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Post by Red Hairdo on May 16, 2009 12:42:52 GMT -5
Those who didn't should. It rules. RULES!! Well, *ahem*, in all seriousness, it's the predecessor of Ys I COMPLETE, however there are many, many little differences here and there. Music (either CD-DA or MIDI instead of either WAVE or SC-88, and with overall slightly different arrangements), graphics (I'm quite tired of COMPLETE's sprites etc. myself after playing/seeing COMPLETE and all its ports and such, like the one for PS2, DS and the upcoming PSP port), gameplay (the bumping system is more loyal to the original, where you aren't pushed back once you hit the enemy successfully), among other details (the wing animation RULES. And when you obtain an item, the font "shimmers", it's a really neat effect). And most people here would SLAY me for saying this (I think), but I prefer the ETERNAL intro MUCH more than COMPLETE's. Just because COMPLETE's is anime doesn't mean it's better (plus Adol looks horrible. xD Worst artwork of him, ever, excluding the US Ys III for Genesis xD)... and the "portraits" in the intro are much nicer. =) [/humble opinion, so CALM DOWN. xD *looks at Wyrdwad*] ANYWAY ... Have you played it?
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Post by Gamemusicfreak on May 16, 2009 13:30:31 GMT -5
I have the official game, but it always crashed every time I exited the first port town. I haven't tried it in a while due to that.
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Post by Ashurei on May 16, 2009 14:04:39 GMT -5
I didn't. Heck, I have I & II complete and I'm having a hard enough time motivating myself to finish that. *dawns hate shield* The bump system annoys me to no end. I prefer button mashing to holding down the arrow key. >_>'
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Post by Red Hairdo on May 16, 2009 15:52:27 GMT -5
I have the official game, but it always crashed every time I exited the first port town. I haven't tried it in a while due to that. I'm 100% sure I know how to fix that.Just right-click the .exe that opens the game (Ys1_win) located in the YS1_WIN folder. Then select "Properties". Then click on the "Compatibility" tab. And under "Compatibility Mode", check the box and choose "Windows 98 / Windows Me". After that, just click "OK" and then run it. It will work. I just had that VERY problem today. Also if the game screen keeps "flickering", there's an option in-game that solves that: Choose the first option of the "option" menu, then click once on the "VRAM" option. In case you can read katakana characters, it should be saying "VRAM - System". However, by doing so, although rarely, some CGs of the game might get hard to see, but you can easily fix that by... simply moving the mouse around. Though this also happens in Rasteene Mine for some strange reason, but then all you have to do is to play with the mouse in there (and playing with the mouse is just as good anyway... =x). I hope I could be of help. ... For some reason those comparison screenshots don't do much justice to ETERNAL, because they are looking a bit worse in such a small size. =| Also: red-haired Sara!!
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Post by Gamemusicfreak on May 16, 2009 15:57:09 GMT -5
Awesome! Now I really want to try it! Thanks!!
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Post by Red Hairdo on May 16, 2009 16:02:01 GMT -5
Let me know if it worked out or not.
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Post by Gamemusicfreak on May 16, 2009 16:46:20 GMT -5
Yay! It worked perfectly! Thanks again!
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Post by Red Hairdo on May 16, 2009 17:28:05 GMT -5
Yeah. I just got at Darm tower. Both the CD-DA music as well as the MIDI one are SUPERB. (Everywhere, of course. Not just Darm Tower.)
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Post by Red Hairdo on May 16, 2009 20:11:55 GMT -5
Oh, and you're CRAZY if you think Eternal's opening is better than Complete's! The backgrounds, man... the backgrounds! MAKOTO SHINKAI BACKGROUNDS!! Best intro FMV in Falcom's entire catalogue, hands down. Heck, probably the best intro FMV I've ever seen, for any video game, period! OK, the backgrounds REALLY are VERY nice. But that's it, for me. xD Also, I must probably have been blinded by Adol's look in the movie. =/ And the anorexic Dark Fact. xD There's something about the CHARACTERS in the movie that displease me. Anyway, so you DIDN'T play Ys ETERNAL yet. That... explains a lot. xD Even the visuals aren't being fairly represented by those screenshots. =/ Like I said, they look kind of bad in a size this small. But on a full screen, it's really nice too. (But of course Complete's is much more polished and such. But still.) And Adol's sprite and his movements are the best. =) But you seemed to know the soundtrack (or part of it) somehow. How is that?
