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Post by Ranzor on Aug 6, 2009 0:26:54 GMT -5
Mmm, who knows...
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Post by fortemp3 on Aug 11, 2009 0:03:24 GMT -5
Nothing? Nothing at all? I'd really hate to see this thread die, because lord knows we all want the same thing here. Nightwolve is probably out on wanting to help anyone, I daresay. His take on fans besides anyone who has donated money to him is that we're all a bunch of freeloaders. Perhaps he's right about some, but I really don't see him wanting to help support this project.
That said, there's gotta be someone who knows how these .pos files work and can edit them! If that happened, it'd just be a matter of setting them up to loop the Chronicles music, then a matter of distribution of the files.
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Post by fortemp3 on Aug 11, 2009 3:13:45 GMT -5
EDIT: Went ahead and mailed him, explaining the situation and whatnot. Here's hoping.
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koa
Limendy
Gettin' in touch with my feminine side
Posts: 248
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Post by koa on Aug 11, 2009 10:25:42 GMT -5
forte if you get anything from him, let me know. I can edit the mp3s and create the loops for ya.
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Post by fortemp3 on Aug 11, 2009 19:58:08 GMT -5
Well, I came home to an attachment in my inbox tonight, it is in fact...The POS editor! I'm gonna tinker around with this thing a bit, but..Yes, it exists, it's real, and I was given a copy. So, that all said, the tool to port the Chronicles OST into Eternal is now handy! I might try this myself, actually...I've already got a full set of Ys Chronicles music here I can use for experimentation.
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Post by fortemp3 on Aug 11, 2009 21:26:16 GMT -5
Okay, I'm messing with it now, and trying to make sense of a few things.
Every POS file has two time locations you can edit. The issue is, according to the POS file editor, the start and end points of the loops for several songs, well...They don't line up. At all. As in the actual loop start and end don't seem to actually be what they are ingame, at least as far as timers go.
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koa
Limendy
Gettin' in touch with my feminine side
Posts: 248
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Post by koa on Aug 11, 2009 22:51:08 GMT -5
Yeah, experimenting should reveal the truth to this elusive program. I can't really give any advice because I don't know the inner machinations of the program, but see if you can't line up the original pos files with the original wavs and use that info with helping edit the actual songs.
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Post by fortemp3 on Aug 11, 2009 23:25:02 GMT -5
Good news guys, experimentation has yielded results. I now have loops working right for First Step Towards Wars, but..I have to actually get the actual loop points defined properly, down to VERY precise levels.
IE, seconds, to as many decimals as possible. IE, 4.48538.
This is where I'd like some help. I'm going to try to do some of these on my own, mainly because well, it's something to do, however I am not against this being a collaborative effort. I have a friend who is also willing to create an installer for this project to help distribute it, though the legality issue comes into question there.
Anyway, all that said, if anyone can help me iron down some loop points, well, that'd be awesome. I'm currently fine tuning First Steps Towards Wars as I get a feel for this thing. But yes, it DOES work.
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Post by fortemp3 on Aug 11, 2009 23:50:25 GMT -5
Okay, I have another request for you guys, belatedly, as this would help the project out immensely in the testing phase. I need save files for this, because I don't HAVE any savefiles for Ys, I lost my savefiles at some point.
What I basically need are savefiles to quickly let me jump to various locations in the game, so I can test the song loops more easily. IE, savefiles at the towns, dungeons, etc. Anything that'll let me quickly start hearing the music in question.
Also, status update: First Steps Towards Wars now loops perfectly. I have declared this track a full success.
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Post by fortemp3 on Aug 12, 2009 2:59:52 GMT -5
Okay guys, this next reply I'm gonna start doing edits to now and then, so as to avoid bloating this topic left and right with new status updates. Here's what I've currently got as far as progress goes on the tracklist Ys 1 Feena-Nearly done. Might need to adjust a tick or two Fountain of Love-Done The Merchant-Done Tears of Sylph-Nearly done. Might need to adjust a tick or two. First Step Towards Wars-Done Palace-Kinda done, loop has a small "pop" noise in it but this is as good as I can get it. Did I mention I now loathe this song? Holders of Power-Done Palace of Destruction-Done Beat of the Terror-Done Tower of the Shadow of Death-Done The Last Moment of the Dark-Done Final Battle-Done Rest in Peace-Done The Morning Glow-Done See You Again-Problem, see my reply a bit below. Devil's Wind-Done So Much For Today-Done Roda-Done Departure-Done Open Your Heart-Done Dreaming-Done Tension-Not Touched Chase of Shadow-Done ALMOST DONE! Ys 2-Not touched at ALL. Going to finish Ys 1 before I take on THIS beast. This post will be given edits as I make progress. Also, wyrdwad, THANK YOU for those saves, they're going to be an immense help.
