korzic
Chryolos
Hmm, something feels off...
Posts: 697
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Post by korzic on Mar 6, 2009 15:51:12 GMT -5
Glad you're enjoying it!
I'm actually running into some problems with the recording software I'm using (Fraps). The framerate tends to jump up and down a bit, especially while recording. We even had the HDD upgraded about a week ago in an attempt to stop the computer from lagging (it's not just Fraps that has lag issues), but the problem seems to be back again. That issue combined with the difficulty of segment 8 may mean it will be a while before any more progress is made, but we'll see. I'll at least try and complete the run before needing to have the computer looked at again.
In the meantime, another question for everyone. Does anyone know of a way to skip talking to Raba (for the Blue Necklace)? I was also told that I'd find that step to be unnecessary, but as with skipping Lair, I don't see how. The weird thing is, I seem to recall when first playing this game, I remember trying to use the Idol to bypass enemies in a narrow corridor (probably F17 of Darm Tower, where I use the Mirror in the run). But, I don't see how I would've had the Idol then, as my testing indicates that the cell trap area is impossible to pass without the Blue Necklace, which is only obtainable after returning the Idol to Raba. It's certainly possible that my memory's faulty, and I was trying to use the Mask of Eyes instead, but the Idol seems to stick out for some reason. As it is, the Idol doesn't seem to have any significant use, other than to obtain the Blue Necklace. That really strikes me as odd, given the properties of the Idol.
Anyway, I'm bringing this up mostly because I'm wondering if some of the later events in the Tower might be affected if we could somehow skip a previously "required" event (not using the Hammer to clear the Devil's Corridor may also be a possibility, but again, I wouldn't know how). Perhaps if skipping one of those events is possible, then perhaps the triggers for other events (such as seeing Lair for the Monocle) might also be affected.
I kind of doubt this will lead anywhere (especially since the Monocle would likely still be required to trigger the ending), but I thought I'd throw it out there.
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Post by Red Hairdo on Mar 6, 2009 15:59:47 GMT -5
The Idol, the Blue Necklace, the Hammer, the Monocle, the Blue Amulet... all of that, it's impossible to avoid getting them at some point in order to finish the game.
... You can cross through the Devil's Corridor without breaking the pillar using a Heal Potion, but you may get stuck in the game since you'll never be able to return. ... Though you can't even cross the corridor that way in that version if I recall correctly. And if you could, like I said, you'd get stuck (unless there's a potion somewhere in the other side). (You can cross the corridor that way in the Sega Master System version. Not sure about other versions.)
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korzic
Chryolos
Hmm, something feels off...
Posts: 697
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Post by korzic on Mar 6, 2009 16:46:24 GMT -5
The Idol, the Blue Necklace, the Hammer, the Monocle, the Blue Amulet... all of that, it's impossible to avoid getting them at some point in order to finish the game. Yeah, that's the same conclusion I've come to, but I'm just trying to make some sense of how the other guy supposedly skipped Lair. There is a Healing Potion on F17 of the Tower, in the first passage you come to after getting through the enemy-filled corridor. But even with a Healing Potion, it seems impossible to get through the Devil's Corridor in this version, as your health is drained faster the farther you go.
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soylent
Dinvel
VGM addict
Posts: 95
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Post by soylent on Mar 6, 2009 16:50:11 GMT -5
There is a potion on the other side but it's too far up into the tower to be of much use. It's right after the narrow pathway with all the "scorpion like thingies". That's the only potion I can remember on the other side of the corridor.. which you have to pass through three times. If there is a potion I'm forgetting about I suppose that would save you a couple of seconds by not having to break the pillar until you return for the amulet. But as I was saying. I can only remember that one potion. EDIT: and you already knew that.. seems like Falcom made sure to keep the available short cuts to a minimum in this one.
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Post by Red Hairdo on Mar 6, 2009 18:32:20 GMT -5
The Idol, the Blue Necklace, the Hammer, the Monocle, the Blue Amulet... all of that, it's impossible to avoid getting them at some point in order to finish the game. Yeah, that's the same conclusion I've come to, but I'm just trying to make some sense of how the other guy supposedly skipped Lair. Hm, the guy must be either bluffing or maybe even he himself forgot things he did. When someone says something as "daring" as that, I personally ask for proof, such as recording it for this case, or how it could be possibly done. If the person hesitate or refuse to either record or explain, I plainly ignore it. ... Yeah, unfortunatelly there can't be a way to be true whatever that person said to you. =/ Especially in a so "bug-proof" version of Ys I/II as the one you are challenging. (I love searching for bugs in Ys games, but in this version in particular I found none.)