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Post by Red Hairdo on May 16, 2009 21:09:37 GMT -5
Hm, so the ETERNALs had a soundtrack release?? I must have that. Anyway, that's interesting, I thought there were none. But I have to wonder: did it have both the CD-DA and MIDI arrangements or only one of them? (My guess it was only one, probably the CD-DA one.) That's a somewhat important "detail" as both arrangements have their own "style"... I think you should give ETERNAL a try someday, so that you see (and hear ) it all for yourself and then come with your own complete conclusion. It surpassed my own expectations, despite having heard the CD-DA soundtrack before by inserting the disc into my discman. xD There are many things you'll only get to know by getting into contact with it.
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Post by Ascended Mermaid on May 16, 2009 21:41:29 GMT -5
I think so, because when I tried to get into the developers' room, nothing happened -- and I followed a FAQ (Nunuu's?) for it.
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Post by Red Hairdo on May 16, 2009 22:20:06 GMT -5
Like what? As far as I know, story-wise, the only real change was the added detail from the original intro - and the original intro is included with Complete, so I've seen it. Aside from cosmetic and aural differences, is there any really notable change from Eternal to Complete? Regarding that, yes, essentially there aren't any changes in the plot whatsoever; even the side-quests are equal. Well, though it's neat that when you run the game file, a loading screen appears, whose background tells the life of Adol, in short xD (his dying age, the name of some of his adventures etc.). Though I think you also have already seen that screen. It's kind of "famous". ... The only eastern-egg I think it's ETERNAL-exclusive is: there's a weird room you can get to in the game by typing, on your keyboard, "Ys" in a given place and/or moment. I don't know what that crazy room is, yet. xD You said this in your original post: but that's true of Complete, as well. When you hit an enemy successfully, you just keep on running through it. You're only pushed back if you FAIL to hit the enemy - if you were blocked, or if YOU were hit by it. And in that situation, getting pushed back is something I REALLY like, because otherwise, you can die REALLY quickly, and it just gets extremely frustrating (see: DS version). AFAIK, I'm not actually missing ANYTHING by having never played Eternal. Gameplay- and story-wise, Eternal and Complete are supposedly identical. Please do correct me if I'm wrong in that, though.Well... since you requested, I took a video from YouTube as an example (korzic's 2nd video of his Ys I COMPLETE speedrun). In the very beginning of the video, he fights the first boss, Jenocres. Note that Adol gets pushed back a bit by each hit he inflicts on the boss. That also happens against normal enemies, but it's less noticeable (by watching the video, that is, because in-game it's very clear). If you jump the video to 2:36, you'll see fighting against normal enemies. If you pay attention you'll see Adol being pushed back slightly, but he regains his speed right after (which is why YOU can push the enemies in practicality xD). That can also be even more noticed in the PS2 port using either the Tarwarl, Battle Sword or Flame Sword, whose knockbacks (on Adol) are really immense (so immense that using nearby walls to absorb said knockback is a good fighting strategy). In the original Ys I/II versions, there is 0 of said knockback. It is also 0 in Ys ETERNAL. It is not 0 in Ys I COMPLETE or in any of its ports and alikes (and in the Saturn version too, for some strange reason xD). Also, yes, the soundtrack only includes the CD-DA versions of the music. I've never heard the MIDI arrangements. I rarely find myself liking MIDI arrangements of songs, though... MIDI instrumentation just sounds so stiff and uninspired to me. Is it really that much different, though? -Tom Well, it certainly sounded significantly different to me. I mean, if I had heard both the MIDI and CD-DA arrangements separately, I wouldn't have thought they both came from the same game. I guess that's different enough. xD However, I'm not saying it's something else ENTIRELY or anything to that effect. xD Also it's Ys, so even the MIDI ST is quite good. (On my first run in the game, I'm playing with the MIDI music on. I plan to switch it back to CD-DA for my second run.) Moral of the story: play Ys ETERNAL, godammit! xD
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korzic
Chryolos
Hmm, something feels off...
