RyuKisargi
Chryolos
Beating a Dead Horse
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Posts: 554
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Post by RyuKisargi on Aug 30, 2010 2:39:27 GMT -5
Tell Falcom to release Ys 3 TG16 here on VC, and I'll buy it tommorow.
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RyuKisargi
Chryolos
Beating a Dead Horse
Bap. Bap. Bap. Bap. Bap. Bap.
Posts: 554
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Post by RyuKisargi on Aug 30, 2010 2:44:19 GMT -5
Tell them anyway, they won't listen to me. I now have Ys 1+2 (( Legit, lost due to a wii move, but I got my copy back through other means this long day. 6/28/2008. )), 3, and 4 ready to play for my Wii, and I'd love to be able to buy the latter 2. I'm assuming 3 was released in the US. All for the TG16, a system that needs sum lovin.
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RyuKisargi
Chryolos
Beating a Dead Horse
Bap. Bap. Bap. Bap. Bap. Bap.
Posts: 554
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Post by RyuKisargi on Aug 30, 2010 2:49:24 GMT -5
I'm assuming it is... I just happened to see it, if you know what I mean.
I'm keeping the copy of 4 that I found. To be honest, I'm kind of weirded out by it, I'm not used to seeing Japanese with no subtitles. I thought the patch for 4 subtitled all the Japanese.
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Post by AllenSmithee on Aug 30, 2010 13:50:52 GMT -5
Hey, there's good stuff that's like 5-6 hours, and whatnot. Also, I'd probably buy a 5$ new game, unless I wanted Taco Bell or something and needed to save the extra loonie.
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RyuKisargi
Chryolos
Beating a Dead Horse
Bap. Bap. Bap. Bap. Bap. Bap.
Posts: 554
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Post by RyuKisargi on Aug 30, 2010 14:33:09 GMT -5
Maaan! Oh well.
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Post by AllenSmithee on Aug 30, 2010 14:36:34 GMT -5
Hahah, it appears we've got a friendly disagreement. Permanently!
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Post by Justin on Aug 31, 2010 0:39:05 GMT -5
Uh, except it's not. The first half of that post assumes that people won't STILL a buy a game used, even if it's only like, $5 new. I bet half the people who played games would buy them for $4 used over $5 new! They will, generally consumer buying habits are if new is 25% or less(more) than used, they will be inclined to buy new, this percentage get's lower this higher the value of an item, and higher the lower the value($3 used game vs $5 new 40% difference but majority will buy the new copy). Buying "new" is a heavily ingrained psychological habit in people. The majority will always buy new over used unless the price difference is a wide gap...like it is with used game sales after a few weeks to a month. As for second part, the entire point is that line of logic is dumb, but it's the line of logic the industry is using(selling on consignment is the exception, not the rule). The over-arching point remains...robust used markets are an economic sign of a over-valued asset, i.e. Games cost too much to begin with, and that is the root of this entire debate, the industry is missing the forest for the trees...on a massive and as I hypothesize purposeful scale. Once again, I totally agree.
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Post by Justin on Aug 31, 2010 1:06:08 GMT -5
Stop whining.
Game companies have no right to throw "moral objection" at the consumer, especially when citing production costs as the reason.
If I buy a new game and sell it to gamestop, it's gamestop's game to sell. If I sell my own personal copy to someone, the development company has no right, or reason to expect that they should be included in the transaction.
You don't see Ford crying over used car sales.
Capitalism is a bitch, yes, but I'm not going to feel guilty for buying my products at a cheaper price. It's my right as a consumer.
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Post by AllenSmithee on Aug 31, 2010 1:13:34 GMT -5
Yeah, and honestly, it's shit like that that make me not wanna buy all these XSeed games and stuff. You being so close and me seeing you selling it all the time, is kinda disgusting to me.
Like, I don't want to feel pressure to buy something, it pisses me off.
And really, I don't want to give my money to a company when I buy a game. I want to get a game when I buy a game.
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Post by AllenSmithee on Aug 31, 2010 1:19:31 GMT -5
Well I mean, I hope I didn't piss you off or anything, but it isn't just from you, it's from this whole damned place. I'm kinda sick of games, lately.
I dunno.
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Post by Justin on Aug 31, 2010 1:21:00 GMT -5
The fact of the matter is, if you buy used games, you are not contributing to the video game industry. And if everyone buys used games all the time, there will not BE a video game industry anymore. amirite?
