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Post by Varion on Mar 26, 2009 2:13:35 GMT -5
We seriously need a trailer! Screenshots rarely or never do bosses any justice and this is especially true in the case of Ys. So I'd hold of on the pessimism until we've at least seen them in motion. You might be right. Still, from what I've seen so far I can't help being pessimistic. I hope they give us a trailer really soon, at least. Actually, stepping back from that a minute, it's funny how much opinions are differing here. On most of the Japanese boards (2ch and Falcom's official board in particular - Falcom's is much politer but they're saying effectively the same things) the prevailing attitude is extremely negative, yet in the English forums I've looked at almost everyone seems really excited. Wonder why.
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Post by ParanoiaDragon on Mar 26, 2009 3:59:35 GMT -5
Don't forget Parodius Portable & Twin Bee Portable!
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Post by Incog Neato on Mar 26, 2009 4:51:16 GMT -5
Has there been a lot of whining on 2ch and other Japanese boards in this sudden change in direction (re: the game is now Adol AND his merry band of friends instead of just Adol)? General opinion is that it looks extremely shabby, the artist sucks and looks like bad fanart, and they're clearly targetting it at schoolchildren now. Ah, glad I'm the only one that thinks the artwork's sort of eh. Origin's artwork sort of annoyed me and now, this is even worse. (The best Origin work I've seen is the recent wallpaper.) And the graphics would have definitely looked infinitely better the PC. But, we'll see how it plays! :3
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Sardien
Othclos
Everybody explore until our completion percentages reach the sequel!
Posts: 153
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Post by Sardien on Mar 26, 2009 5:32:33 GMT -5
Looks really cool, it's good to see the series trying some new stuff again. I know how it feels to have your favorite engine ditched to never be used again, as I personally would have loved to have more Ys with the Ys I-II/Dawn of Ys system. Alas, gotta move forward. I'll embrace it. But the REAL question now is: Who of us is gonna mail Falcom about correcting "firends"
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Post by Varion on Mar 26, 2009 6:03:13 GMT -5
But I am kinda excited for the game now that I have some more details. And I do have plenty of reasons for a PSP - Gradius Portable, Salamander Portable, Tengai Makyou collection, PC Engine collection, Legend of Heroes III-VI... but I still don't have the money for one, nor do I really want another system. Well, it's better than buying a PS3 or something, at least! Much as I'd really rather 7 was on that Though judging by Amazon.com the US has a really terrible selection of colours. Fingerprint Black? That's it? But the REAL question now is: Who of us is gonna mail Falcom about correcting "firends" Ahaha... I think we all should at the same time. It's gonna drive me nuts to have that typo on screen the whole time. Do they have an email address for this kind of stuff?
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soylent
Dinvel
VGM addict
Posts: 95
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Post by soylent on Mar 26, 2009 6:30:56 GMT -5
Actually, stepping back from that a minute, it's funny how much opinions are differing here. On most of the Japanese boards (2ch and Falcom's official board in particular - Falcom's is much politer but they're saying effectively the same things) the prevailing attitude is extremely negative, yet in the English forums I've looked at almost everyone seems really excited. Wonder why. The possibility of a western release? That's really the most positive thing as far as I'm concerned. I guess if Falcom manages to make something interesting of the multiplayer aspect (co-op for christ's sake!!) this might actually be more suited for a portable platform as well.
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Post by Varion on Mar 26, 2009 6:45:20 GMT -5
With Doppi (dammit, I just typed his name as Dogi) around you were going to get an English release anyway Also I'm surprised they're not making more of that. It would be funny if they really make it AI only.
