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Post by superlocke on Dec 24, 2006 13:46:55 GMT -5
Well I dont know about the rest of you guys... but YsF was INCREDIBLY new to me, since I only played the ps2 version of YsVI goddamn horrible character models lol
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Post by soulmancer on Dec 24, 2006 14:55:44 GMT -5
What the hell? How can the entire game take place inside Darm Tower? They're are no fire or desert areas in the Darm Tower you travel thru in Ys 1. So the design is some how completely different in the past then it was in the future?
All n all I'm pretty dissappointed... This was Ys origin and with Dalles and Zava, I was hoping to see the origins of Darm and his assault on Ancient Ys... I was looking forward to exploring the dungeons of Ys and Solomon Shrine and the ancient land... And instead I get stuck climbing Darm Tower yet again?
I've done that far to many times in the 12 remakes of Ys 1 and again in Ys 4.
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Post by WisebearAZ on Dec 24, 2006 15:42:26 GMT -5
I agree with Soulmancer.. there was so much potential in going back in to Ys's past. You have been investigating the demons and why there appearing with the climax of the game being the Goddess taking Ys into the sky! With a second pre-quel game being the building of the tower and the disappearance of the Goddess..
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Post by sideshow on Dec 24, 2006 16:49:01 GMT -5
It would be cool to see a direct continuation of this game where you travel the locales of Ys II all the way to Palace of Solomon.
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Post by Century on Dec 24, 2006 19:25:14 GMT -5
This game is in a different period of history than expected. Oh noes! I was hoping it would be as the Tower is being built, and there would be world-roaming.
There isn't.
So what?
I'm disappointed that there isn't, but I was never led to believe there was. I just assumed so. The game is bloody amazing. Play it (or die).
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Post by sideshow on Dec 24, 2006 19:33:49 GMT -5
Its not completely linear. When you get to the higher levels of the tower the rooms branch up a bit. Still the areas arent generic to the point where you can get lost like the Taito Ys remakes. This game is great. If ever wanted to play Darm Tower in 3D which much more variety of level design than the original then this is it.
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Post by sideshow on Dec 26, 2006 0:48:37 GMT -5
This game focuses mainly on fast paced action. All three characters are unique to play with. I consider this game to have 9 different skills if you combine all the characters plus each skill can be charged up to do a more powerful attack.
Yunika plays closest to Adol Hugo plays like a shmup game such as Gradius The Claw plays incredible fast. Its like Dante from Devil May Cry.
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Post by Gamemusicfreak on Dec 26, 2006 8:46:10 GMT -5
I'm having a blast with this game. It's amazing if you ask me, and I really like this verison of Tower of the Shadow of Death much more than I did previously.
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Post by hellsassassin on Dec 26, 2006 12:11:40 GMT -5
Wow, I am about to start playing as the Claw and all I have to say is that I am disappointed and happy at the same time. It was nice to see old bosses from Ys I and Ys II. The battles were SPECTACULAR. I didn't mind linearity. But then, I was unhappy to see that Falcom obviously put little effort in terms of story. Originality I wouln't say because three unique characters were nice. However, there was no involvement whatsoever about the story other than "there's an evil guy trying to do evil stuff at the top of the tower so let's go and stop him." Ys VI and Ys Oaf at least had some sidequests such as collecting all tablets for the poet or herbs for pigs. I hope they had more of those extra stuff. Hope this helps.
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Post by Aeana on Dec 26, 2006 14:07:14 GMT -5
There is definitely some very significant story in Hugo's scenario. I am only about halfway through "The Claw"'s scenario, now, and I would say that I still think Hugo's was more significant. We'll see as I progress further, though.
Regardless, the story in this game is very interesting to me, and it has explained quite a bit about events in 'later' games.
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Post by hellsassassin on Dec 26, 2006 18:33:52 GMT -5
First of all, sorry for posting a misleading message. What I was dissatisfied with the game's story was the character involvement. Other than the main characters, there seems to be no action. This may appear on the dialogue but I was looking forward to "see" what other guys were doing. With many knights and priests appearing in this game, I hoped to battle with them or even against them (like possessed or brainwashed). This kind of action was present in Ys II. For example, in Ys II eternal, Keith helps Adol advance and later go to fight off monsters while Adol battles Dahm. While I don't control him, it emphasizes his importance. But throughout this game, I felt like the main character was doing all the work while others just sit back and watch.
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Post by AdolFrance on Dec 26, 2006 18:53:39 GMT -5
Hmm that's not that true, I played Hugo, you learn a lot of stuff explaining the whole story of Ys...I'm starting Yunika now..And about the "other guys doing something else", may I remember you that *SPOIL* to unpetrify your friends, Hugo get one item, Yunika the other one? *SPOIL*
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Post by hellsassassin on Dec 26, 2006 19:47:58 GMT -5
I wasn't talking about main characters (Hugo, Yunica, and the Claw). I have no problem with that. I was talking about petrified characters and others. They just don't seem to have any role other than sitting there and watching. Only blue-haired guy, who upgrades your weapons, really helps you out (even that is pretty insignificant to "the story"), and I wanted to see more interactions outside of just dialogues. Oh well, I guess I was expecting too much when I saw all those priests and knights in the wallpapers. "The game's good but could have been better" would be my impression of this game.
