Post by Red Hairdo on Sept 16, 2011 14:30:16 GMT -5
Also, I do want Lilia in this too (non-Nexus version preferably xD) almost more than anything. XD I'm beyond sure the original Falcom script had a line saying "deliver Lilia x Adol fanservice", too. But let's see how it fares in the end.
Admitedly, though, I'm happy with pretty much anything, Lilia or no. XD
Also, Dogi not appearing in Ys IV? w I seriously doubt that. As for playability, I do expect him to be playable at SOME point, but I'm not AS certain about that... And... Dogi versus Adol epic fight? =P I personally don't want another "X versus Zero" drama... XD
On gameplay matters, I went back for the 20th or so time and rewatched the trailer and noticed that absolutely all of Karna's visible moves involve throwing her blades (with or without explosive effects) and her attack symbols also looked like they were all throwing-based. Hoping she has at least one melee move (like Aisha had Somersault) to remind us of the good old days. Bonus points if it does ridiculous damage.
And yeah, while I do understand where Deuce is coming from, and I don't normally support blindly using a developer's own "official" English terms (Crshe, anyone?), I agree completely with Narugami.
Ordinarily I'd agree wholeheartedly seeing how Falcom has Fukt up before. However, most of those cases were taking a name in some other language, then trying to figure out how to romanize it and ending up with something funny. In this case, it's an expression in their own languge so I figure if they think it's okay in this one instance to interpret it piece by piece, who are we to say they can't? Plus, I also agree that Sea of Trees sounds poetic and appropriate. Oh yeah, and my Nelsons has 'Ocean of Forests' as a possible translation for Jukai so unless someone working on the dictionary was a huge Falcom fan, I don't really see where Deuce's ire is coming from for this one particular case.
Now, I do remember those 'corrections' from his site and agree with quite a few of them, particularly A Great/Mighty Ordeal for Idainaru Shiren as opposed to The Ordeal Becomes Great/A Test To Become Mighty based on people having misunderstood how -naru works.
Then again, this subtitle fits like "Kefin, The Lost City of Sand", or whichever the official subtitle for Ys V would've been.
If you look to his journal titles, you get:
Ys I-II: The Lost Ancient Kingdom Ys III: Ys IV: Celceta, the Sea of Trees Ys V: Kefin, the City of Sand Ys VI: Search for the Winged Ones Part I* Ys Seven: Five Dragons of Altago
I wouldn't be terribly shocked if the eventual inevitable remakes of I-II and V used those titles and multiplat VII used 'Five Dragons'. Anyhow, I, II and V generally correspond to the subtitles used in the games themselves and IV is about to with this remake.
* It's not clear if 'Part I' means Ys VI as a whole and there are further adventures in that vein or just the part we got to read since it cuts off before Adol washes up on Moonset Shore.
Last Edit: Sept 16, 2011 15:59:51 GMT -5 by yotaka
It really does seem odd to me that the subtitle immediately begins with a pronoun. I mean, think about it. Oath in Felghana. Ark of Napishtim. Cream of Mushroom
Being Celceta THE "Sea of Trees", I think the article "the" is necessary on the game title.
Speaking of that, I just checked that Ys vs SnK link, and saw the "Shannoa Sea of Trees" bit. Unlike with Celceta, this one just sounds engrishy to me, because you can't name every single big forest "sea of trees", and I think Celceta's size is far grander than any other forest in the Ys universe. If more forests like so were to be called that, then I'd definitely agree with Deuce.
Come now, how do you think fans would react to that? NOT WELL, I imagine. There's no way Falcom will leave Dogi out of the proceedings. If anything, Adol losing his memories makes for a great opportunity for Adol and Dogi to meet anew, and the relationship between them to deepen through Dogi re-acclimating him with his past. Heck, maybe Falcom will even throw us a curve-ball and force Adol to FIGHT Dogi at some point during the game -- how epic would THAT be?!
I think it's largely inevitable someone, somehow, is going to be dissatisfied with how the game goes compared to Dawn of Ys or Mask of the Sun (or heaven forbid, New Theory). I'll leave my opinions of the Vita itself out of it even if it is a huge factor in it.
I don't think there's any reason Ys IV has to be between II and Oath, and Oath left Dogi in his hometown (yes we know something of why because he's not in V, but if they place this game after Oath they don't have to bring Dogi back). Now, if he comes back during the game that's not beyond reason and he could very well reappear in a remake of V, but I throw that out there as a possibility because I don't think Falcom is obligated to follow the previous versions of IV as closely as some people would like.
