Yep. It's saying that the more difficult the skill level upon completion of the game, the more points you'll get. And the options are:
Start With Gold & Raval Ore Start With Higher Weapon Levels & Increase Weapon Level Limit Start With Status (?) Start With Dash Start With Boost & W-Boost Decrease Ring Power Reduction & Increase Health Gain Increase Boost Gain Max HP + 50
Thanks, that's what I wanted to know. That "status" thing must be HP, Def and Str. I tried this option and started at lv 50.
Post by Raison D'etritus on Oct 26, 2010 19:08:03 GMT -5
OOOOOOhhhhh This is the first I've seen this. That has promise, mon frairs. Now I might actually invest in the PSP edition someday. It'll be some time (still gotta get a PSP, and other games take priority), but that prospect seasons some flavor to mine palate.
He who gets screwed by tentacle monsters should see to it he does not become one.
After starting a New Game+ I've come to the conclusion that starting with all weapons at their current levels and increasing their max levels breaks the game nicely. Next up for making your life easier is the Boost and Magic drain bonuses. Keeping your status is really only good for trying to get 999 HP via Katols as it's tough to get over lv.52 when almost everything in the game is only giving 1 EXP per kill.
Gold and Raval is nice for early equipment but in the long run only affects how easy the game is at the start.
Double Jump & W-Boost is fun for getting to some areas early but the game is pretty well protected from any major sequence breaking. It really only saves on some backtracking in the early game. Dash is just pointless.
"Ambition is the willingness to kill the things you love and eat them to stay alive."