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Post by ryougaelliot on Sept 15, 2011 18:55:46 GMT -5
I would be perfectly content with turning Ys IV into a harem dating sim. Except it'd be over incredibly fast: Adol wouldn't have to do much.
I like the idea of a mass amnesia scenario. I've only seen it in film and animation, so I think it could be really effective here if that is the route they choose to go.
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Post by yotaka on Sept 15, 2011 19:24:28 GMT -5
Nah, the harem dating sim thing has to be for the last game in the series and include all of Adol's would-be girlfriends. Naturally, the actual harem ending would be secret and have some ungodly difficult unlock requirements, sort of like a combination of Max BP/DP, all book collection and beating Loewe on Nightmare rolled into one in an Ys setting.
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Post by Red Hairdo on Sept 15, 2011 19:25:56 GMT -5
Hm. I don't want the touchscreen to have controls that can't be replaced with/switched to the rear touchpad... Like with Unsavory, I don't want my PSV screen scratched over time or "fingered". =/ This is no DS... This is a handheld console with a focus on graphics and "classic" controls instead... =( I don't want the former to be toned down due to screen "damage"... (And I'm definitely NOT going to get another PSV because "screen got too scratched for me to appreciate the visuals as much as before".) I'm seriously reluctant about any touchscreen usage. In fact, it was one of the many reasons as to why I wasn't interested on PSV, not even in the very least, and judged it to be nothing but "another PSPGo"... But I admit... if touchscreen IS mandatory for some features... I'll have no choice, but to STILL get a PSV and Ys IV... >_____< Though I'll probably use, like, 5 of those tiny, slim, transparent, plastic screen protectors/layers, one over the other. @___@
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Post by Red Hairdo on Sept 15, 2011 19:45:06 GMT -5
I can definitely understand and appreciate that, but... how on Earth did you conclude that the Vita was "another PSPgo"? I really don't get that! -Tom I just googled and checked PSV's wikipedia article to be sure (and it seems I WAS wrong), but just until some seconds back, I used to think all the games would be "download only". *just read about the NVG card* I probably assumed so, because I was aware the PSV would not have UMD Drives. So I take the "another PSPGo" statement back. xD But I was still definitely uninterested until this marvelous Ys IV remake announcement. *lusts for one now*
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Tiael
Rescoyd
I beg your pardon?
Posts: 69
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Post by Tiael on Sept 15, 2011 20:46:13 GMT -5
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Post by Gamemusicfreak on Sept 15, 2011 21:05:58 GMT -5
Thanks for that post! It eliminated the question on whether or not they were really trying to do Ys IV.
Now my only question, which I also posted elsewhere, is whether or not they have created a new soundtrack for the game or will it feature the Ys IV music Falcom has already created. I would be very disappointed if the score was entirely new. Not that I think the music would be bad, but Ys IV music is legendary. They could do an amazing Battle #58 for this game!
The only reason I'm suspicious about the music is new piece featured in the TGS reel. Maybe they just didn't want to reveal too much about the game. I imagine having the JDK Band 2008 version of "The Dawn of Ys" would have completely given everything away.
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Post by yotaka on Sept 15, 2011 21:17:22 GMT -5
Well, the article specifically mentions wanting in part to please the fans who have been clamoring for a remade IV so I doubt they'd actively tick off that part of the fanbase by axing the music, especially since it's all Falcom-developed in the first place (aside from the Tokinhouse-original stuff from MotS). Even with that in mind, they could work one or two new songs in without much effort, especially if they're expanding the plot as much as it appears. Even Oath had at least one entirely new song. Okay, so it didn't appear in the actual game but it was there!
Also, from the article it sounds like the memory thing is specific to Adol (which is a pity, a country-wide thing could have been really cool) but we'll have to wait to hear more about it to be sure.
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Post by Ascended Mermaid on Sept 15, 2011 22:14:22 GMT -5
So what I'm wondering is what Deuce would call it.
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Post by narugami on Sept 15, 2011 22:31:18 GMT -5
So what I'm wondering is what Deuce would call it. I'm also curious what he would prefer to call it since to me "Woodlands" doesn't imply the dense forest landscape I get from the trailer... I also just like the poetic image of "a sea of trees" which is a metaphor used in English too (people often refer to the sound of the wind through trees being similar to the sound of waves, for instance). It also has a touch of whimsy that works well with a fantasy story. But that's just me so idk.
