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Post by FM-77AV on Dec 23, 2006 10:06:01 GMT -5
Well, it was as suspected - a dungeon crawler. All you do is climb the Dahm Tower. You're never outside, this means no ancient Esteria for you to explore. No items to buy, no characters to talk to. Nothing like that. Just walking through dungeons.
This could be good, if it would be in the vein of Xanadu Next (i e fantastic dungeons), but this is not the case. These dungeons are linear and unengaging. It's just a bunch of grey, open rooms. Nothing interesting about it.
Well, just so you know.
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Post by Varion on Dec 23, 2006 10:32:45 GMT -5
I was wondering who'd be the first to make a thread complaining about this, and who better to do it? Yes, there are no towns. There are people to talk to on the first floor (your 'base' of sorts), but not that many, admittedly. No items? Yes there are, you collect SP instead of gold and buy stuff at the save points (second option) like skill upgrades, armour upgrades (weapon upgrades are done by giving Riko the cleria you find) and... some other stuff I can't read. But really, that doesn't bother me in the slightest half way through the game. Unless you play Ys to explore the town, it's really not as bad as people will make out. The levels are varied enough (which is odd in itself - wasn't the tower made by monsters? Apparently they got bored of every type of decor within a few floors) so it's just like Felghana, the gameplay is as fun as ever, the bosses are as challenging as they were in Felghana (the area-end ones anyway), the soundtrack fits great (but most of the level music is rock-ish so Seldane will hate it, just so you know) ...basically, if you enjoyed Felghana, you'll enjoy this. Unless you enjoyed Felghana because you spent hours wandering around Redmont rather than the actual gameplay, anyway. Give the game a chance, you'll find yourself back in the Ys magic soon enough
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Post by Century on Dec 23, 2006 10:37:56 GMT -5
Yep, I was thinking the same thing as Seldane when I started playing it. But it's actually incredibly fun, and even though I'm not very far through yet, you don't get bored.
Play it, then decide.
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Ryle
Zinoyd
I am that which I am not.
Posts: 328
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Post by Ryle on Dec 23, 2006 11:30:04 GMT -5
So people have it now eh? Well i guess thiers always tuesday... Sigh
Would be nice if Falcom gave tracking numbers
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Post by WisebearAZ on Dec 23, 2006 12:16:31 GMT -5
Do anyone have any screenshots they could share? I'm dying to see more of the game. Mine has not arrived yet.
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Post by FM-77AV on Dec 23, 2006 12:23:57 GMT -5
Do anyone have any screenshots they could share? I'm dying to see more of the game. Mine has not arrived yet. Just look at the ones on the website and then some YsF screenshots. There isn't much else to see. Never before have I seen such an excessive amount of reused graphics!
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Post by WisebearAZ on Dec 23, 2006 12:35:53 GMT -5
I get the impression that your not very happy with this new game.. I noticed that in the trailers that the sound effects were all reused from Felghana.
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Post by FM-77AV on Dec 23, 2006 12:51:06 GMT -5
I get the impression that your not very happy with this new game.. I noticed that in the trailers that the sound effects were all reused from Felghana. Not particularly happy, no. I do not appreciate when companies ruin an otherwise nice franchise by releasing several identical games with absolutely nothing new to them (Castlevania, for example). YsF contained a few new elements from the previous game, but this one does not. Sound effects from Felghana, yes. But Felghana used all the sound effects from Ys VI. There are some Xanadu Next sound effects in this one as well. There's nothing new, though. The main problem with YsO is that it is obvious that Falcom's just lost it. They obviously didn't put any work into this game at all. The gameplay is identical to that of YsF and the dungeons are just so generic. So uninteresting. Quite a shame, really. I hope the story's good. I can't really tell, but everything just feels so... I dunno, so standard. You walk through a one-way dungeon (you can never take a wrong turn), you meet a person, the person talks, you fight the person, the person doesn't die (of course) and then escapes, repeat. Again and again. And again. Pretty much exactly the same as any mid 90's adventure/rpg game. Oh and then there's the sprites. Looks like they're from Hexen or something. If the game contained fluent 3d models, it would probably be more enjoyable. It feels so stiff. Especially when played with an analogue controller. Now you'll all hate me for disliking this game, but to me, the name Ys means nothing. I don't care if the game's called Ys, I want the game to be good as well. Ask yourselves, if this was Final Fantasy - would you care?
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Post by Century on Dec 23, 2006 13:07:34 GMT -5
No. Final Fantasy doesn't mean anything to me except for a ridiculous franchise with boring, repetitive gameplay. I don't even bother myself playing those anymore (except for a couple of the earlier ones, which are actually quite cool).