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korzic
Chryolos
Hmm, something feels off...
Posts: 697
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Post by korzic on Mar 6, 2009 20:07:52 GMT -5
It certainly has crossed my mind more than once that he may be lying, but he never struck me as that type of person (but what do I know?). Although, I did ask him a few days ago to try something else in that file of his, and now he's saying that he doesn't have it around anymore... Sounds kind of suspicious, especially since he told me he loaded it up a couple of months ago to check whether or not he had the Monocle... Oh well, it certainly can't hurt to try and prove him right. Although at this point, I don't think we're going to get anywhere with it, so I'll just continue the run as normal.
And yes, these versions do seem to be pretty good about not having bugs/glitches, although I have found a couple in Ys I (haven't tested Ys II much yet):
- As segment 3 of the run demonstrates, if you talk to a Roda Tree without understanding it, eat the Roda Seed, and then talk to the Tree again, you can speed up the special text upon first viewing the cutscene (something that should only happen after viewing the cutscene at least once before). - You can use items during a Wing animation, but only before Minea starts to load. If using an item causes a text box to appear, then it will disappear as soon as Minea loads. This is what I was going to do with eating the Roda Seed, but then I found the above glitch, which is faster. - If you equip the Evil Ring without first wearing the Blue Necklace, and then try to take it off, you'll get a message about how you can't get the ring off (you must exit and re-enter the sub-screens to get the message). When the message comes up, instead of pressing the "confirm" button ("Enter" by default), simply exit the sub-screen by pressing "Esc" or the equipment sub-screen hotkey ("E" by default). Upon dying or reloading, the message will still be there, so long as you don't press the "confirm" button. One thing I did note was that you seem to be unable to open chests with the message on for some reason.
Nothing all that useful, except for the first one (even then, not much), but they are there.
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Post by Red Hairdo on Mar 6, 2009 20:13:10 GMT -5
Oh, wow, I didn't know that. xD Nice find, actually!
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korzic
Chryolos
Hmm, something feels off...
Posts: 697
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Post by korzic on Mar 11, 2009 19:39:36 GMT -5
Well, I finally finished Ys I. I'm in the process of submitting this to SDA, so hopefully I won't need to wait too long to find out whether or not they'll accept this. I don't see much of a reason why they wouldn't, but the decision is out of my hands. In the event that the run is accepted, I'll post links to higher quality videos. For now, though, here are the links to the compressed versions of the last two segments:
LINKS IN FIRST POST
In regards to segment 8, I decided to accept a movement error after all. It seems almost impossible to get through it without getting slowed down in some manner; most of the time, I can't even make it to Luta without something going wrong. But, that's one of the major reasons I decided to re-do segment 7; I had a feeling that a movement error would inevitably occur, and I figure it's better to happen in a long segment rather than a short one. Anyway, aside from that stupid mistake, the segment went exceptionally well, although I would've preferred to have more HP at the end.
Segment 9 went pretty nicely as well. I won't spoil anything, but I think you'll enjoy this segment, especially the Dark Fact fight.
To everyone that has posted in this topic so far, thank you. This run was quite mentally challenging at times, even though this is a relatively simple game. I honestly don't know how long this would've taken without your feedback and support.
Well, I'm going to start work on Ys II sometime soon, so if anyone has any suggestions, please let me know. I've done some brief testing up until the Ice Ridge of Noltia, and already one of my concerns is being under-leveled pretty early. Around level 6-7 (I think, I don't really remember), I was doing minimum damage to Velagunder, so perhaps leveling/better equipment will help more, perhaps not. Also, I believe those rock golems guarding the Staff of Divinity can't be killed without a bit of leveling. So, does anyone know of some possible good EXP/gold sources (not only in the beginning, but throughout the rest of the game as well)? Clearly, I'm going to need to do a lot more testing, so if anyone has any suggestions, they'd be greatly appreciated.
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korzic
Chryolos
Hmm, something feels off...
