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Post by Red Hairdo on Nov 19, 2009 10:20:57 GMT -5
Yeah, Konami added many interesting extras in their Ys VI ports. *sighs at Falcom*
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Post by HJ on Nov 19, 2009 10:35:55 GMT -5
Why would you buy a PSP for an inferior version of a game when you most likely also own the superior version already? That seems rather obsessive... I mean, at least buy a PSP for some of it's other good games, too. I don't even like Ys VI that much. I mean, it's a good game, but compared to, say, OiF, Ys VI just ranks as a generic game I happened upon and enjoyed, not an experience that stayed with me long after I'm done with it.
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Post by Este on Nov 19, 2009 10:55:27 GMT -5
Haha, I actually bought a PSP solely for Ys7, with the side benefit of finally being able to play Crisis Core. I really only stumbled upon an $8 copy of Ys6 for the PSP and wanted to have Ys on the go... gotta wait till Christmas to get the other Ys PSP games. But obsessive... you may have hit the nail on the head
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Post by Red Hairdo on Nov 19, 2009 11:41:39 GMT -5
Obsessive, alright. xD But there's more to it. Well, actually, Ys VI PSP was more of a side benfit; what really made me decide to go for a PSP was Tales of the World: Radiant Mythology (Yakra knows why xD). Ys VI PSP was a bonus, though I DID always intend to eventually play it somehow. And besides, I like Ys VI many, many times more than YsF. xD Though if YsF did get a PSP port too, it WOULD indeed be another reason for me to have a PSP. And, the PSP version of Ys VI isn't all thaaat bad, at least with the miracle of CFW. I enjoyed all the extras a lot, too. xD Plus the portability (and I learned to LOVE the analog nub, too). Anyway, aiming for a PSP was one of my best decisions ever.
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Post by HJ on Nov 19, 2009 11:49:02 GMT -5
Really? I thought Ys VI got pretty boring at times, I could rarely handle playing it more than a few hours at a time, as opposed to OiF which I blazed through in about two days. Well, personal preference I guess. That damn Ernst battle took me forever to beat too, even though I beat OiF's final boss on my first try... Anyway yeah, the PSP is definitely awesome, I'm glad I got mine too.
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Post by Mutagene on Nov 19, 2009 17:06:52 GMT -5
... maybe you're like the Rain Man, hj, because I thought VI was overall a lot easier than Felghana. I beat Ernst and Napishtim in one go-around with one capla water. On Normal. I struggled to beat Felghana on Easy.
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Post by Justin on Nov 19, 2009 17:13:16 GMT -5
That's because every boss is damn cheap in that game. Its not that they are hard, except that almost all of them fly, which makes them a pain in the ass to hit. Jump, spam attack button, hope for best, get hit/ repeat over and over and over again. I liked the bosses in Ys 6 too.
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Post by Lunar on Nov 19, 2009 17:15:45 GMT -5
Ys VI is really fun though, and if not for Limewater Cave, it would probably be my favorite in the series. But no, fuck that dungeon. Worst Ys dungeon ever, if I have anything to say about it.
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Post by Justin on Nov 19, 2009 17:27:09 GMT -5
You hated it? Man I totally loved it, including the music track that plays. I wish it was a bit lighter inside the cave, but apart from that I really enjoyed running through it.
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Post by Lunar on Nov 19, 2009 17:29:32 GMT -5
It just felt so...bland. Also all of the enemies are overwhelmingly way more powerful than you when you first enter and by the end you're so sick of seeing red slime, blue slime, green slime, red slime, red slime, blue slime, shadow Adol, blue slime, etc that you just wanna leave but the dungeon *just doesn't end*. And if you didn't get the item that lets you breathe in the water lol sucks to be you guess you have to go back to Rimorge and try again. As well designed as the rest of the game was I was surprised how displeased I was by Limewater
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Post by HJ on Nov 19, 2009 17:31:18 GMT -5
I loved OiF's bosses, especially the Chester battles. I also didn't have much trouble with most of them, except that that fire worm thing (the first out of the two bosses there) you fight after getting shoved into the volcano.
I had so much trouble with Ernst, though. I was honestly close to putting the game down because I could not beat him no matter how much I tried. At least his fight had some nice background music.
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Post by Justin on Nov 19, 2009 18:02:14 GMT -5
It just felt so...bland. Also all of the enemies are overwhelmingly way more powerful than you when you first enter and by the end you're so sick of seeing red slime, blue slime, green slime, red slime, red slime, blue slime, shadow Adol, blue slime, etc that you just wanna leave but the dungeon *just doesn't end*. And if you didn't get the item that lets you breathe in the water lol sucks to be you guess you have to go back to Rimorge and try again. As well designed as the rest of the game was I was surprised how displeased I was by Limewater Heh heh, try playing it on a PSP with the constant room loading. Its especially annoying when those slimes hit you back out of a room you just loaded.