Posts: 697
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Post by korzic on May 16, 2009 23:41:50 GMT -5
Never played Ys Eternal, and I don't really intend to, for the very same reasons Wyrdwad's already stated. In the very beginning of the video, he fights the first boss, Jenocres. Note that Adol gets pushed back a bit by each hit he inflicts on the boss. That also happens against normal enemies, but it's less noticeable (by watching the video, that is, because in-game it's very clear). If you jump the video to 2:36, you'll see fighting against normal enemies. If you pay attention you'll see Adol being pushed back slightly, but he regains his speed right after (which is why YOU can push the enemies in practicality xD). That can also be even more noticed in the PS2 port using either the Tarwarl, Battle Sword or Flame Sword, whose knockbacks (on Adol) are really immense (so immense that using nearby walls to absorb said knockback is a good fighting strategy). In the original Ys I/II versions, there is 0 of said knockback. It is also 0 in Ys ETERNAL. It is not 0 in Ys I COMPLETE or in any of its ports and alikes (and in the Saturn version too, for some strange reason xD). While you are correct that knockback occurs against bosses (up through Pictimos, anyway), I'm not seeing any knockback whatsoever against normal enemies, even when viewing the video files frame by frame (via a program called VirtualDub). There does seem to be a very brief pause after hitting a normal enemy, but no actual knockback.
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Post by Wanderer From Ys on May 17, 2009 0:09:14 GMT -5
Picking out the differences is kinda splitting hairs. I consider them the same game, and I probably wouldn't buy eternal unless I found it real cheap. I would be interested in seeing the Allen Smithee Graveyard though. Is there any chance you can make a video of it?
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Post by Red Hairdo on May 17, 2009 16:25:47 GMT -5
While you are correct that knockback occurs against bosses (up through Pictimos, anyway), I'm not seeing any knockback whatsoever against normal enemies, even when viewing the video files frame by frame (via a program called VirtualDub). There does seem to be a very brief pause after hitting a normal enemy, but no actual knockback. Well, you may be right... but my point still stands, which is the bumping system was changed slightly (due to that pause you pointed out). But I'm certain in the PS2 version (the one I played last), which is a port of Complete, most swords make Adol "bounce". I do recall that also happened in Complete even against normal enemies, although slightly, but I think I should replay it, even if briefly, to check if I'm recalling properly... Picking out the differences is kinda splitting hairs. I consider them the same game, and I probably wouldn't buy eternal unless I found it real cheap. I would be interested in seeing the Allen Smithee Graveyard though. Is there any chance you can make a video of it? Yes, it IS just a detail. xD But still worth of mentioning. About making a video of that room... I WOULD do that for you alright, but the only computer I was able to run Ys ETERNAL is not powerful enough to run any recording software. =/ Someone else would have to take on the task. ... Unless you accept medium video quality. xD I can use a digital camera. Anyway, try Ys ETERNAL guys! It's very neat, overall! I'm not sure if that would help with the case, but a friend once told me this: "Man, there's no denying COMPLETE is better than ETERNAL, but Falcom did forget to put some things in it (COMPLETE) that only ETERNAL has that give the game more charm." And I admit, I do agree with him completely: I admit Complete IS a better game overall, but at some little things ETERNAL just takes the cake. xD
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korzic
Chryolos
Hmm, something feels off...