Yeah, that includes leaving out fansericey things like going back to Ys and putting in Lilia or something. If Adol leaves Celceta at all. More likely if he 'leaves' the area it'll be as memories, so he could very well meet all the other people as functions of his missing memory.
Post by Red Hairdo on Sept 17, 2011 16:11:45 GMT -5
As far as possibilities go, anything is possible. But in terms of likelyhood, I find it extremly probable that Falcom will not change Ys IV's timeline either before or after any existing Ys game. I mean, what would be the point? I don't see how that would make sense, but that's just me...
We've got some gameplay footage from 4gamer. No sound unfortunately, though whether you could have heard anything if there was audio is probably debatable.
EDIT: The same footage with sound is now up in Nico and Youtube flavors. As I kind of suspected, you can't really hear anything. Maybe if you had superhero-level hearing you could make out something in that din but not us mere mortals. We'll just have to wait for Falcom to release some proper footage.
Last Edit: Sept 19, 2011 15:46:12 GMT -5 by yotaka
I love that design! Perfection! It's like a dual meaning of putting the pieces of Adol's memory back as well as piecing together what really happened in Celceta.
Neat design, nice touch with the missing puzzle pieces (though kind of hard to notice in smaller resolutions).
Regarding the gameplay footage, I'm still not convinced this game will turn out much better than Ys Seven. Yes, it's Falcom we're talking about here, and I do have faith they can make good improvements to Seven's engine, but I'm just not sure if I want to continue to see the Ys games use a party system. Only time will tell, I guess.
"What would you do for a Khonsclard bar?" - Shiden
I'm not played the original Ys IV for SNES, but I think in the original version there aren't three players acting at same time(like Ys Seven) on the battlefield. Anyway, Celceta - Sea Of Trees is the main reason for me to buy a PSV in the next year. ^^
Post by fireinthehole on Sept 21, 2011 6:28:09 GMT -5
I wonder who will do the artwork for this game. I hope it's the same person who did Ys vs. Sora no Kiseki since I like his or her artwork over Enami Katsumi's (the person who did Ys Seven's). Anyway, care to guess what will cause Adol to lose his memories? Will it be the shipwreck, falling from mountains, or sneak attacks from the clan of darkness? I gotta say, it's amusing to see that Adol's level AND memory get to be reset this time. I am sure the clan of darkness (so the Romun empire by proxy) and the winged civilization will get involved, if Ernst's comment in Ys VI is anything to go by. One thing I hope for in this game is fewer party members than Ys Seven's. I felt that the party system in Ys Seven took too much focus from Adol. Now that Adol is said to have lost his memories, hopefully this adventure will give more focus on Adol as he travels around Celceta (and possibly Esteria/Ys) to explore and find a way to recover his memories (i.e. there's a doctor in the village Arieda of Celceta so Adol will go there and see if that doctor can help him). I think Dogi may not show up until much later in the game since Dogi would be able to tell Adol all about himself immediately, making that memory loss issue trivial.
Anyway, care to guess what will cause Adol to lose his memories? Will it be the shipwreck, falling from mountains, or sneak attacks from the clan of darkness?
Now now, why limit ourselves? It could be all three! Adol gets shipwrecked in his usual fashion and washes up ashore kinda out of it but still not an amnesiac yet. While wandering around trying to find the nearest town, he runs into the Clan of Darkness, who recognize him as that red-haired meddler they've heard so much about. Gadis beats seven kinds of hell out of Adol, which results in him stumbling backwards over the edge of a cliff. Cue some kind soul finding him 2and dragging him to civilization, then the game proper can begin.
I am sure the clan of darkness (so the Romun empire by proxy) and the winged civilization will get involved, if Ernst's comment in Ys VI is anything to go by.
More like if every past version of IV is anything to go by. Dropping any of those three elements would be removing something important that old fans would expect to see and new fans have heard are in this game.
(i.e. there's a doctor in the village Arieda of Celceta so Adol will go there and see if that doctor can help him)
Well, Arieda's not likely to show up since it was a Dawn of Ys creation (and the doctor was Flair, who presents the same plot issues as Dogi would showing up that soon) but the basic idea works. Certainly, finding someone who might be able to help with his memory makes for a much better idea than the whole Great Sage of Celceta thing MotS had, though from the look of things I'll bet that if he does find a doctor he'll be told there's nothing to be done and he'll just have to wait for his memory to come back in bits and pieces as dictated by the plot.
I hope the music won't be ruined like in the PS2 remake.
A New Theory was done by Taito, this is being done by Falcom. For a good illustration of the difference, compare the music in Ys III for the PS2 to the music of Oath in Felghana. I wouldn't worry too much about this.