Yeah, Prinny's final boss is terrible. I would have actually loved the fight if not for that freaking timer not letting me play defensively.
And lol, Prinny isn't hardcore. Hardcore is stuff like the original Super Mario Bros. and the classic Megaman games, where the controls WORK and you're rewarded for good reflexes, tight execution and making tight jumps, which is what Prinny DOESN'T do. Well, actually, the bosses certainly do require tight execution, but other than that.
The controls work, believe me; some of us just aren't coordinated well enough to use what we're limited to. In the end, I agree and see where you're coming from; it's a shame the developers didn't at least make a mode that was easy enough to run through for those who can't make the cut. There are still plenty of really good games.
Also, when I said hardcore, I was talking about the difficulty, being able to plan your jumps before attempting them, utilizing your attacks to adjust the timing of your jumps in midair, etc.; there is a strategy involved, it's just not a simple one. It makes you think about *how* you play the game, versus having you play the game.
I'm sure it's unintentional, but you come off as kind of condescending in that first paragraph. Besides, more health or less enemies would hardly fix the game, since aside from the final boss and that huge cooking robot, my problems were not with the bosses.
But you don't plan your jumps. You take a leap of faith and then OH NO THERE'S AN ENEMY/BOTTEMLESS PIT, but you can't dodge it because you can't steer in the air! Goodbye, Prinny. And this happens so many times, it doesn't matter if you have enough lives to weather through it, it just makes you feel like a chump, it's not at all rewarding, and it's immensely frustrating. I know attacking in midair can save you sometimes, and boy did it save me a lot in that ninja fire stage, but it doesn't always work.
The reason the weird jump works in Super Mario Bros. is because you can pretty much always see where you're jumping, but in Prinny you can't, and that destroys it beyond repair. Anyway, this is probably going to end up like the Secret of Mana or FFVII arguments (except this time me and Wyrd are on the same side!) arguments that ended up just being circlejerks at the end, so... >_>
Sorry, HJ I didn't mean to sound that way. It's just that UM mentioning how it's a shame that the dev's didn't make an easy mode or whatever reminded me that Prinny 2 will have an easy mode in it, is all. I never try to look down on people or anything like that and I'm sorry if I ever make it seems like such.
Last Edit: Jul 12, 2010 1:32:45 GMT -5 by JonahTHD
Alright, as long as we're all OK with each other and stuff. but yeah, it's seriously called Baby Easy and it's supposed to take out most of the sadistic challenge out of the game for more 'casual' players.
but other than that, I do indeed agree that we'll probably never eye-to-eye on the matter as of us are masochistic Gamers and others are just not as masochistic.
Last Edit: Jul 12, 2010 1:38:43 GMT -5 by JonahTHD
Well, it's not like it's a BAD thing if you enjoy it lol, I just get argumentative, especially when people say it's because I'm not good enough or I "can't make the cut" when I'm actually of the opinion that it's just terribly unfair design keeping me from stylin' all over that game.
HJ, I -will- agree with you about the Chefbot-9000 though. He is the most broken boss ever.
EDIT: Also, even though I personally couldn't get into the game, I'd suggest the Power Stone Collection. Pretty neat 3D fighting game, and it's kind of like what you'd get if you took Super Smash Bros. and turned it 3D.
I didn't intend to come off as condescending at all -- but I argue for the same reason peytral does. I don't notice anything particularly unfair, bad, or otherwise impossible about the game design or the controls. Did you get all of the secret notes from the area where you talk to all of the Prinnies? That's a good way to brush up on your jumping skills.
Also, apparently you actually get a special attack if you die enough and save the game.
Chefbot-9000 was pretty mean for having that tight time limit, but nothing's worse than the final boss.
I think I missed one note, but other than that, yeah. The time limit is what made those bosses so hard for me. Well, Chefbot was just tough in general, but I lost like ten times to the final boss only due to timeout. Unless he has some wicked new attack he only unleashes when he's on the ropes, then that might have got me.
Is this really a must-have PSP games topic without Monster Hunter
r u guyz srs
I'll definitely add Monster Hunter Freedom Unite to the list. Also, Aedis Eclipse: Generation of Chaos is one of the secret best SRPGs on handhelds(but try it before you believe me, my taste is kind of weird in that department. Rondo of Swords is my favorite handheld SRPG ever >_>)
Eye of Judgment is fantastic too, same with Thexder Neo. And while it's easy to dismiss Lumines as a hacking tool for early PSPs, remember, it's still the system's best puzzle game
Japanese-speaking gamers(or people that don't care about a language barrier), remember that there is also a port of Tales of Rebirth! That game was too good. The dual remake of Tales of Phantasia/Narikiri Dungeon shows promise too, especially from the demo