Posts: 697
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Post by korzic on Mar 13, 2009 0:01:27 GMT -5
Oh, Red Hairdo, I forgot to mention that I came across a couple more bugs while recording these last two segments. Again, nothing major or useful:
- Whenever there's a little cutscene where Adol automatically walks towards a character (such as when Goban lets you in Darm Tower, or when talking to Lair in Rado's Annex), if you time it right, you can make it so that an item description is displayed the whole time the conversation lasts. This seems to be frame-specific, though, as I have only done it a couple times. I first had it occur when talking to Lair during one of my segment 8 attempts (which, of course, went downhill shortly afterwards >_>), and have only done it twice since then with Goban. - You can actually use a Mirror at the very beginning of the Yog & Omu fight (not sure about other bosses), or so it seems. Technically, you can use it anytime while the heads are materializing, but that usually results in the game waiting for the Mirror animation to finish before the fight actually starts. However, if you time it just as you're ready to move, you'll hear the Mirror being used, but the game won't stop to show the animation (probably because it's loading Yog & Omu). This gives the appearance that you can actually use the Mirror against this boss, plus the added side-effect of being able to run around while it's in use. In case you're wondering, the Mirror doesn't actually "fascinate" them or anything. Such a shame. =p
I was trying to include the second one in the final segment (shouldn't waste any time), but it turned out kind of difficult to deal with Yog & Omu, Dark Fact, and pull off that glitch in one recording. I could probably upload a separate video of it, if you'd like, but probably not for the first glitch.
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undamned
Lyus
Hyper Solid Shooting!
Posts: 120
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Post by undamned on Mar 13, 2009 11:11:38 GMT -5
For now, though, here are the links to the compressed versions of the last two segments: Segment 8Segment 9Excellent! You've done a remarkable job on the whole game. I really hope your replay is accepted! -ud
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Post by Red Hairdo on Mar 13, 2009 18:18:23 GMT -5
Oh, Red Hairdo, I forgot to mention that I came across a couple more bugs while recording these last two segments. Again, nothing major or useful: - Whenever there's a little cutscene where Adol automatically walks towards a character (such as when Goban lets you in Darm Tower, or when talking to Lair in Rado's Annex), if you time it right, you can make it so that an item description is displayed the whole time the conversation lasts. This seems to be frame-specific, though, as I have only done it a couple times. I first had it occur when talking to Lair during one of my segment 8 attempts (which, of course, went downhill shortly afterwards >_>), and have only done it twice since then with Goban. - You can actually use a Mirror at the very beginning of the Yog & Omu fight (not sure about other bosses), or so it seems. Technically, you can use it anytime while the heads are materializing, but that usually results in the game waiting for the Mirror animation to finish before the fight actually starts. However, if you time it just as you're ready to move, you'll hear the Mirror being used, but the game won't stop to show the animation (probably because it's loading Yog & Omu). This gives the appearance that you can actually use the Mirror against this boss, plus the added side-effect of being able to run around while it's in use. In case you're wondering, the Mirror doesn't actually "fascinate" them or anything. Such a shame. =p I was trying to include the second one in the final segment (shouldn't waste any time), but it turned out kind of difficult to deal with Yog & Omu, Dark Fact, and pull off that glitch in one recording. I could probably upload a separate video of it, if you'd like, but probably not for the first glitch. Hmm, I see, two minor bugs that happen when two events/commands clash at the same frame. the second one is indeed particularly interesting, but don't feel the need to record it. Perhaps I'll try it myself some other time. Thanks for telling me these. I like that kind of stuff.
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korzic
Chryolos
Hmm, something feels off...
Posts: 697
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Post by korzic on Mar 13, 2009 21:13:57 GMT -5
Hmm, I see, two minor bugs that happen when two events/commands clash at the same frame. Yep, that pretty much sums it up, although for the first one, you have to manually get rid of the text boxes before continuing, something that doesn't need to be done when using items during a Wing animation. Speaking of which, using other items before Yog & Omu appear produces the same result; that is, the text boxes disappear on their own once the fight starts. Hmm, I wonder what would happen if a Wing was activated at the same time as talking to Goban (or Lair in Minea, or Feena on the Zeptic pier)...? I don't think it would produce anything useful for Ys I, but it's something I'll keep in mind when testing Ys II (if the glitch is still there). EDIT: And, no unusual behavior seems to occur when trying to activate a Wing at the same time as one of those cutscenes. Depending on the frame you try to use it, you either warp to Minea, or activate the cutscene. Nothing unusual, at least for Ys I.