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Post by Red Hairdo on Nov 19, 2009 18:33:55 GMT -5
Limewater Cave is also many times harder in the PSP version: the light range is not even nearly as wide as in the PS2 version. Even when you aren't using that illuminating item in the PS2 version and in the PSP one you are, it's still less wide. xD
Anyway, I also love and enjoy that dungeon to bits. The music kicks ass. Though I admit it's a really difficult dungeon, which is why I drew a map of it indicating where all treasure chests and other important things are located at etc.. I always used that map for my posterior playthroughs.
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Post by HJ on Nov 19, 2009 18:43:24 GMT -5
Oh, I liked the Limewater Cave, it was pretty chill. Wait, is that a good thing for a dungeon...? Oh well.
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Post by HJ on Nov 19, 2009 19:11:31 GMT -5
I don't think I ever used healing items in Ys VI, though at the same time, I don't even remember there being items. But I can't believe I would've missed something like that...
Either way, I certainly remember that I took Ernst on without healing items. That might explain why I seem to be the only one who had a hard time with him.
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Post by HJ on Nov 19, 2009 19:31:12 GMT -5
The quick-use slot is where I dropped the ball, then. I think I SOMEHOW never noticed that. Well, I beat it in the end, and it was still a quite enjoyable game in it's own right, so everything worked out fine. Plus, I got the best IN YOUR FACE-feeling going after I finally took him down.
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Post by Red Hairdo on Nov 19, 2009 20:37:54 GMT -5
The item limit in Ys VI is reduced on Hard and Nightmare. I'm not sure about Hard, but on Nightmare you can carry a maximum of 3 units per item.
Also, so far, Ys SEVEN on Nightmare isn't aaaactually hard, even during boss fights. They certainly give you a lot of trouble and it might take a while for them to be defeated, but that's all, really. No healings items required for me (though of course they could help). Unless, of course, if you decide to take on those crazy optional bosses at a low-level: They have 50000+ HP and you inflict 1 damage on them with Dogi or some other "crusher" and 0 with the rest. And +-15 on criticals. And the damage you take is 6000 or 10000 (depends on boss), or twice as much on criticals. And you have, like, 400 HP. xD
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Post by Incog Neato on Nov 19, 2009 20:52:00 GMT -5
Ys VI needed teleportation since I am a total freak that actually goes back to villages probably more often than necessary. :P I'm SO glad Ys SEVEN had warping so early in the game.
Limewater was an okay dungeon. :D I preferred to fight those shadow Adols than their laser-shooting ghostly versions. I never really got lost in it but it did take me a while to find the midway obelisk again. ^^;;;;; After going through the place a few more times, I pretty much knew the path that would lead Adol to the boss by heart. :B
(I actually went there to grind for a bit before completing the Ruins of Amnesia. Had to beef up the swords, y'see. Fighting the slimes solely for the intention of getting Emels and EXP was fun! ^^)
I honestly enjoyed the dungeons in VI over SEVEN since I found the enemies more challenging and there was less stupid pointless crap like the need to make flower petals open and whatever. It just bothers me to no end that there really was no brain teasers in regards to using switches, saps, statues, etc. -- everything was straight-forward.
The only thing that messed me up with one part of the light-beam puzzle.
Here's hoping the PC Ys SEVEN will have true puzzles (like in Zwei!! and stuff. :D)
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Post by Este on Nov 19, 2009 22:38:54 GMT -5
Plus, I got the best IN YOUR FACE-feeling going after I finally took him down. That and the music are far and away the two biggest reasons why I love Ys. Every other video game doesn't give me a satisfied feeling when I beat a boss. Either it was too easy or too frustrating/unfair. Ys manages to balance dedication to leveling Adol with personal user skill so that when you finally beat a boss... well, you wish they put a kill-hump command in. > Most of the OiF bosses as well as Nightmare level bosses on all the games were that way for me. For some reason the nightmare version of the one knight you fight first with Toal Fact in YsO pops into my head the most right now. Also, so far, Ys SEVEN on Nightmare isn't aaaactually hard[...] That previously described sense of having beaten a really tough boss... if I don't get it I'll cry. Presumably, if it's nightmare, I'll get my ass handed to me until I have the boss's pattern down.
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Post by Red Hairdo on Nov 20, 2009 9:16:30 GMT -5
sgp6: Ah, worry not, my friend; xD Ys SEVEN boss' fights are reeeeeally satisfying once you take the boss down. And yeah, there's no way you won't die a few times at first: before any boss fight, you have to learn the boss' pattern, and once you do, no matter how many times you may have to die to do it, then you kick its ass. And even when you learn the patterns, chances are that the boss fight will take a while.
Wyrd: I'm being overcredited. xD From what I read, I get the impression you try to seriously take on the bosses since your very first try against them, something you shouldn't do; just study the boss at first, and when you figure out how to deal with each of its moves, restart the battle and punish it hard. And, if it wasn't for the Perfect Guard, wow, it would make things much more difficult. (And since you don't use it, it's understandable you have more trouble against them.)
Conclusion: Ys SEVEN kicks ass.
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