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Post by Este on Oct 18, 2009 3:10:42 GMT -5
So I don't own this game and don't -plan- on getting it until it comes out in english (crosses fingers... come on Atlus), but I'm curious as to how it compares against the other Ys games. I realize that on an Ys message board that's like asking people to compare their children, but I wanna know what everyone thinks. That is, everyone who has played/beaten it. ie: X aspect of the game was really good but I thought they could have done better with Y... or Z was on par with most of the other games. Or just: freaking awesome. Thanks
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Post by Incog Neato on Oct 18, 2009 11:13:45 GMT -5
Mmmmmmmmmmmmmmmmmm. The battle system is YUMMY. It's as fast-paced as Ys VI (The Ark of Napishtim), The Oath in Felghana, and Ys Origin so you can't go around bumping into enemies and expect them to explode. :P And this time, you have a party of 3 characters each with their own strengths and weaknesses (which come in the form of their skills, attack speed, and attack types). One thing that bothers me is that it seems that the AI-controller party members won't attack the enemy unless you're attacking/harvesting something. Considering that they're infinitely better than me in evading attacks, you'd figure they'd stick around the enemy (especially bosses) and hack away at them. :P There's also quite a bit of backtracking, IMO, but thankfully, you get teleportation pretty early in the game so you can zip around to fixed map locations quickly. However, around the mid-point, you're forced to do some walking again back to the same locations you've visited due to something that happens in the plot. There's a super simple synthesis system that allows you to create weapons, defensive gear, and items with various materials that are available as enemy drops, treasure (in chests) or harvest points on the maps. Oh, there are also side quests that you obtain from various NPCs. They're sort of pointless but they net you some goods and/or money. Problem is, 12 of them (out of 23, I think) are missable so if you accidentally missed talking to someone or didn't give them what they want before a certain point in the game, you're rewarded with a giant FAILED stamp next to the quest details. :x Random points: - You can get up to level 99 in this game. Not sure if Origin or Felghana had that????
- I could swear that bosses have a lot more HP than in previous games.
- First several boss battles are sort of unimpressive. <-- my opinion only!
- I am the only person here that finds that there aren't that many standout music tracks. Love the OP but that's about it. LOATHE the Sacred Ground of Flame music. (But me hating fire dungeon/area BGM is an on-going thing with every Ys game. :3)
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Post by Red Hairdo on Oct 18, 2009 14:44:05 GMT -5
Love it. Potentially my favorite Ys game (well, it already ranks among the best for me; that much is certain). Regardlessly, it's a must for any PSP owner.
That's all. All I can say is that you'll like it too. xD
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Post by Red Hairdo on Oct 18, 2009 14:49:28 GMT -5
Btw, nunuu, lv cap in YsVI/F/O is 60.
edit: 99 in Ys II Special xD
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Post by Mutagene on Oct 18, 2009 15:26:16 GMT -5
It's probably my single favorite Ys game so far, even beating out Origin. Most of the reasons have already been mentioned, though.
Nunuu, my allies love to wander off and attack and harvest crap when I'm idling, and I never keep attacks charged out of battle like wyrd. This might be exclusive to Hard/Nightmare, I don't know.
I think the -ONLY- problems I have with the game are that it's in a language I can only very partially comprehend, and that the weakness system can be a PITA sometimes.
Also, yeah, the bosses don't start getting really good until about the 9th (which is absolutely insane, mind you), though I personally liked a lot of the bosses before it, too.
Maybe I'm just biased, though, since the dodging system brings back very joyful memories of God Hand.