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Post by Nalacakes on Mar 26, 2009 6:58:24 GMT -5
Uu, not sure I really like the graphics. It's not entirely surprising, being that it's a fully 3-D action game (and if it's anything like the Napishtim-styled games in the series, a pretty manic one... ^_^) on the PSP, but rough around the edges 3-D and me do not mix well. Of course it's only a minor quibble. If the game's great, the graphics don't matter to me in the slightest. But I'd be happier if they saved their out and out 3-D projects for the PC~ My main concern is one raised by Varion: the AI. I do not like 3-D action games with computer controlled allies. Especially not ones with boss fights as complex and hectic as the Ys games. About the only game I've ever played where it worked was Final Fantasy XII, and that wasn't really AI so much as a complex system of remote control over what your allies did and didn't do. Plus the battle system was more or less turn-based anyway. I can't help but fear this could end up like Kingdom Hearts, where watching your AI allies trying to struggle through some of the bigger boss fights is just embarrassing. Or, worse still, like Star Ocean 3, where your allies' complete inability to handle themselves actually gets in the way of you playing the game. I guess it could turn out okay, but considering the complexity of some of the boss fights in Felghana, I agree it'll be difficult for them not to fall prey to either damaging the difficulty by making your allies too good, or reducing the complexity of the frankly wonderful boss fights so that not especially exceptional AI will suffice. I guess some of my issues would be solved if your supporting characters were invincible. But if your allies are so ineffectual that they have to be invincible, it sort of begs the question of why they're there to begin with? ^_^ Co-op is a nice idea, and I'm all for playable Dogi. But it'd make more sense to me to just adjust the difficulty of the single-player game according to how many people are playing, rather than trying to incorporate a three person party into both modes. Still...more Ys~! I'm just a little miffed that the year I finally decide to buy a new PC is the year that Falcom decide to develop their biggest game of the year for a console. ^_^; But I shall proceed with cautious excitement~
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Post by Varion on Mar 26, 2009 8:01:42 GMT -5
I'm amazed that so many people on 2ch and Falcom's boards would be so disappointed in this news. Games are never about the platforms they're on, but the experiences they provide... and this is Falcom we're talking about! Doesn't matter if it's on a toaster, Ys 7 is gonna be awesome. They know what they're doing... they'll figure out how to do it right. -Tom The complaints are about more than the format now. - I imagine they still colour many opinions but there're others who were quite happy with the announcement doing double takes now. In particular the new art and designs have gone down really badly - they look so cheap and low quality that considering this is supposed to be one of Falcom's flagship franchises and their big push onto the PSP and the Altago story everyone has wanted for so long... well it's not exactly polished-looking, is it? It doesn't help when the remake you're announcing at the same time has better art than the entirely original title does. I guess some of my issues would be solved if your supporting characters were invincible. But if your allies are so ineffectual that they have to be invincible, it sort of begs the question of why they're there to begin with? ^_^ It seems extremely unlikely they'll be invincible considering they have those little green HP bars. So it seems more likely you'll have to do all the party management - item usage, revivals, etc taking out pretty much everything that was awesome about the Felghana/Origin system. Which I think depresses me more than anything else. Besides, if they were invincible all you'd have to do is run away and they'd kill the boss for you. They don't seem to be using the tail-you system from Zwei, because if you look at the middle-right screen on page 2 (the one at Dogi's feet) Adol is on the other side of the boss doing his own thing.
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Deleted
Deleted Member
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Post by Deleted on Mar 26, 2009 8:29:50 GMT -5
If this comes to canada, I'm buying a PSP!!!
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Post by Yakra on Mar 26, 2009 9:34:42 GMT -5
Soooo... I think the scans look good. Pretty pretty good!! Ofcourse, that might just be because I'm somehow so very incredibly excited about it, that... Falcom could actually just plop down a game of rocks-paper-scissors with a picture of Adol next to it, and I'd still go 'Wheeee~!'. X'D No, but really, I don't mind this jump to 3D at all. I'm sure it'll look fine on the PSP. The character models don't look too horrid? And I actually really like the character art in the actual in-game portrait! Different Adol! Older, more experienced looking Adol! Nice Adol! As for the party members joining in the fights, kind of like as ratix put it, it doesn't concern me much. I mean, I'll probably be rushing around trying to butcher the enemies up, and if there's someone else from the back, supporting me with an aiding arrow, I mind not! I don't think I even care very much if they end up making boss fights incredibly easy too! (the party members, that is!) Afterall, I am the one who tends to play all the games on the easiest difficulty if I can, and over-grind and over-level all my characters so much that... I kind of just break the game~ :'D Basically, all me wants is a GOOD story! And so far it looks good? [But... eh heh heh heh... Aisha.... I can kind of relate now to how most of you guys were err-ed off by Ernst's name. Oh well...! Nice name~! :'D]
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Post by MonCapitan on Mar 26, 2009 10:20:10 GMT -5
Has there been a lot of whining on 2ch and other Japanese boards in this sudden change in direction (re: the game is now Adol AND his merry band of friends instead of just Adol)? General opinion is that it looks extremely shabby, the artist sucks and looks like bad fanart, and they're clearly targetting it at schoolchildren now. Can't blame them, really. I'm looking forward to it less and less the more I see of it - about the only good things are looking to be the setting and music. I have to agree on the assessment regarding the artwork. I think it looks quite shabby. I especially dislike the redesign for Dogi. He looks short and squat.
