I smell a smelly smell that smells smelly... it could be an update. Perhaps soon. But not today.
I'm closer to restoring the name screen... or so I think. I can get the game to lock up with the name screen music, which is good... for now, v0.6a (until final) will skip the walk scene and name screen altogether; immediately appear in Eolis. X(
Oh, I discovered something INTERESTING. Expect videos!
Hey, thanks! I'll be sure to give it a listen when there aren't little ears around.
A Faxanadu movie could be interesting, except there'd have to be voice acting or somesuch... and more skill with movie makers than I have. It's not something I can't do with say... web comics. But that idea is already burnt out.
*nods* Absolutely! Of course, the naming screen still requires a decent amount of progress... It's been driving me silly! I am *this* close to figuring it out! XD
The random four character name I have inputted is not important. (...and so far, this is the only way I know of to "dump" this -- I'm not *experienced* in dumping, but I can insert text very easily.)
In the original US version, this reads: "I've been on a long journey. I came back to my home town to find it is almost deserted. The gate is closed, people are gone, and the walls are crumbling. I wonder what happened. "
Weird. I heard a rumor that FM-77 dreamed about Faxanadu last night, and in the dream you could insert a secret password when you completed the game, and a second quest would appear, kind of like in Zelda 1, except TOTALLY different.
It was awesome. Or so I hear.
I also heard that FM-77 really wants to re-experience Faxanadu. Kind of like playing it, but it being a different experience. I wonder if this is what FM-77 has been looking for? FM-77 is probably happy about this stuff.
These hacks, Retrans and FXR, will be parallel for now. While I *could* just smack them together like a sammich, I figure this gives purists the opportunity to play the original, as well as FXR, as a game that was... handled with care.
Pendant bug is TRICKY. I may have solved it, I may not have solved it. Using the Hand Dagger, I've only tested it on two enemies, so far. Here's my names for them, and stats:
#1 "Drill" ? Hits; ? with Pendant // Unless you're abusing ladder bugs, or catching them in midair, // they're impossible to hit with the Hand Dagger.
#2 "Norse Eye" 3 Hits; 2 with Pendant #3 "Zombie Dwarf" 4 Hits; 3 with Pendant
That *looks and sounds* like a solution, but again I have not proven that this is solved. Same with the Hourglass bug; I may have effed up MP consumption and the invisible "DEF" stat.
// Hacking == the domino effect // Hack one thing, change many intertwined, // interconnected things.
So uh... while I DID successfully test the effects of the non-buggy pendant, I discovered the occasional danger of making the Hand Dagger even STRONGER without it. This only happens when there's 1 enemy onscreen. Grrr. Argh.
Edit edit: EFF EFF!
So upon further testing... the enemy HP becomes *RANDOM* due to the hack I'd introduced.
Some of you may want to kill me for this, but it's for a good cause. Patch 0.6a will be DELAYED; not without a good reason.
I'm still trying to iron out the pendant bug, but there's an invisible factor tied in. It could be "LUCK", as enemy damage/hp is somewhat randomized. I don't know if my hack has anything to do with it being somewhat random, but trying to fix the pendant bug makes it worse. Furthermore, trying to *switch* the stats for reg DMG vs. pen DMG is a hassle; you're either messing them *both* up, or affecting this invisible "LUCK" factor. It's the domino effect, which I've always anticipated during this first hack of mine. To fix the pendant bug, I may actually need to study rom hacking. XD I don't call my hacks "dumb luck" for no good reason, afterall.
// I did download a lot of documentation from Zophar, but it appears mostly irrelevant. The trick is finding *relevant* information, like how to alter "JMP" in FCEUX, or what "JMP" is. I know, it's a three-letter abbreviation for JUMP, I think. Relevant to "goto" scripts. But there are so many more three-letter abbreviations I *don't* know about or understand.
The crazy part is how *extensive* the readme is on FCEUX, and yet I learn nothing when I read about the 6502 Debugger; which I use when seeking out valuable data. If something is somehow affected when say, I pick up the pendant, (assuming that I already know how the NES handles this temporary information; which I do) it'll freeze and tell me step-by-step what the game is doing.
...which settles it. I'm travelling to Mascon when I get out of work.
// Furthermore, I think I'll use that new saying for my thing. Thank you!