OH! That reminds me! The boss music in Ys 5 is great! You should listen to it, THAT's EXACTLY what boss music should sound like. Threatening, hysterical, it's perfect! Boss music shouldn't be full of cheerful melodies and guitar solos, that only makes it cheesy and completely ruins the mood.
Not only does Ys V have the better soundtrack on the PS2, it's also a better game than Ys IV, and MIGHT be better than Ys V on the SNES for some people. I don't know, honestly. I'm torn between the two, because at the same time, I KNOW Ys V PS2 could have been so much better! Better controls, better game mechanics, etc. -- the biggest problems are the game speed and Adol's aim. One offense that bothered me was the exclusion of areas; specifically the swamp. Along with its rain and melody.
I personally love the graphics and the music though. If Falcom made a game with those specific graphics and music, fans would be disappointed, yes, but Taito did what they could in that regard and I couldn't have been more pleased. I'd have loved for them to use better level design though; designing maps isn't just about randomly making long winding halls and huge mazes, it's also about using the graphics you have to the best of your ability. So yes, the graphics were good, but they were poorly presented, that's the best way I could describe it.
The last thing I was doing in Ys V was going through the long cave to Kefin. Ummm... this dungeon has VERY bad design, as it's just like an Ys IV dungeon, except it's actually confusing for a change!
As for Ys IV PS2, I lost a LOT of progress, when I died in a huge dark cave... so I'm upset with that one too.
In the end, they really don't compare to their official counterparts. Ys V is about as good as the SNES version, and as I said before, I think Wyrdwad might even like it more than the SNES counterpart. As for me, I don't think I could ever make up my mind on that front. I'm tempted to say the SNES version wins by a landslide, but that could be my retro-goggles talking.
It's not the retro goggles talking. V SNES may have control and speed issues but it didn't have levels designed by a drunken lemur. Loathed them in Taito's IV, didn't like them any better in V.
Also, no Foresta Village song (okay, it's not the greatest song) and no Foresta/Stoker plot. Which makes it all the more odd that Foresta Village is still there. The best I can say for the game in terms of improvements is that the magic system is a bit more useful than the original. Considering that magic was worse in Taito's version of IV than the original version of V, that's saying something. Apparently Taito learned from at least some of their mistakes.
Post by Gamemusicfreak on Sept 23, 2010 15:27:24 GMT -5
Walking the Path of Legend is one of my hardcore sprinting tracks if I'm out jogging and listening to it.
On Ys V: If Falcom remade it, they'd probably stick some rock in, but I also think it would be cool if they stayed true to the orchestral style score of the original and just made the entire soundtrack "Orchestra Version" style. I would change the speed of some pieces, but that would be amazing.