Dark Fact
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Lurking Evildoer
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Post by Dark Fact on Dec 2, 2006 1:26:25 GMT -5
The songs are uniquely befitting to their environments, that's what we should expect from this soundtrack. Whether some like it or not, let's wait and hear it out, DURING the game, to be sure about our comments.
My favorite sample is: MOVEMENT OF WICKED ENERGY, since it is quite promising. I wonder if there will be other Ys I and II remixes...
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Post by ParanoiaDragon on Dec 2, 2006 3:01:43 GMT -5
Love what little I heard, the violin is one of my favorite instruments, & I love geek rock to the max dude! And Tower of the Shadow of Death, is probably the best way it can be performed, I've thought about doing my own version over the years, but I think this is going in the right direction!
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Post by 2X4 on Dec 2, 2006 16:26:37 GMT -5
You're the one griping about the synths, not I. Did it ever occur to you that, perhaps, their choice of drum samples is a stylistic one? Yeah, I am. I don't know why you said that. But maybe it is a stylistic choice, maybe the composer is just one of those keyboard wizards that doesn't roll with real orchestra. Hans Zimmer started out that way. Regardless of why they do it, I am just saying that in my opinion, that doesn't really do the music justice sometimes. I would prefer some real percussion or a mix where the electronic drum loops are there because they want an electronic sound and not because it was easier to do on the korg than to play and record. They may someday make a perfect sound bank that no one can distinguish from the real horns or choir. What I've heard of falcom music, they are not generally using that sophisticated of equipment. It usually sounds terrible (again, just my opinion) and would just sound that much better from a real cello, trumpet, etc. One thing that will never be produced with a sound bank is emotion. That is why real live instruments will always exist. You may be right about money being a reason, but you reap what you sow. At any rate, Falcom doesn't design for expensive 3D platforms. Their stuff is, compared to the cutting-edge stuff that demands the expensive video cards, close to archaic. 2D games are rather more expensive to develop nowadays, simply due to a dearth of specialty in the field anymore. It's much more time (and space)-consumptive to animate sprites as opposed to 3D models. My whole point there was if you want to sell more games you need to spend more to create a better game. I also agree with you about the graphics not being that cutting-edge, but everyone else seems to think they are, so I didn't go down that road. I must say I'm impressed with your technical knowledge of music equipment (not to mention your other skills), as I was very into that once myself. I'll end by saying that, if I had the choice, I would use real percussion, choir and orchestra where they are best suited, meld it with electronic sounds that are used correctly (for lack of a better term), much like a great movie score, and I would bet that the end product would be the same music sounding much better. I think the OiF soundtrack has come the closest to doing this, and well, I needn't say more.
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Post by FM-77AV on Dec 3, 2006 11:19:33 GMT -5
I'm sure "Altago" will relate to Ys V a lot, since both adventures take place in the same region.
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Post by Gamemusicfreak on Dec 3, 2006 11:49:54 GMT -5
First they have to remake Ys V, then hopefully Ys VII will be Altago, right? I actually don't think the Ys adventures will be numbered anymore. It would really surprise me if it happened.
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Post by id1948 on Dec 3, 2006 17:18:24 GMT -5
I've been producing music for about 13-14 years now. I've always felt that with game music, computers are the way to go.
But it does often come down to genre. A survival-horror game for example can definitely benefit from orchestral music because it's basically being inside your own movie (Resident Evil is of course the best example).
Ys is obviously very different. It was born during a time when platform jumping games and scrolling shooters ruled. These styles of games always had the chip-driven music, whose tunes were dope.
Nowadays - I got sick of the amount of first-person perspective war games flooding the market. HAAAATE it! However, Rock music would be good here.
My thoughts are that if Ys music was always as awesome as the soundtrack to Castlevania: Symphony of the Night - - - *sigh* - how good would that be.
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Post by 2X4 on Dec 3, 2006 18:59:31 GMT -5
And I don't think anyone here (except for Seldane, but he's nuts) Deuce, where have you been, Seldane is a woman! (or was that all a manifestation of his/her strange sense of humor?) Back on topic: most importantly, I really liked some of those samples, but I LOVE the track in the second trailer. It would have been better tho . . .
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Post by Century on Dec 3, 2006 19:41:48 GMT -5
Both "computer music" and "real music" have their place in computer games. What would work well for any given game depends entirely on the game, and it's history.
Stuff like Metroid, for example, works extremely well with computer bleeps, which fit the bill almost precisely despite being reminiscent of the first sounds computers were able to make. Mario games twist large scope with typical computeriness, and work well with an obviously computer-synthesised soundtrack that nevertheless incorporates a wide range of instruments.
Ys? As far as I'm concerned, Falcom have done wonders with the soundtracks. One of my friends said they always seem to pull it out of the bag with Ys games, and I totally agree. The rock tracks really pull you into the action, whilst the more classically-themed tracks are often awe-inspiring and epic. Just for instance, Tower of Fate in OiF playing as you're running down a huge, spiralling corridor towards the final battles. Each Ys track is perfectly placed.
As for these ones - I'm not overly impressed by the selection here. Having said that, the Xanadu Next demo tracks aren't that fantastic, either. However, the best of the music wasn't showcased, and in-game when the music is put into perspective, it's much more powerful. I'm expecting the same for YsO.
