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Post by Ascended Mermaid on Sept 27, 2009 20:11:42 GMT -5
Well I just never beat a single DMC game before. I did get to the twin guardians in DMC 3, finished the maze in DMC, and I think I'm on a boat in DMC 2. Oh, and trying to figure out the puzzles in DMC 4.
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Post by fireinthehole on Sept 27, 2009 20:25:02 GMT -5
Thing is, American gamers tend to be sissies, which is why sometimes games are made easier when they're localized. There is one exception to that rule that I know of, which is the original Devil May Cry 3; that one had hard renamed to normal, and normal to easy. Well, it used to be that way. I guess they thought easier games will appeal better to the Western gamers who haven't played those types of games before. I don't think that's the case nowadays, though. BTW, I heard Lunar 2: EB (the Sega CD version, not PSX version) was exception to that rule as well. That game was really challenging for the newcomers; I am proud to say that I finished it as my first JRPG.
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Post by Red Hairdo on Sept 27, 2009 21:41:22 GMT -5
That reminded me of Final Fantasy Mystic Quest for SNES: it was developed in Japan, but released in the States first, then localized in Japan as Final Fantasy U.S.A.: Mystic Quest.
Simply put, Square wanted to present a lighter RPG (a less RPG-heavy Final Fantasy) to the western audiences, only to then make them more familiar with the whole RPG thing. Whether it worked out or not I don't know, but the thing is that it's not so uncommon seeing companies adapt their games to given people accordingly.
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Post by fireinthehole on Sept 27, 2009 21:51:24 GMT -5
That's more or less because Falcom isn't terribly interested in sending its games over here, so the situation doesn't really apply.
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Post by Red Hairdo on Sept 27, 2009 21:56:33 GMT -5
xD You're being stubborn. XD Anyway, yeah, but you never know. xD I don't think it's likely to happen, but nothing stops a company from picking Ys SEVEN up and messing with the difficulties somehow when localizing it. By the way, this is somewhat ironic, but I'm playing YsF again these days. I do love it to bits, too. xD I'm doing 3 guides for it, as well. (I have been doing them for a long time now, though.) Anyway, I wish I could play Ys SEVEN right now. =s I want to debug that one so badly. Also, that "Perfect Guard" thingy sounds exactly like the Perfect Guard in both Castlevania games for the PS2: defend at the right moment, and replenish a certain gauge by doing so etc.. That kind of feature actually is in many A-RPGs, I think.
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Post by Red Hairdo on Sept 27, 2009 22:07:38 GMT -5
I quit. xD
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Post by yotaka on Sept 28, 2009 13:31:42 GMT -5
For sure, I want to move the damn skill key over to L button. But whatever. Can't do that either. Amen. That was the one button I wanted to reassign (after playing A.C.E. games I'm used to using L to enable extra attacks) but nooo. Wound up wasting my Ex Gauge a few times because of that before I learned not to hover my finger over the L button. Not that seeing Dogi go all overkill on a mook isn't fun of course. Simply put, Square wanted to present a lighter RPG (a less RPG-heavy Final Fantasy) to the western audiences, only to then make them more familiar with the whole RPG thing. Whether it worked out or not I don't know Ahh, I remember that game. Good music, colorful scenery, silly looking enemies, boring gameplay and really really flat characters. I don't think it succeeded all that well. Square's later FFVII with the huge marketing blitz calling it the Best. Game. Ever. did a lot more to attract people to the genre (such as hordes of yaoi fangirls...).
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