Also also, Brandish 1 (rom) and Brandish 4 (actual game) are the only games in the series I've played, and each for only about an hour apiece. (Actually, I might've played Brandish 2 in rom as well, but only for about 15-20 minutes if I did.) After about an hour of Brandish 1, I kinda got used to the turn-the-world system, though it still felt a bit weird to me. Brandish 4, however, seemed REALLY cool... just from an hour of play, it seemed like a really neat little dungeon-crawler with a lot of cool puzzles and challenges. And I absolutely *love* its soundtrack... every minute of it is pure genius! I seriously think it's one of Falcom's best. Reminds me of Sorcerian music, only BETTER.
Hmm, really? Kinda strange since Brandish 4's music is actually considered a step-down compared to previous games in the series. Not that it is bad since it's still Falcom Having the world rotate around you seems like a cool idea but since you will need to turn rather frequently in this game, it may get annoying if you have to wait 2-3 seconds for world to rotate every time you change direction.
Yeah I was thinking about that too. I am sure eventually, there will be an easier way to do all that stuff. I am willing to bet that Sony will provide the firmware to download to a memstick, and boot from one officially. Its a trend that's slowly becoming more acceptable in the console gaming market. PC's have been doing it since the dawn of time.
It WILL feature the "world spinning" mechanic, of course. Without that, this would not have been a Brandish game. Also, you can see that Ares is facing upward in every single screenshot.
And Brandish is not at all like Xanadu Next. Brandish is all about walking. Yep. Walking. That's pretty much all you do. Not freely either, every time you tap upward (because you can only walk upward) you move one square up. Unlike Xanadu Next, it's not focused on fighting. There are enemies, but the battle system is extremely simplistic and there's no strategy or skill (or even speed) to speak of. Press a button to hit the enemy. If it doesn't die, press the button again. You can't choose how or where to hit it, you can only hit it when it is standing on the square right in front of you.
It's SOMEWHAT like a roguelike, but not quite. While roguelikes feature lots of various items, Brandish almost completely lacks them. There are some armors, swords (most of which will break after around 10-40 hits) and shields. An HP potion, an MP potion, a handful of magic spells as well as some other minor things (including some rings that have the same effect as the magic spells). There are like ten types of items total. Most of which are completely useless, and I usually just sell them in the stores that you can (very rarely) find.
By the way, they captured pretty much every dialogue in the entire game on those screenshots! Those are all the characters in the game, and you only meet each of them once. Again, a translation of this game would be useless, as there's practically no story to speak of, and accordingly, no dialogue to go with it. The game is really easy to understand even though it is in japanese, due to the game's extreme simplicity.
PS: The last gameplay screenshot (the orange one)... man, that floor is a NIGHTMARE! You keep getting warped around like crazy, for almost every step you take! I'm so looking forward to replaying Brandish.
Wish the Ys games would get this pretty treatment. I'm not particularily fond of the Ys Origin art. And a lot of those seasonal wallpapers from Falcom have bleh-ish artstyles.
I am curious of this game!! Does it play like Xanadu Next? D:
Heh, yeah, I liked the outfits they came up (especially the dresses for the twins which feels like a guilty pleasure because I'm a guy and shouldn't be enjoying frilly stuff like thus D:) but yeah the official art feels really...gritty. The in-game versions of the same stuff look fine to me though, heh.
Anyway, on to Brandish. That site MP83 linked claims Dela is a "Player Character." Is that supposed to be a new feature in this remake?
That sounds strange. Dela is a playable character in Brandish 3 (and plays practically the same as Ares), but in Brandish 1 she's just there to chase Ares around. The game begins with her wanting to kill you, but both fall into the big cave. You keep encountering her, but every time she's encountering you, she falls into a trap of some kind. So HOW would she be playable? Perhaps if you complete the game, you get to use her.
The turned picture is in a cutscene, it's the very first room of the very first stage so it is part of the intro. Also notice the lack of an HUD. They couldn't implement a non-tile based system, as that would break the entire game (I could explain how but I am too lazy to do that now). Judging from the screenshots (maps in particular), the game will be completely identical to the original, only with better graphics.
Brandish 4 doesn't feature world-spinning, and it's still a Brandish game!
You find weapons all over the dungeons. Swords, axes, blunt sticks, gloves, etc. They all have the same effect, pretty much the only difference is their sprite in the items menu. They have a number next to them. Usually between 10-40. This number determines how many times you can use the weapon. When it reaches zero, you get a broken sword sprite (regardless of what the weapon was). This is useless. You can discard it on the map (and it will always remain where you discard it). You can also sell it, for practically nothing.
There are hardening potions. These will increase the number of uses for the weapon you use it on.
There are also unbreakable weapons (you do not start with one). In Brandish 1, you get an unbreakable weapon when you beat an area's boss. There are about four bosses total. In other Brandish games, you can find unbreakable weapons in hard-to-reach places (as well as after beating bosses). The unbreakable weapons are rather weak in terms of the difficulty level of the areas you find them.
You can fight bare-handed. This increases your strength level MUCH more quickly than fighting with weapons. The strength level, by the way, increases by every single hit you make. Doesn't matter if you kill the enemy, you get exp regardless.
I usually fight bare-handed. Partly because it gives you more exp, but also because I don't like to waste the breakable weapons. Why? Because you can sell them in the stores, and this is pretty much the only way to get money in this game. For the money, you can buy spells, shields and armor. These items are extremely expensive, and you REALLY need them! So I advice against wasting your weapons.
There are extremely powerful breakable weapons, that are sometimes almost mandatory against bosses and the tougher enemies, but by each hit, they decrease in value SIGNIFICANTLY. I mean several thousands of gold per hit. So you always feel guilty for using these great weapons. But damn it feels good to beat an otherwise super hard boss with just a few hits.
And by the way. This is an extremely niche title, and I don't think anybody will localize it under any circumstances. I would be SHOCKED if it happened. And I would be even more shocked if it happened, and somebody actually bought it!!
So I for one am not going to bother asking anybody to do it. AND ONCE AGAIN - the game doesn't NEED a localisation! It's perfectly playable as is!
the game doesn't NEED a localisation! It's perfectly playable as is!
I understand your point very well. Mine here is that there should be more Falcom games brought locally to English-speaking audiences. That also includes Zweii!! PSP and any future Ys games. If we don't pressure these publishers, nothing will happen.
Well next week, Retronauts is featuring a podcast on the Persona series. They are having someone on the show to talk about Atlus' work on localizing 3 and 4. I am sure if you sent an email to Jeremy Parish, the message would get across one way or another.