>Gaming News > >Mastiff Announces A Monstrous Cast >All-star voices bring Gurumin: A Monstrous Adventure to life > >San Francisco, CA- Nov 01, 2006 Mastiff, LLC today announces the voice >talent for >Gurumin: A Monstrous Adventure for PSP? >(PlayStation?Portable) system. Gurumin, an action >RPG from Nihon Falcom, will feature an all-star cast >of popular voice actors whose credits span an array >of well-known games, television shows and feature >films. > >Voicing Gurumin?s main character, the adventurous >Parin, is Amber Hood. Hood?s diverse credits include >roles in Shark Tale and Polar Express. In addition to >her work in movies, Hood has voiced characters in >video games including Everquest II, Onimusha II, La >Pucelle and the Baldur?s Gate series. > >Cream, Mosby and Baby Tokaron will be voiced by >Tara Strong. Strong is best known as the voice of >Timmy in Fairly Odd Parents, and as Raven in Teen >Titans. Her extensive film credits also include roles in >Rugrats in Paris, The Animatrix and Hoodwinked. She >has also provided voices for a number of popular >video games, including Final Fantasy X and X-II, >Kingdom Hearts II, and Ninja Gaiden. > >Dee Bradley Baker lends his voice to Rocko, Digby >and Puchi. Baker, who specializes in sound effects in >addition to voice acting, has been featured in dozens >of movies, including Dawn of the Dead, Scooby Doo >2: Monsters Unleashed and Sponge Bob Squarepants: >The Movie. Baker also voiced the title character in >the Viewtiful Joe video game series, as well as >characters in other blockbuster titles such as Halo 2, >Destroy All Humans! and Final Fantasy X-2. > >Gurumin will also feature the voices of Justin >Shenkarow (Hey Arnold!), Kim Mai Guest (Metal Gear >Solid), Robin Atkin Downes (Star Wars: Knights of the >Old Republic), Michael Gough (Diablo I, II), Steve >Blum (God of War) and Quinton Flynn (Final Fantasy >VII: Advent Children). > >Noted voice director Kris Zimmerman will supervise >recording. Zimmerman is one of the most experienced >voice over directors in the gaming industry, having >overseen top selling games such as Dead Rising >(Capcom), Tomb Raider: Legend (Eidos), and Metal >Gear Solid 3: Subsistence (Konami). > >~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ >About Gurumin: A Monstrous Adventure > >Gurumin, a 3D action RPG, immerses gamers in a vivid >fantasy world filled with a colorful cast of characters. >Real-time combat and stunning 3D graphics combine >with a spirited soundtrack to make Gurumin a fast- >paced, immersive, magical adventure. > >Gurumin stars a strong-willed girl named Parin, who is >sent to live with her grandfather in a small mining >town while her parents are off excavating an ancient >ruin. With no other children living in this town, Parin >is surprised one day to encounter a young girl being >tormented by a stray dog. After Parin drives off the >mongrel, she is shocked to discover the young girl is >actually a monster, and like all monsters, invisible to >adults. Parin is soon invited to pass through a crack >in the wall behind her home and enter Monster >Village. Parin has just started making monster friends >when evil spirits, known as the Phantoms, invade the >village and monsternap most of the inhabitants. Parin >soon learns of the Legendary Drill, a weapon hidden >underneath the village and, in the right hands, >powerful enough to destroy the Phantoms. Thus >begins Parin?s quest to reclaim the Legendary Drill >and set the world right. > >Gurumin will be released for PSP? system on >February 13th, 2007.
Gurumin: A Monstrous Adventure has been viewed by some as an effort to expand the PSP's userbase to females. While this is quite true, developer Mastiff LLC must be very careful on the other hand not to alienate the much bigger male gaming population. As if this isn't enough of a problem, the company also has to think of a best way to market the RPG to the GTA-dominated culture.
The game's target release is still three months from now (February 13, 2007 to be exact) we say that's quite a decent enough time table to plan and run a successful campaign. As we have learned in the past few days, Mastiff seems really dedicated into making Gurumin a smash hit here in the U.S. For some time, the PSP community has been clamoring for a decent RPG, and we honestly think this title has a decent shot at it.
Man, now if Falcom would just remake Popful Mail for the PSP, I'd be in Heaven. Maybe I can try that emulator thing and bust out my Sega CD and PC-Engine CD versions of it.