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Post by Razorclaw X on Sept 15, 2011 22:37:28 GMT -5
Starting to think Dogi might not appear in this game, or if he does, may appear later.
Think about it: Falcom is not obligated to place Ys IV at the same time as the previous games. This could very well take place after Oath in Felghana.
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Post by yotaka on Sept 15, 2011 22:41:16 GMT -5
Then nobody should tell Deuce that 'Sea of Trees' is precisely what Falcom has picked as the translation for jukai in the past. ObserveStarting to think Dogi might not appear in this game, or if he does, may appear later. <snip>This could very well take place after Oath in Felghana. It's possible I suppose. Certainly, the fact that Mr. Tall, Silver and Bulky is filling Dogi's role combat-wise suggests he might not be playable at least but I'm not quite ready to assume that they've shifted the story ahead in the timeline. In all versions of the story, Adol goes to Celceta alone and Dogi only shows up later when Adol needs some walls crushed. It could be they're going to do something similar here. Certainly, if the amnesia is limited to Adol it would make more sense from a story perspective to leave his Bestest Buddy elsewhere until he sorts through it. Also, a reason why they might not want to mess with timing: By setting the story between II and Oath, they can show us how Adol and Dogi went from Hero and Rescuer to companions. Right now all we've got to go on is an imagined conversation that goes something like this: Hey, I'm going to travel some more and I might get caught in another cave-in or thrown in prison again. Wanna come with me just in case? Okay, I kid, there is some dialogue in Dawn at least (though in that game, they were already companions coming back from a journey at the start but Dawn's weird like that) but it's not canon and even if it was, it would be uncanonified within a year, so it wouldn't be. Oh yeah, final thought: We might actually get a glimpse of Adol's hometown if the whole 'how he became an adventurer' thing plays out to that extent. There's a lot they could do with that and even if the individual amnesia thing isn't as cool as a mass one could have been, it still gives Falcom room to do neat stuff.
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Post by yotaka on Sept 16, 2011 0:30:18 GMT -5
Very epic, especially if the battle takes place in an ancient ruin or a cave or somesuch and Dogi is capable of smashing through the walls to get at you while you try to hide from him, having forgotten Dogi's nickname...
Now there's a question, what would make fans riot more: Removing Dogi or removing the original songs? Also, I completely agree with you that a new version of Dawn of Ys would be preferable to the JDK 2008 version. That CD had some great stuff but that song wasn't one of them.
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Post by Raison D'etritus on Sept 16, 2011 0:33:25 GMT -5
Haha. Falcom are half-literate idiots! I can understand Deuce's tenacity toward English punctiliousness (If I Recall Correctly, he shares my sentiments for internet acronyms), as it's common to anyone who is formally (well-)trained in the English language, and especially anyone who works in it. . . yet, for a writer, that parochial pedantry is really something that needs to be overcome. --While I agree with him that a game-world inhabitant using poor grammar is grating as hell, in actuality, the odds of -everyone- in a fictitious game world speaking perfect English is even less plausable than everyone in a fictitious game world speaking English! But what surprises me is that anyone fluent in Japanese would try to attach the same rigorous pedantry of western language systems to the far more liberal and creative structure common to not only Japanese, but logographic/ideographic languages in general. I mean, I'm a less-than half-literate retard, and I'm even aware that ateji alone wreak chaotic hell on any semblance of a strictly dogmatic approach to Japanese.
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Post by Gamemusicfreak on Sept 16, 2011 10:23:11 GMT -5
I like Celceta Sea of Trees over Woodland of Celceta. About the soundtrack, if it was up to me, and they couldn't use Dawn of Ys music, even as an alternate soundtrack, everything would be heavily inspired by it. I figured if they were gonna use Dawn of Ys for the TGS preview it would be the JDK Band 2008 version, unless they have recorded a new one. I also much prefer Yonemitsu's version and my second favorite is on JDK Band 4: Ys IV vs. Legend of Xanadu.
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Post by Ascended Mermaid on Sept 16, 2011 11:02:57 GMT -5
It really does seem odd to me that the subtitle immediately begins with a pronoun. I mean, think about it. Oath in Felghana. Ark of Napishtim. Cream of Mushroom.