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Sardien
Othclos
Everybody explore until our completion percentages reach the sequel!
Posts: 153
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Post by Sardien on Mar 26, 2009 10:48:32 GMT -5
Ahaha... I think we all should at the same time. It's gonna drive me nuts to have that typo on screen the whole time. Do they have an email address for this kind of stuff? Don't they have some kind of 'contact us' mail adress on their site? It would be completely awesome if someone sent them a polite japanese email concerning 'firends' on behalve of this board, which will eventually earn us a spot in their credits under Special Thanks! That would be like... !!!!
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Post by Varion on Mar 26, 2009 11:01:27 GMT -5
I can't find anything so far, the only email links to them are the support_h19 one on the mail order page and one on the license page, neither of which seem particularly appropriate.
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undamned
Lyus
Hyper Solid Shooting!
Posts: 120
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Post by undamned on Mar 26, 2009 11:17:38 GMT -5
I guess some of my issues would be solved if your supporting characters were invincible. But if your allies are so ineffectual that they have to be invincible, it sort of begs the question of why they're there to begin with? ^_^ It seems extremely unlikely they'll be invincible considering they have those little green HP bars. Not necessarily. If you have the ability to switch between 3 chars with independent HP (ala Marvel Vs Capcom 2) you need to know how much each char has (regardless of whether they are invincible or not), as to not switch to the char with low HP in the middle of intense battle. -ud
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Post by Varion on Mar 26, 2009 11:22:20 GMT -5
It seems extremely unlikely they'll be invincible considering they have those little green HP bars. Not necessarily. If you have the ability to switch between 3 chars with independent HP (ala Marvel Vs Capcom 2) you need to know how much each char has (regardless of whether they are invincible or not), as to not switch to the char with low HP in the middle of intense battle. -ud Hm, so are you suggesting their HP would only go down when you're controlling them? Or that it would get to 1HP or something then stop lowering?
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Sardien
Othclos
Everybody explore until our completion percentages reach the sequel!
Posts: 153
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Post by Sardien on Mar 26, 2009 11:29:46 GMT -5
Do they have an official forum? Some of the staff should be reading it now, right after a big announcement like this.
Maybe create a topic there, explaining where you're from etc.
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Post by Varion on Mar 26, 2009 11:45:25 GMT -5
Do they have an official forum? Some of the staff should be reading it now, right after a big announcement like this. Maybe create a topic there, explaining where you're from etc. They do, but considering it's deluged on threads on how the art sucks right now, I don't think anyone of worth from Falcom is currently reading it.
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undamned
Lyus
Hyper Solid Shooting!
Posts: 120
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Post by undamned on Mar 26, 2009 14:48:50 GMT -5
Hm, so are you suggesting their HP would only go down when you're controlling them? Exactly! Or that it would get to 1HP or something then stop lowering? Mmm, wasn't really thinking along those lines. They would be effectively invincible at that point, which would be a mammoth design oversight. More realistically a char with 0HP would continue to tag along but would no longer be selectable (until they are healed of course). This would present an interesting strategy for balancing your fighting/puzzle solving if all chars have unique abilities required for solving certain puzzles. If you know that you need chars 2 and 3 to solve a particular puzzle, you'd want to keep them safe by expending char 1's HP in the battles leading up to the puzzle. -ud
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Post by SkyeWelse on Mar 26, 2009 15:22:48 GMT -5
I'm actually kind of wondering about that, whether or not Adol's party members will serve to have different functions in battle or outside of battle. In a way the scene of all three of them running together in the town kind of reminds me of Sonic Heroes a bit and in my mind I see this scenario:
Adol: "Dogi! I need to you bust down that wall!" Dogi: "You got it Adol! *SMASH* Adol: "An enemy in a tower is just ahead!" Aisha: "No Problem! *Shoots Bow and Arrow*
-Thomas
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