Posts: 697
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Post by korzic on May 17, 2009 17:47:31 GMT -5
While you are correct that knockback occurs against bosses (up through Pictimos, anyway), I'm not seeing any knockback whatsoever against normal enemies, even when viewing the video files frame by frame (via a program called VirtualDub). There does seem to be a very brief pause after hitting a normal enemy, but no actual knockback. Well, you may be right... but my point still stands, which is the bumping system was changed slightly (due to that pause you pointed out). But I'm certain in the PS2 version (the one I played last), which is a port of Complete, most swords make Adol "bounce". I do recall that also happened in Complete even against normal enemies, although slightly, but I think I should replay it, even if briefly, to check if I'm recalling properly... Actually, you're right. I just loaded up segment 4 of my run (it has far more normal enemy contact) in VirtualDub, and it seems that you do get a very small knockback from normal enemies. I can't detect it unless an enemy's pinned against a wall, though; anything else, and it just seems like a brief pause before Adol attacks again.
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Post by Red Hairdo on May 17, 2009 20:22:03 GMT -5
Ah, I see... I'm relieved to know my memory didn't stab me in the back this time (because it has already deceived me SO severely in the past, so I worry xD)... Well, anyway, the gameplay feels a bit different in Ys ETERNAL. I think that's nice, because otherwise it would really have felt just like some downgraded version of COMPLETE... To be honest, since the map and all are so similar to COMPLETE's, and yet the gameplay, attacking animations, enemy dying animations and the like are significantly different, it feels like playing a game one already knows, but also a game that's new all the same. It's a really good sensation. =) And the different music also helps with that... Hehe, I think I'm "overprotecting" Ys ETERNAL, however it is because I find it deserves a bit more of attention, and also not to be merely seen as some downgraded version of COMPLETE. Which is also why I decided to create a pool: to see if others who played it also were surprised it wasn't just "another COMPLETE", but a game that felt different, and really fun... and also so that I could perhaps show to those who didn't play it yet that it's something neat to look forward to play, especially for Ys fans in general. Yeah, I think that's my main purpose with all this. =) Of course, I don't mean to force anyone. xDD I won't be upset if anyone here decides not to play it, even if the reason is "I have already played COMPLETE". I just felt I should "unmask" the game, so that people wouldn't miss something they could likely enjoy.
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koa
Limendy
Gettin' in touch with my feminine side
Posts: 248
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Post by koa on May 18, 2009 20:49:02 GMT -5
Maybe it's because the screens are small or whatnot, but I'm not noticing huge substantial visual differences between the two versions.
However I'm interested in the soundtrack. I personally really like listening to midi tunes, (and by opening them in a music program, I can use them to learn how to play songs. No, I don't consider this cheating)
How does one go about hunting down those elusive devils?
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Post by Red Hairdo on May 18, 2009 21:07:23 GMT -5
Unfortunately Falcom doesn't sell it anymore. All you can do is either hunt it down on eBay and other sites or simply download it (Falcom doesn't sell it anymore anyway).
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Post by Red Hairdo on May 21, 2009 17:07:24 GMT -5
So, I'll be SHORT. Ys ETERNAL was beaten... by me. It rules. It has some secrets and details not found in COMPLETE. For instance, there's both Alen Smith's Graveyard and the Developers Room. Two cool place that will burst you into laughter, especially if you know japanese, according to nunuu. (It really is funny even without knowing a bit of japanese. ) You can visit the rooms either as a ghostly Adol or in flesh and bone Adol, depending of how you die. Once you finish the game, you unlock the option to change the game's windows' backgrounds. There are 8 or so in total, all of which are very neat. (By windows, I mean the dialog boxes, the menu window etc..) By the way, it is worth of mentioning that Ys ETERNAL only has the Easy and Normal difficulties. Some versions only has the Easy difficult after installing one of Falcom's patches. Also I once heard long ago from Seldane that there's even a VE (Very Easy) version of Ys ETERNAL. (I think when compared to COMPLETE, Very Easy would be COMPLETE's Easy, Easy would be Normal, and Normal would be Hard. That's only a theory of mine though, not necessarily a fact.) Oh, and there's no Boss Rush. =s Also many thanks to nunuu and her Ys ETERNAL guide, for informing me about many things of the game. PEOPLE PLAY Ys ETERNAL =) By the way korzic, I'll test those Ys I COMPLETE bugs you previously found out in Ys ETERNAL sometime. I hope they're still there. =)
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