If the emus are working better, that might be awesome. I was enjoying the idea of Dracula X on the go as well as Dracula X at home, until I discovered that the audio wouldn't loop. Castlevania in silence is kind of lame, and I imagine the same is true of most CD games.
I saw Gurumin on GameStop's preorder sheets, and I got excited. I forgot the exact date, but GameStop.com says 2/12, so I gotta assume it's the same. I can't wait to have a reason to dust off my PSP. I wish that reason could be a US release of Exit 2 first, but I'll take what we get...
I finally opened my PSP that was given to me as a Christmas gift last year because I had no compelling reason to open it until I got Gurumin. Even though the game is in Japanese, I'm currently having a blast with the game even though I have no idea what I need to do at scenarios that don't involve killing things or flipping switches, which usually takes me at least half an hour to solve.
The only major beef I have with this game are the loading times. Since this is a game on a handheld system (which on concept alone emphasizes quick gaming sessions), and the out-of-the-box battery it comes with lasts only around three hours or so on full charge (which means that every second spent watching that loading screen does nothing but eat up battery time), I'm expecting this game to not waste about four seconds loading a room and then spend 2 seconds loading a series of cutscenes for every fade out transition, and then waiting about 3 seconds or more staring at a black screen while the boss music is playing in the background, which does nothing but make me more annoyed since it feels like someone just stuck me with a needle for an injection procedure and then waited there for about five seconds (which is never done in any normal procedure) before actually injecting the solution into me. It eventually got to the point where I started getting Dead Rising flashbacks, except I'm only staring at an empty screen playing music instead of a screen that would show a random image of something related to the game in complete silence. Heck, this alone makes me doubt buying the US release unless it's cheaper than $39.99 at launch.
I salute you wyrdwad for being more patient than I am about this issue. However, I've been spoiled by Falcom's Ys games on PC which have about 1.654987321 seconds of loading time, and these loading times really do hurt me a lot.
Gurumin on PSP to me is taking your favorite food, liquefying it in a blender, and then feeding it to you through a nasogastric tube; I kind of have no choice in getting rid of my PSP because I highly doubt Mastiff games or any other US distributor is going to release the PC version over here. In retrospect I wished Falcom never ported it over to this system, but publishers never care about PC-exclusive videogames made in Japan, so this was the game's only real hope of coming over here in the United States.
If there was ever that possibility of a PC distribution over in the United States, I would forever keep my PSP in storage, but my brother's interested in messing with the system's other features, so I doubt that's ever going back there. =\
As for the game lasting only 3 hours on my PSP, I may have to double-check on that since I fully charged the battery Wednesday, then had to do a firmware update, (what the PSP asks you to do in order to perform it and then the warning message it says during the process is the biggest oxymoron ever and I want to punch the geniuses who both wrote that message and designed the parameters needed to perform that operation) and left it off and unplugged for the rest of the day until I used it for about three hours nonstop the following day. So I could be off on those three hours.
I never wanted a PSP to begin with, since many of its must-have games are sadly ones that were released several years ago (I was also apathetic for the Super Mario games that were remastered for the 2nd time on the Gameboy Advance), many of which I've already played and/or own. Gurumin will be the first and last game I will buy for it, as I believe this system is a very terrible handheld gaming device simply for the loading times on several games alone. Millions of Japanese would agree on this as well.
I'm already pretty angry at the truth that Mastiff games will most likely not bring the PC version over here and this is the only way for me to understand the game in English.
So "Kangaeru Exit" IS a sequel to Exit, then? I just assumed that was the Japanese title for the game...
Yep! It's all new levels, and supposedly a pretty massive amount of them. Considering how many levels the first game had, I'm pretty psyched about it. Considering that anyone who played the first already knows how the game works, I can't expect much of a language barrier, so I'm probably gonna pick it up after the holidays.
The UMD format sucks, it is super hard to make a game with short loading times because of that crappy format. They should've use something a lot less complex.
And do what instead? A lot of PSP games actually use that gig or so of space... would it be feasible to use cartridges? I'm under the impression that it'd be much more expensive. Without UMD, the music and video in a lot of these games would take a huge hit, not to mention textures, etc. I don't think Maverick Hunter X, Ark of Napishtim, Wipeout, or the Guilty Gear games (#R and Slash are perfect, btw, and the music sounds great) would have been possible, among many others. I don't play my PSP as much as my DS, but that has nothing to do with its game format and more to do with the games. The loading time really isn't that bad outside of Napishtim. Seriously.