Then again, this subtitle fits like "Kefin, The Lost City of Sand", or whichever the official subtitle for Ys V would've been.
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Post by Yakra on Sept 16, 2011 11:20:33 GMT -5
The amnesia subplot could very well be as simple as Adol arriving in Celceta and meeting the bad guy. Realizing that Adol is trouble, bad guy hits Adol upside the head and dumps him in the woods. Unfortunately for Mr. Villain, that just delayed the inevitable. Cue new game! Somehow... reading about the added amnesia info, as well as your version, I started getting visions in my head of Lilia induced amnesia. ^ ^;;; What if Adol's whole amnesia twist was actually because.... as it was in MotS' beginning, Dogi is helping Adol sneak away onto ships before he is spotted by Lilia, but~~~ *great plot twist moment~!* ~~ A Wild Lilia appears! Armed with her trusty apples, she whacks the poor defenseless, escaping Adol on the head with one, accidentally throwing him onto the ship, and so~ landing him with Celceta without any memories of his past! *kicked for lame story thinkings* But really~ The amnesia addition does sound a wee bit fun. Especially if, as you all mentioned above, it touches upon his life and reasons for becoming an adventurer. Usually, such little is said about Adol, beyond being the saviour of the day, and being the one who sets things right for everyone else's tales that.... it would be a nice change to see where he comes from and why he even became what he did~! ....Perhaps I'm getting too excited from the few lines said in the interview. :'D Now there's a question, what would make fans riot more: Removing Dogi or removing the original songs? Also, I completely agree with you that a new version of Dawn of Ys would be preferable to the JDK 2008 version. That CD had some great stuff but that song wasn't one of them. I'd riot if they totally removed Lilia! ! Dogi or no, I want to see Lilia saving scenes from MotS! But... I wonder if just because mister white hairdo is running around, filling up Dogi's role of the wall basher, Dogi truly won't show up? He was fully there in Ys VII, despite there being two extra local wall (or rock) crushers?
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Post by Ascended Mermaid on Sept 16, 2011 11:37:51 GMT -5
I believe that if this is truly like Ys Seven, they'll have two bashers, slashers, and piercers. Actually, Seven had three slashers -- or three of each if you count the fact that Adol could fill any role by the end?
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Post by yotaka on Sept 16, 2011 12:30:54 GMT -5
I think that Seven's character setup was done just so they could have seven party members and doubt they'll feel the need to do the same here. As for Dogi, I'm certain he'll be in the game, I'm less certain he'll be playable. Story-wise he wasn't with Adol for most of any version of IV and here, it might make sense to leave him out of the game for a while. I expect to see him reappear in an epic moment of multiple wall crushery a la Dawn of Ys. I'd riot if they totally removed Lilia! ! Dogi or no, I want to see Lilia saving scenes from MotS! I'd like to see the Esteria/Lilia scenes as well but admit it, you really just want to see Lilia in that Nexus outfit, don't you?
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Post by SkyeWelse on Sept 16, 2011 13:19:47 GMT -5
Ys: The Sylvan Sea of Celceta.
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Post by Red Hairdo on Sept 16, 2011 14:23:07 GMT -5
So what I'm wondering is what Deuce would call it. I'm also curious what he would prefer to call it since to me "Woodlands" doesn't imply the dense forest landscape I get from the trailer... I also just like the poetic image of "a sea of trees" which is a metaphor used in English too (people often refer to the sound of the wind through trees being similar to the sound of waves, for instance). It also has a touch of whimsy that works well with a fantasy story. But that's just me so idk. My thoughts exactly. About "what Deuce would call it?", that's actually already known, because back when his old Ys website was up, where you could donwload many Ys soundtracks and stuff (his page was called "Legacy of Ys" by the way), he actually "corrected" some track names Falcom had named. (Like "Morning Grow" -> "Morning Glow", which is debatable, although I understand Deuce's decision.) For SOME Ys-related CD, there was a track which had the term "Celceta, the Sea of Trees" in it, and it was explicitly written in English like so. Deuce instead had picked "Great Forest of Celceta" or something of the kind. I remember back then I also didn't agree with that decision, because I used to think and still think what narugami just voiced. Then again, that's also just me. ... If I know him well-enough... I'm confident he agrees with everyone here on that... I just think that, perhaps, he might have not looked at it this way before. But I'm not sure.
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