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Post by Incog Neato on Oct 18, 2009 18:23:22 GMT -5
d00des, what AI option do you have your characters on? @_@ I think I might have changed it from the default so they keep hanging around the character I control. :/ The attachment to the player character is only evident during boss battles though. ^^; Otherwise, if it's on the field/in a dungeon and an enemy is nearby, they'll attack it. Maybe it's a distance thing since I don't stay near bosses too often. I spend like 80% of the fight rolling around. XD Oh, and yeah, wyrd brought up a good point -- the game doesn't look as good as it could due to the fact that it's not a Windows game. And since it's not Square Enix doing it, we can't expect super spiffy gorgeous backgrounds and renders either. :P Other notes~! - the language barrier DEFINITELY is a bit of a issue when it comes to enjoying the whole package since I find all the story parts to be on the boring side and I keep hitting O or X to hurry through the dialogue so I could continue with MORE FIGHTING!!! XD XD XD
- I'd also like to note that there ARE slow-downs in the game if you're executing some flashy skill while there's a few enemies (plus your allies) on the screen at the same time. Granted, you'd still experience something similar to this in any Windows games if your computer isn't beefy enough to handle it.
- You know, the battle system sort of reminds me a little of Crisis Core's. ^^;;
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Post by Lunar on Oct 18, 2009 19:21:03 GMT -5
The one bad thing I can say is that I kind of hate that the game feels like it's split into two, extremely distinct halves. Tee overall tone changes in such a jarring way EXACTLY halfway through the game. I understand plot twists being a part of good storytelling but the one that makes the game go from 'Adol is on an adventure ' to 'ADOL SAVE WORLD NOW' is a bit too abrupt for my taste. This probably has to do with Falcom's relative ineperience with making epic length Ys games though.. Overall though I was very impressed with the game. It's probably the best handheld action RPG I've ever played. Great atmosphere/levels, amazing music, and alot of variety in party members that are...gasp...all fun to play as! I found myself using Adol the least, actually
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Post by Red Hairdo on Oct 18, 2009 20:13:05 GMT -5
Eh, I can't say I agree with any of the "bad points" stated here: they either weren't bad (in my opinion) or they simply don't even exist. I can rant about the unfair criticism here with my usual, long, thorough arguments, buuuuuut... *sigh*, I wonder if it's worth it. =p So, for now I will only say this... ignore all the negative comments! Ys SEVEN is perfect. The only way it could get better is if it got localized. Though that's not the game's, but rather the player's problem.
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Post by Lunar on Oct 18, 2009 20:33:16 GMT -5
I was the story, basically every word of it that I could. I just think that scene was a little sudden
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Post by Ashurei on Oct 19, 2009 1:07:24 GMT -5
Battle system is top-notch. Absolutely loved the party mechanic. Multiple playable characters is what I adored so about Origin, so having 7 at my disposal with three active at any given time was awesome. Skills > Magic. In most cases alot less flashy and hyper-spammable, but the sheer multitude and variety of the damn things in terms of type and area effected and POWER totally wiped the floor with the old magic mechanic of Felghana/Origin.
Bosses never struck me as too terribly easy in most cases. Pretty even spread of WTF and breezes, like with any of the games in the series, I think. There were a few that really give you a run for money, though, and they're all the more fun for it. Ys' difficult bosses have always been a pleasure to beat, and that's no exception here.
Story was cute. Mixing my slowly growing grasp of the language with Varion's story summary did the job well enough and I enjoyed it quite a bit. Characterization is excellent. Probably my favorite story of the series, to be honest. I absolutely loved the ending, too. I know not everyone did, but I simply loved it~
Music is done by Falcom. That is now a description of quality (aka it's fucking awesome).
Level design is excellent and NEVER boring to look at. Very beautiful scenery.
