very well be in Legend of Heroes.
Which kinda nnoys me, we don't know what Falcom was trying to do with this. As I see it:
-LoHVI: Sora no Kiseki FC -LoHVI: Sora no Kiseki SC -LoHVI: Sora no Kiseki 3rd -LoHVI: Zero no Kiseki -LoHVI: Ao no Kiseki -Nayuta no Kiseki (Kiseki becomes a new IP completely unrelated to the previous saga) -LoH VII (continues what Kiseki presented in its universe which if I'm not mistaken is the concept of multiple universes/dimensions/something)
At least that's what I think Falcom is trying to do. Basically, milking the Kiseki name to attempt new stuff.
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Post by Ascended Mermaid on Aug 25, 2012 22:03:52 GMT -5
It's Falcom. Making games in a series with completely unrelated characters, places, events, settings, gameplay, etc. is totally their thing. They do this all the time.
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Zoelius
Wilewarer
IF you play Blazblue on PS3 add me.
Posts: 441
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Post by Zoelius on Nov 14, 2012 2:29:34 GMT -5
I recently only just played Nayuta, the game has been sitting on my shelve forever. But knowing me buying the limited edition in blind force. Anyways what I wanted to say is I am going to try and write a walkthrough. Basically this is like very first version, it covers like what the layout should be like, but don't expect to get anywhere far with this guide. Leave me a feedback on it. www.gamefaqs.com/psp/654985-nayuta-no-kiseki/faqs/65230
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Pal
Dinvel
Posts: 92
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Post by Pal on Dec 28, 2012 16:27:06 GMT -5
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