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Post by Wanderer From Ys on Mar 16, 2009 13:26:22 GMT -5
Hey Korzic, where can I find videos 1-4? I got 5-9 from your file front page, but the first 4 are all dead.
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korzic
Chryolos
Hmm, something feels off...
Posts: 697
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Post by korzic on Mar 16, 2009 14:36:09 GMT -5
They were uploaded at one time, but Filefront decided to take them off one day without notifying me, which they're supposed to do after so long. Since only a few people have expressed any interest in this, I decided not to re-upload them for a while, but I'm doing it again right now. I'll update the first post with the new links once it's finished.
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Post by Wanderer From Ys on Mar 16, 2009 14:58:14 GMT -5
Thanks. I watch the second half already, I have no patience, but I would still love to see the first half. Since that is the more difficult part of this speed run. Also how are things going at SDA? I would think finding someone to verify it might be difficult. I think you should consider uploading it to someplace like youtube yourself. I'd hate for it just stay in limbo. But I don't see any reason why it would be rejected either.
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korzic
Chryolos
Hmm, something feels off...
Posts: 697
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Post by korzic on Mar 16, 2009 15:27:55 GMT -5
And, they're finished uploading. The links are in the first post, as well as the rest of the segments. I think that's where I'll post my recordings from now on; makes it much easier to keep track of them. =p
As for SDA, I'm still waiting for them to announce the run in the verification topic. They can be kind of slow to respond sometimes, so the whole process may take a while. As for actually finding verifiers, I don't think it will be too tough (a couple people have expressed interest over there), but who knows. After they find enough verifiers, I'm guessing it will probably take at least a week or two before finding out whether it's accepted or rejected, and probably just as long after that before they post it on the site (if it's accepted, of course).
Uploading it somewhere more permanent is something I've considered, but most of the run files are over 1 GB, which is the limit for most sites. I don't really want to upload them without sacrificing the original video quality, and I don't have any encoding experience.
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Post by Wanderer From Ys on Mar 17, 2009 19:35:52 GMT -5
The files here are pretty good quality, and most are around the 100 meg mark. You should be able to get these files onto someplace like Youtube with very little loss of quality. When it gets accepted on SDA, they'll host the various degrees of quality anyway. Having it on SDA makes it's a much more legitimate run, but there is no question more people will see it on youtube.
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korzic
Chryolos
Hmm, something feels off...
Posts: 697
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Post by korzic on Mar 17, 2009 22:13:41 GMT -5
Yeah, the compressed versions I've uploaded are of OK quality for the most part. However, they're also a bit blurrier than the originals, which look kind of crappy in some areas (the outside portions come to mind).
I was thinking that if the run is accepted to SDA, then I could upload the higher quality versions (which should be smaller in file size, if I'm not mistaken) to my Youtube account. But in the event that the run is rejected, I do plan to upload the compressed versions there anyway. As you said, more people are likely to view it there, so I'd like to give them better quality videos, if possible.
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korzic
Chryolos
Hmm, something feels off...
Posts: 697
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Post by korzic on Mar 27, 2009 16:07:23 GMT -5
Well, it seems like Filefront (where my video files are currently hosted) is being shut down on March 30. So, if anyone wants to download the Ys I videos before they disappear, now would be a good time to do so. It looks like the verification process will be a while yet, and I really don't want to keep re-uploading the files while waiting for SDA, so I may just do as Wanderer from Ys suggested, and host the files on my Youtube account. I'll probably try and get them in a better quality before doing that, though.
In other news, I haven't really done much of anything with Ys II lately. The recording process of Ys I really took a lot out of me, plus there are a number of other stressful things that I just can't seem to take my mind off of lately. I think I'm finally recovered enough to start testing Ys II, although it will probably be a while before I actually get recording. Any suggestions would be appreciated.
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Post by Red Hairdo on Mar 27, 2009 16:58:16 GMT -5
You did a superb speedrun of Ys I COMPLETE, that's already a lot. xD Relax for a while. Anyway, since these files may be lost very soon, I'll download THEM ALL. Excelent job there. I'll look forward to another Ys speedrun by you when you do any more of them
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