Honestly, my only complaint with the game, period, is that the best sword you can craft for Adol completely eliminates the need for a party, since it counts as all 3 attack types for some stupidass reason, and deals significantly more damage than even an equally equipped character. I actually regret forging it. Made me miss using my two fave characters out of need since I didn't feel like I had to at that point. Gotta go with efficiency when farming is the name of the game. ~_~
For now, I'd rank this as my second favorite Ys game. Stylistically, this beats out Origin for me, but only time will tell if it holds the same replay value. We're looking at a 7-1 playthrough ratio, but also a 2-year to 1 month ownership ratio. Soooooooooo there's lots of time for that to change. But I digress, where I felt incentive to play Origin through several times with each character, I never felt the need to pop Felghana or Napishtim back in. Ys I/II is kind of an anomaly as far as replays go because I BASICALLY didn't own the game when i played it and feel like replaying it now that I do. Just to make it feel like I bought it for more than moral reasons, I guess. Hah. BUT YEAH. I will probably pop Ys Seven back in at some point! Must do Nightmare mode!
tl;dr Ys Seven be the bomb, dawg.
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Post by fireinthehole on Oct 19, 2009 3:58:21 GMT -5
Regarding combat, this is easily the best Ys game for me. Action is superb as usual, and the party system and skill sets are implemented nicely; I absolutely loved experimenting with them. I started on Hard (and later finished Nightmare), and the bosses are moderately challenging. Usually took about 3~4 tries before beating them. I would say it's closer to Origin's difficulty; OiF still has the harder bosses. This is a minor issue, but I found blocking to be slightly broken. There are some attacks that should be dodged but blocking takes challenge from boss battles bit too much, IMO. I hope Falcom balances it out when they make their next game. Music-wise, well, Nunuu, you are not alone in that there isn't any soundtrack that stands out. For boss themes, I like the first boss battle theme and the very last boss battle theme but others not so much. I even hate the theme for dragon boss battles. For dungeon and field themes, I found them rather forgettable; they pale in comparison to Zwei!! 1's and Ys: OiF's dungeon themes. Village themes are nice to listen. They are probably the ones I enjoyed most during my playthroughs but I prefer Ys I's village themes. The story was O.K.; I mostly focused on what I didn't like about it when I was talking about it on this board but in the end, I am fine with it. There is a wide vibrant world to explore (as are the cases with most Ys games) and some story parts had me intrigued. Still, the typical "Adol, save the world!" drama was less effective this time around due to the party system and for one of the Adol's three greatest adventures, I honestly expected it to be more epic but oh well. Overall, I love this game. I look forward to where Falcom takes these new concepts.
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Post by Incog Neato on Oct 21, 2009 8:54:16 GMT -5
Usually took about 3~4 tries before beating them. This is why I stay away from the harder difficulty modes. I defeated almost all bosses in one shot (i.e. no reloading or replaying) but playing on Normal. XD!!!! Although, I think for SEVEN, I can probably try and take it up a notch since I didn't even use up all my potions in most of the fights and I rarely use them during regular fights with enemies. :3! I agree! Felghana, overall, was a much harder game for me. ^^ I KNEW I'd eventually find someone that shared the same opinion. :D!
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Post by Mutagene on Oct 23, 2009 16:41:41 GMT -5
As one who focuses more on the composition than the sound quality... I disagree with your complaint that it should be live as well. The tracks are VERY solidly written, and many of them have become some of my favorites from the entire series.
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Post by Incog Neato on Oct 23, 2009 18:57:31 GMT -5
As for collecting elemental stuff... again, I wouldn't want my Ys any other way. I like collecting elemental stuff. Filling in predictable item lists is oddly satisfying, like checking off check-boxes on a form. (: o/~ Only yooooooooooouuuuuuuuuuu~~~~ o/~ XD Anyway, being one that doesn't really pay attention to instruments (unless they're DAMN annoying like the redone version of the final boss theme in Zwei for the PSP version which -- to me -- is one of the most annoying and horrible compositions I have ever heard from a Falcom game. Sorry wyrd), my beef about the music in this game is that almost everything was forgettable. Aside from the opening track, I can't even hum or laaaaaa anything from memory like I could with older Ys tracks. There's just something about the music of Ys SEVEN that doesn't quite click with me but I can't pinpoint what it is. :|
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Post by Mutagene on Oct 23, 2009 19:37:39 GMT -5
I... actually think INNOCENT PRIMEVAL BREAKER is one of the weaker tracks on the OST. Especially compared to VACANT INTERFERENCE.