They're reusing sound effects? So what? I couldn't care less whether one explosion sounds the same as one from a previous game.
Again, you compare a modern game to an old style of game, suggesting that the old style is bad because of its age. Wrong. Yes, this is linear. So are 98% of all games. Half-Life 2 was incredibly linear, yet still argued as being one of the greatest games of all time. What was Grandia, except for a repetitive "field / field / field / town" type game - again, reviewed as one of the best RPGs ever.
I know what you mean, though. I did enjoy the free-roam aspect of previous titles, and I am annoyed that none of that is in this one. But I'm really enjoying it for what it is, not being busy comparing it to previous entries into the series, which is utterly pointless.
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Post by WisebearAZ on Dec 23, 2006 13:12:07 GMT -5
I totally agree with you Seldane. When I got YsF I was struck about how much the game was like YsVI. The sound effects, the characters.. like the Dogi character drawings were the same from both games. Yeah, they made some changes to the gameplay to improve things, like the double jump was cool, but I was really struck by the similarity of magic of the game.
You have the wind magic, fire magic and earth magic, which are the same in both games. Yeah, you have three swords in YsVI vs rings in YsF, but same result. When I was looking at the trailer for YsO I noticed that you still have the wind magic and that you had to use the wind magic to get across long gaps between platforms. I found that sorta disappointing.
I'm going to wait to get the game to really make my opinion, but I would have liked to get a chance to go back in Esteria and really look around.. like Minea or Rance Village. Maybe look around the land an see some cool environments. It was those sort of things from Ys I and II Complete which I thought made the game very cool.
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Post by FM-77AV on Dec 23, 2006 13:19:18 GMT -5
century: I'm not complaining that the game's linear - I like linear games. I complain because the game's so unoriginal. There's nothing new to it, nothing at all. I don't know about you, but I don't want to play the same thing over and over again, I want new, fresh experiences. Kind of like Ys 3/5 vs the previous Ys games. It was new and it was exciting. Ys VI was new and exciting too, but YsF wasn't. About that Final Fantasy thing: I meant that if this game didn't carry the Ys title, I bet at lot of you wouldn't care about this game. Kind of like Xanadu Next. Undoubtedly better than both Ys VI and YsF, and yet it didn't get much attention at all. Why? Because it's Xanadu - not Ys. WisebearAZ: The three Ys VI skills are present in this game as well. They work, look and sound the same. Edit: I'm not denying that I don't enjoy the game itself, it's just that I'm disappointed because of many reasons. The gameplay is still fairly solid and enjoyable.
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Post by WisebearAZ on Dec 23, 2006 13:47:11 GMT -5
Yeah, I thought so.. disappointing.
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Post by Century on Dec 23, 2006 13:51:23 GMT -5
century: I'm not complaining that the game's linear - I like linear games. I complain because the game's so unoriginal. There's nothing new to it, nothing at all. I don't know about you, but I don't want to play the same thing over and over again, I want new, fresh experiences. Kind of like Ys 3/5 vs the previous Ys games. It was new and it was exciting. Ys VI was new and exciting too, but YsF wasn't. I see what you mean. YsO is strikingly similar to OiF. I'm guessing they didn't want to depart too much from previous gameplay after replacing Adol - otherwise branding it Ys would seem even more of a cop out. It does have the same feel to it as GTA: Vice City... Like a mini version of GTA3 just to keep people hanging on until the next cool installment. But I'm glad for your final edit. It is quite samey, but I loved OiF, and I'm glad I'm getting more of the same. You're right, some innovation would have been great. I think maybe they've just tried to improve on the base OiF made, rather than structure something new. Something slightly new, and more world-roaming and I would have been delighted. As it is, I think it's still a great game. I can't wait to see the rest of it. That to me was a HUGE shame. XN was brilliant, and Xanadu as a whole doesn't seem to garner much attention. However, compared to previous versions, XN was vastly different - I'm guessing that's what you look for, and you got it!
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Adol
Limendy
The Dawn of Ys is Approaching...
Posts: 248
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Post by Adol on Dec 23, 2006 14:57:56 GMT -5
So it's a linear action-packed dungeon crawl with very little character interaction? Well, that's good news for those of us who don't speak Japanese at least.
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Post by gnosis301 on Dec 23, 2006 15:10:32 GMT -5
And it only cost $100. All the comments so far make me want to cancel my order and put my money on Sora no Kiseki Ch. 1 & 2 or a new video card.
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Nanase
Rheboll
Little known fact: Fresh breath disorients monsters.