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Post by Varion on Dec 26, 2006 20:05:01 GMT -5
Actually, you'll probably find some of Claw's bosses interesting, then. Such as the first. And the third. I have no idea if any of that happens in Yunika and Fact's routes because I don't speak Japanese to any sort of decent standard, but they definitely happen in the Claw's at least. And the scene adolfrance is referring to is another example that they were at least trying to work out some way of helping, even if it does go horribly wrong. And adolfrance, I know we don't have any here, but that spoiler tag is about as effective as writing 'DANGER' on the front of an oncoming train. If you're gonna keep it, try surrounding it with [ color=2F3238]SPOILER[ /color] tags (with those spaces removed)and telling people to highlight it
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Nanase
Rheboll
Little known fact: Fresh breath disorients monsters.
Posts: 23
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Post by Nanase on Dec 27, 2006 0:48:17 GMT -5
Finally got the game. This really feels like Castlevania: Symphony of the Night (or just about any other Castlevania game that came afterwards), if the music for the first few floors didn't give it away more than enough already, since in those games you essentially were stuck in the castle for the entire duration with different templates for each section. The only difference between this and Castlevania is that everything looks clean and well-kept in Origin while the latter isn't, but you can still tell that everything looked marvelous before Dracula couldn't afford the housekeeping anymore since he spent it all on evil minions that are always defeated by one hero.
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Post by AdolFrance on Dec 27, 2006 6:59:11 GMT -5
Oh I see what you mean..Indeed, besides being petrified, and being amazed...they're quite useless Just Rico forging your weapon, or some people telling you "wow you have an evil ring" etc, no real help...
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Post by Gamemusicfreak on Dec 27, 2006 10:13:20 GMT -5
Yeah, I've finally started playing the game (Yunica's scenario first), and so far, I like it. I don't think I like it quite as much as Napishtim, or OiF especially, nor even as much as Ys I & II, but I still like it quite a bit... and it has the potential to really get amazing as I progress further in. I probably should've played Hugo's scenario first, though, to get more of a "new" feeling from the game, as it really does just feel like an OiF clone at this point. Not that that's a bad thing... but OiF had a cooler variety of locales. -Tom I'm playing with Yunica first too, and I just went through the Water Prison. GORGEOUS!!! I so love this game!
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Post by Varion on Dec 27, 2006 10:24:58 GMT -5
Yes, Seldane does complain a whole lot, but he at least tries to back up his opinions. Mostly, he doesn't like the fact the series isn't constantly innovating, and he doesn't like the style of music it uses, so he complains. We may disagree with him, but he's got his opinions and we've got ours. You made a completely new thread just to say 'this game pales in comparison to others so far'. You didn't try to say 'why' it did, just that it did. We've had enough people disappointed in the dungeon crawling elements complaining about it it in this thread, we don't need another one started on 'this is disappointing. so there.' And GMF, yes, the Water Prison does rule. Especially the underwater sections, the music's just so soothing. It's also got my favourite boss at the end, you'll see I didn't like the game all that much during the first area either, but my opinion started to rise pretty rapidly after I got to Velagunder and kept rising until the end of the game. I'd definitely say it was better than Napishtim and Felghana but *shrug* See what you think at the end. I'm gonna feel quite sad going back to '...' Adol after this.
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Post by Varion on Dec 27, 2006 13:38:39 GMT -5
Yeah, the problem with the story here is pretty obvious - you two and maybe one or two others, no more, actually know what's going on. So despite being the biggest improvement everyone else is going to be either divided between 'This is text. I cannot read this so it will not affect my judgement' and 'Dammit this actually looks really cool, I wanna know what's happening!' (which is actually why I haven't finished the Claw's route yet, managed to motivate myself enough to get back to studying). Felghana and Napishtim never had that, played both of them in Japanese and didn't really feel I was missing all that much (but I guess I'll see if that was a wrong assumption when the patches are out), but with Origin it really feels like I'm missing something important. Particularly during a few scenes in Fact's route.
Why I prefer Origin's pretty much a combination of - it's as challenging as Felghana, about as long for one route, with 3 different play styles to Felghana's one, and the promise of a much better plot. I loved the music a lot too during the game, but it may not have as much of a long-lasting appeal. Most of the more memorable tracks seem to come from near the end (Tracks 3, 12 13 16 22 24 - and 14 obviously... I still prefer the original version of 17) as it is while the area music (bar the Water Prison, which is just fantastic both ways) isn't quite as good outside the game as it is in it... though that may because of the lack of looping on the oggs. Maybe.
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Post by Century on Dec 27, 2006 14:10:41 GMT -5
I think one of the reasons why I liked Felghana so much was because I never did like Ys III all that much, and it was such a stonking change for the better.
And, although I too will reserve judgement until I've finished Origin, I think Felghana may well remain my fave. I prefer the music, and even though the bosses in Origin are incredible set-pieces, there was something about not just the bosses but the whole of Felghana that was so much more climactic than pretty much any game I've played before.
Rarely have I felt the same as I did when I was running down the spiral staircase to the bottom of Genos Island, with that incredible orchestral Tower of Fate track playing in the background towards one final encounter at the core.
I can't wait til either a patch comes out or my Japanese becomes fluent so I an understand Origin, though ^_^ I'm only 3/4 of the way through one person's story and already there's quite a bit going on that I'd like to know more about.
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