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Post by liquidpolicenaut on Aug 12, 2009 9:54:07 GMT -5
Damn! I guess I SHOULD have emailed him after all! Thanks for taking my project away from me j/k Good look with it and if you need some help with all the looping I'm willing to help..........
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koa
Limendy
Gettin' in touch with my feminine side
Posts: 248
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Post by koa on Aug 12, 2009 11:53:16 GMT -5
I'd be more than happy to pitch in with Ys II if you'd wanna collab together. Two sets of hands gets more done than one, right?
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Post by fortemp3 on Aug 12, 2009 19:49:00 GMT -5
Posting this as a reply, I've hit a small, technical difficulty.
The Chronicles version of the credits theme for Ys1 is...Well, it's too long. It weighs in at 4+ minutes, when the credits roll for a considerably shorter amount of time. Any suggestion on how to handle this?
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Post by fortemp3 on Aug 12, 2009 21:25:17 GMT -5
Status Update Aside from the issue with the Credits theme being too long...
I hereby declare Ys1's Chronicles to Eternal conversion...COMPLETED! File distribution will be figured out at a later date once we finish up Ys2 as well, as I'm not sure how to handle music just yet. Distributing the actual Chronicles soundtrack with the .pos files is kind of legally questionable and makes hosting it more difficult, afterall. Anyone got any ideas for when that happens?
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Post by Red Hairdo on Aug 12, 2009 21:44:55 GMT -5
to Complete* There's a big difference. Trust me. Also, congratulations. xD
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Post by Ranzor on Aug 12, 2009 21:48:51 GMT -5
Well, maybe you can just distribute the .pos files. The soundtrack is available elsewhere over the net. You can even find links for it on the Chronicles discussion thread. In any case, didn't Falcom make their music available to anyone who'd like to use it?
Also, if you need more save points, I can upload it for you.
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Post by fortemp3 on Aug 13, 2009 0:52:56 GMT -5
What I might need at this point would be any further save files I can use to navigate Ys2. My work on Ys1 is finished, aside from one track that was being a pain in the ass (and still is, but it's as close as I can get it).
Ys2 will be next on the list, but I suspect this one will take longer. Anyway, all I really need is an easy way to hear the music of Ys2 ingame so I can be sure it loops properly, the save batch I was given helps with that to an extent, though there's still a few spots I know I'll need.
A save before the flashback sequence in Lamia Village, there's a specific song that plays there. I forgot the name of the song that plays here, sadly.
A save before Adol first enters Noltia, due to the cutscene music that plays there, the song is Campanile of Lane.
I'm not sure where it plays, but I need something at the point the song "Don't Go so Smoothly" plays.
I am also tempted, but not 100% on this yet...If I can do it without ruining the quality of the video and get it to sync up right, I'm thinking of putting the Chronicles version of "To Make the End of Battle" in the opening AVI, this would be a separate file from whatever batch/installer we release. That song doesn't play ingame at any point, if I remember right?
Speaking of broadcasts, and fair use...I've been tempted to go ahead and do a live preview of my work. I run a live gaming channel I use to do various things, stream/showcase games, do reviews, etc, etc. And I was thinking of doing a playthrough of Ys, live, using the new soundtrack I slaved away the last two days on getting the loops set up for.
And yes, distroing on the POS files has been a thought we had, the files ARE all over for the music after all. For now though, I need those specific locations in Ys2 to continue, either that or I have to get to them myself. The sooner I have full access to the music ingame though, the sooner I can get to work on the rest of this little project.
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Post by fortemp3 on Aug 13, 2009 2:18:30 GMT -5
Quite possible, perhaps my memory is off. Or it plays for both scenes? Either way, I'll need a savefile for it since it's an event specific song.
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Post by Ranzor on Aug 13, 2009 2:29:56 GMT -5
Ok, Campanile of Lane plays only in that tower where you try to save Maria. The one you're thinking of is Pressure Road, the same that plays in the introduction (the part where Dalles talks to Darm) and on Ys' Core. The one on Ramia Village's flashback is called Fair Wind. And Don't Go So Smoothly! plays only after Darm speaks with you for the first time and before you play the harmonica. Here's the link to those 3 saves: ifile.it/m3z5j9wAlso, To Make The End Of Battle doesn't play in-game. And I guess it should be easy to insert the track, since it is in the wave folder of Ys Complete, with its companion .pos file.
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Post by Red Hairdo on Aug 13, 2009 8:31:47 GMT -5
"Before you play the Harmonica"? Wasn't it after? '._. I'm sure in the original Ys IIs it was, but I'm not sure about the remakes like Complete...
Just a detail though. xD
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