Posts: 23
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Post by Nanase on Dec 23, 2006 16:33:27 GMT -5
I actually didn't like Ys VI, but I liked Felghana. The subtle improvements they added in Felghana (no stocking healing items and using it whenever you feel like it as long as it's equipped, streamlined travel, more useful special abilities, incentive to keep running as fast as you can to slash the next enemy, and balanced bosses) are qualities that show me that Falcom did learn about what not to do when designing an Ys game and represents the peak of this style of gameplay. Ys Origin is another product of Falcom's current development strategy right now. They don't want to risk too much change in the core gameplay mechanics because it's been already proven to be pretty solid. And Ys has been more about trying to find a way to slash things to death quickly more than trying to solve puzzles. Granted, there were puzzles in OiF, but they aren't the kind where you need to aggro the monster over here so it flips a switch that opens the door over there, and you need to somehow make the monster immobile (but not kill it!) while standing on the switch at the same time so you can run towards the opened door. So yeah, I'm probably going to really dig Ys Origin, whenever it decides to show up at my front door in the next few days. Falcom will innovate Ys again when they're good and ready. It took them seven years to make Ys VI, right?
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Post by Century on Dec 23, 2006 16:47:11 GMT -5
And it only cost $100. All the comments so far make me want to cancel my order and put my money on Sora no Kiseki Ch. 1 & 2 or a new video card. You can if you want to. Your loss, though. So the gameplay hasn't changed much since Ys OiF? The core innovation behind this game is the different characters and their associated play styles. Did you like Ys 6 or OiF? If not, then fair enough, you won't like this either. If you did, and you're not going to get this, your cutting off your nose to spite your face. Simple as that. Seriously, what are your reasons for not wanting this now? Even Seldane said that it's quite enjoyable despite how many things he doesn't like about it. And yes, it's the price of a new game. No surprise, since it's a new game. And, despite what people think about the progress since Felghana, it certainly does have the feel of a new game. There are a couple of disappointments - some of which may also be down to our (expectedly) very high expectations of Falcom. But I agree wholeheartedly with Nanase. Changing too much might have meant a game that itself wasn't up to our high expectations, but for different reasons. Not every game is going to be perfect.
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Post by Varion on Dec 23, 2006 16:48:11 GMT -5
Not much character interaction? Nah, there's plenty of character interaction. There isn't a town full of people saying pointless things, no, but you've practically got a small army in the tower with you who pop up quite a lot to talk. And while it's fairly linear, yes, you'll probably still get lost trying to get back to the last passage you didn't take for boss medals, cleria, roda fruits and such. As for everything else, Cent's said most of what I want to say (and now nanase too thanks to having to type this post 3 times down to IE crashes). Yes, they haven't updated the Felghana engine much but really, many games keep their engines for 30-60 hours. Felghana was, ooh, 10? 12? It's not like you really had time to become bored of it, and it's as fun as it ever was here, particularly the bosses. Ys, for me, seems to be the only series these days where beating a boss feels so satisfying. You die and die but you know exactly what you did wrong (it was nothing to do with healing) so you can keep trying again and again until you finally beat it. There are two types of hard - frustrating and challenging, and Falcom seem to have had 'challenging' down since Felghana, particularly with the item system. After shooting through one of the areas slicing everything to death with the wind attack, flying phoenixes and pillars of thundery death only to shoot into a boss, repeatedly get owned until I have the strategy down and FINALLY kick their deserving ass (on one health bar, of course, as opposed to spamming healing items), I couldn't care less if they haven't revamped the already fine graphics or, god forbid, have kept the same sound effects. And nanase, judging by the fact you've mentioned most of the things I enjoyed most about Felghana (I played Napishtim after it and ... meh, the differences made the experience very different) I'd say you're going to enjoy Origin too
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Post by FM-77AV on Dec 23, 2006 16:49:52 GMT -5
If you wait for about a year, you can get this game for about $20 on Yahoo Japan.
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Post by id1948 on Dec 23, 2006 16:51:44 GMT -5
quote from Seldane : "Ys VI was new and exciting too, but YsF wasn't."
I know! glad to finally read someone else feels that way too! I don't know how many times I've read people writing "Felghana is so much better in every way except for story." I always thought ... WHY?!?!? Napishtim set a new benchmark! Napishtim is better - new, fresh, exciting, etc etc.
Anyway - sorry... I quite like YsO. I too was a little disappointed that it's just a dungeon crawler, but I can't get past the point that I've posted here a couple times before - they just don't make games like this anymore because we must be overwhelmed with first-person perspective war games - So I love any and all Falcom releases. Yes I like the music too.
This one feels ALOT more like an arcade machine. Did anyone else get that feeling? But drop those coins in and it's still great fun. It's an edition of Ys that I'll come back to whenever I feel like a few hours of arcade type action. But Napishtim will always be my first choice.
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