I should listen to the soundtrack more. :/
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Post by Red Hairdo on Oct 23, 2009 20:44:20 GMT -5
I know lots will disagree, but whether or not you enjoy the actual melodies of the songs in Ys Seven, it's pretty tough to argue that the production quality of the music is very high. Because it's not - it's literally about on par with Ys I Eternal. I see inconsistencies in this statement, because that would make Ys SEVEN's OST one of Falcom's bests of all time. Anyway, sorry, but I have to disagree with you as well, adoru; Ys SEVEN's OST really did a job well done, in my opinion.
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Post by Red Hairdo on Oct 24, 2009 3:54:23 GMT -5
Anyway, since this is about Ys SEVEN, let's not talk about Ys ETERNAL for now. xD
By the way, I could bring up many other points here to vehemently oppose, but, again, I don't think it will be worth it; each one with one's own opinion.
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Post by Nalacakes on Oct 24, 2009 4:43:50 GMT -5
I guess I'm inbetween when it comes to the soundtrack. I agree that there were quite a few tracks that were a little generic and forgettable, but found just as many to be absolute standouts. For what it's worth, both Vacant Interference and www.youtube.com/watch?v=n6cVQQtc3q8 are among the best boss themes I've ever heard, and easily stand for me among the best themes Falcom have composed. And I didn't find any of the weaker tracks bad persay - just a little background music-y and not up to JDK's usual standard. I think I was a wee bit spoiled by Felghana, where I found myself whistling almost every track on the soundtrack. As for cheap synth, I can't say I really noticed. If a composition's nice, I tend not to care. ^_^ Live instruments are the icing on the cake, and I appreciate them a lot when I'm listening to a non-game song or an arranged album. But when I'm playing a game, I've kind of grown to expect synth. And frankly I've heard far worse~ Everyone's already said everything worth saying about the other stuff~ I guess my only other complaint would be the overly large amount of items you're allowed to carry. Being able to dip into your backpack to heal doesn't ruin the hectic feel of recent Ys boss battles as much as I thought it might, but I'd still prefer a smaller cap on items. By the end of the game, you can have something ridiculous like thirty items in your inventory, and they're not very expensive by that point. I felt that too many of the later boss fights went down too easily as long as your inventory was well-stocked. I'm kinda shooting myself in the foot since I'm a terrible player, and less items would mean having to try the bosses a good dozen more times. But I managed to beat the last boss on my first try without ever really learning to dodge its attacks. And that doesn't sit right with me. ^_^; Anyway, on the whole I'd put the game a little above Napishtim and a little below Felghana. I've not played enough of Origin, as it wouldn't run nicely on my old computer. And it's such a different game to the pre-Napishtim era ones that I'm not really comfortable with comparing them.
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Post by sushi on Oct 24, 2009 5:29:38 GMT -5
Sorry to be talking about Zwei OST but I consider that final battle music as easily one of the greatest pieces of music I've ever heard. The arrangement in '08 is perfect. I can, however, understand one not appreciating it's chaos but don't say it's actual composition was horrible! So there.
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Post by Incog Neato on Oct 24, 2009 6:31:19 GMT -5
Sorry to be talking about Zwei OST but I consider that final battle music as easily one of the greatest pieces of music I've ever heard. The arrangement in '08 is perfect. I can, however, understand one not appreciating it's chaos but don't say it's actual composition was horrible! So there. ;) ^o^~ My beef is that it sounds like two damn tunes are going on at the same time and the bagpipes are extremely annoying. I guess after loving the original version so much, hearing a new one, especially done like that, is :(((((((((((((((( But overall, both Zwei!! OSTs are quite spiffy! :D Definitely better than Ys SEVEN. >:D!!!!!!
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