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Post by superlocke on Dec 3, 2006 21:30:18 GMT -5
hell yes! "Five Dragons of Altago"? That sounds like quite the epic tale It's been quite some time since I played Ys VI, I dont remember hearing of this... ever, was it ever mentioned in the US release? must I play it again?
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Vert
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The Plucky Comic Relief
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Post by Vert on Dec 3, 2006 22:47:15 GMT -5
The five (huge?) dragons of Altago are mentioned in the loading screen of Ys I-II Eternal (or Complete). That's... the only place they've ever been mentioned. Falcom's gotta be turning it around in their heads, though.
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Post by AdolFrance on Dec 4, 2006 5:59:43 GMT -5
The five (huge?) dragons of Altago are mentioned in the loading screen of Ys I-II Eternal (or Complete). That's... the only place they've ever been mentioned. Falcom's gotta be turning it around in their heads, though. They're mentioned in Ys I Instructions on X1, PC 88 etc (Story)...Back in 1987.
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Dark Fact
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Post by Dark Fact on Dec 4, 2006 7:33:52 GMT -5
The five (huge?) dragons of Altago are mentioned in the loading screen of Ys I-II Eternal (or Complete). That's... the only place they've ever been mentioned. Falcom's gotta be turning it around in their heads, though. Where did this show up? The tale's been mentioned in passing in various Japanese supplemental materials, but I've yet to notice any allusions to it anywhere in the games proper. Got a screenshot? Check the loading screen on Ys Eternal, there, has a brief resume of Adol's adventures
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Vert
Zinoyd
The Plucky Comic Relief
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Post by Vert on Dec 4, 2006 8:30:05 GMT -5
Funny, I hadn't heard that it'd been brought up anywhere else BUT the loading screen. The dragons were in the storyline that far back in Falcom history? [Edit]: Here it is.
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Post by Red Hairdo on Dec 4, 2006 9:51:27 GMT -5
*Very hard to read, but readable*
Offtopic, but thanks for the picture Vert. And what!? Adol dies at the age of 63? Well, after all he's a human and not a God. xD Also, hundreds of Adventures, eh? I would like to play Ys CXXIV (124) someday in the future. = )
As for the YsO Sample songs, they are good, though I bet the in-game sounds are far better. = )
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Post by CrazyJo82 on Dec 4, 2006 11:20:12 GMT -5
My short review THE GUIDANCE OF A WHITE TOWER - a very pop song but it has a nice piano voice and it does bring out the sound of hope... nothing to grand just nice a simple WATER PRISON - it's interesting but reminded me A LOT of the cave music from Ys6... quite a mixture of mysterious and excitement at the same time OBORO - very obvious this is one of those field battle music... it has a very classic JDK Sound Team style... are the music still composed by JDK?? Again, it has the grandeurs sound but this one has the "open space/field" feel to it MOVEMENT OF WICKED ENERGY - what's with the organ?? but after the short intro it's quite nice. TOWER OF THE SHADOW OF DEATH - omg... THAT SONG!! lol It's Shadow of the Dark from Ys 1!!!! It's slightly different though, a bit toned down but sounds good SCARS OF THE DIVINE WING - i like this one... the guitar gives the scar sound... i like the melody in this one... PROLOGUE -Ys ORIGIN- - taking Feena's theme and added stuff underneath... interesting use of this electric violin sound... I can't wait to hear the full version of these and the other tracks. It's sounding quite nice...
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Post by FM-77AV on Dec 4, 2006 14:05:10 GMT -5
The Altago adventure is mentioned on the Ys Eternal box! The front of it, actually. Might scan it later (but most likely not).
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Post by yotaka on Dec 4, 2006 17:55:43 GMT -5
Offtopic, but thanks for the picture Vert. And what!? Adol dies at the age of 63? Well, after all he's a human and not a God. Well, according to Project Ys he disappears on a voyage but really gets whisked away to another world where his youth is restored... but that was a fan music production and that's all the story they provided outside of track titles. Not that we'll ever see an Ys game go that far into the timeline. Adol's due to marry someone within a few years of VI and they probably won't take too kindly to his habit of acquiring new girlfriends with every adventure.
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Post by yotaka on Dec 4, 2006 21:23:23 GMT -5
My idea for an ideal final adventure would be one that incorporates an open-ended 'dating sim' style element where the player has a say in who Adol finally marries. This would have two benefits: 1) It would give Falcom an excuse to revisit all the areas in previous Ys games, sort of like Ys IV on a larger scale. 2) Unless your favorite member of Adol's harem is someone really obscure like that shopkeeper from Ys II Eternal, you'll be able to go home happy. Falcom can consider one ending canon if they really want to, like how most dating games have a default and/or best ending.
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Stan
Limendy
Previously Owned Vessel Salesman
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Post by Stan on Dec 4, 2006 22:33:13 GMT -5
It'd be nice to see him actually love someone, for a change. Yeah, it really would, but you know what that would mean -- she would, naturally, be kidnapped and Adol would have to rescue her.
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Post by yotaka on Dec 5, 2006 0:52:55 GMT -5
Maybe we should write Falcom... ok, they probably don't need any help to make good games and it probably wouldn't get to the right ears but we can dream, right?
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