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Post by AllenSmithee on Aug 31, 2010 1:25:29 GMT -5
My mom is in a union and they have her off work for an indeterminate period of time, without pay. ):
Ah, but you see Wyrd, I really don't give a shit about the business side of things!
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Post by AllenSmithee on Aug 31, 2010 1:30:00 GMT -5
Well that's the interesting thing, not only do I want to just constantly take from the game industry, but someday I'd like to create video games, haha. So I guess this might just bite me in the ass someday.
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Post by Ranzor on Aug 31, 2010 1:32:12 GMT -5
I'm not trying to make a stand for piracy or anything, just wanting to get things straight - from what I hear video game's the biggest business in the world of entertainement nowadays, even surpassing Hollywood. Why, then, do you say there's a crisis?
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Post by Justin on Aug 31, 2010 1:32:23 GMT -5
I I understand that trying to see things from a business perspective is hard for some people, and that some people are just disgusted by capitalism in general... but capitalism doesn't go away just because you close your eyes and wish it to. Capitalism affects everything and everyone around us, and if we choose to ignore the business side of things, there WILL be consequences. That's how we wound up in this economic downturn to begin with! Hey, woah. I used to own my own business dude. I'm more than informed on the inner workings of how business works. Bottom line, it's not our problem. It's not for us to feel guilty over and it isn't for us to think alternatively. The problem lies in the distribution, market pricing and competitor strategies. Trying to curtail the consumer from buying the cheaper price goes against everything our market stands for. Game companies that whine and cry to their customers about their purchase habits are wrong. Gamestop is a direct competitor with your distributor. I fail to see how the end user fits into that equation. The above poster has a point. The VGi wants all of the icing on their cake, which is understandable, yet insulting when they complain that it's the end users fault that the reality of that happening isn't going to come true.
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Post by Ranzor on Aug 31, 2010 1:42:11 GMT -5
Hmm, didn't know about all that.
But piracy for consoles has been going strong ever since the PSX days. Why's this happening now?
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Post by AllenSmithee on Aug 31, 2010 1:43:44 GMT -5
Atlus being absorbed didn't actually mean anything, it's just so that Index can get more cash, Atlus is still gonna make the same shit as before.
And, yeah, maybe it isn't good enough. But like Justin said, it's not our problem.
Probably for the better. If everything messes up, then we'll have the chance for real creativity, not just focuses on graphics and stuff.
Plus, I can understand why you'd be frustrated, but I don't really care. It's like children dying in Africa. It isn't my problem, so I just push it to the back of my mind. I can eat, hell I can pig out, so I'm definitely a-okay, and really their misfortune is none of my business.
It's the same thing. I'll take take take and if the game industry goes kersplat, then I might play some older games, some indie games, or hell, it'd probably be healthiest if I just didn't play any games.
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Post by tancients on Aug 31, 2010 2:44:05 GMT -5
Incoming video game crash of 2011. HISTORY REPEATS ITSELF! OVER AND OVER!
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Post by AllenSmithee on Aug 31, 2010 6:02:14 GMT -5
Incoming video game crash of 2011. HISTORY REPEATS ITSELF! OVER AND OVER! "Shanghai: 100 Years Later"
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Post by Skeletore has a boner on Aug 31, 2010 13:24:34 GMT -5
I just want to address this specifically, it does NOT cost a lot of money to develop a game(in the grand scheme of economies of scale), they CHOOSE to spend a lot of money developing games.
It's an incredibly important distinction, because the industry has it ingrained in their head that they don't make games anymore, but virtual reality simulators.
This is not a problem with the nature of the industry, we all know hundreds of popular cheap games. This is a problem with management philosophy at leading companies and how they choose to leverage their assets.
Even ignoring that, they most certainly can sell them cheaper. Have you ever looked at the VALVE data Wyrd?
Where discounting a game by 90% led to MORE REVENUE THAN RELEASE? because it sold 50x more copies.
Gaming is an INCREDIBLY niche market in the grand scheme because of the price barrier, when you lower that barrier, more people...buy more games, and they frequently will take more risks, and actually *spend more net money*
i.e. a person might not buy a $60 game, but he, as a consumer, is more inclined to buy 10 games that total $80 where he wouldn't of even bought that 1 before.
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