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Post by Xalphenos on Oct 22, 2011 14:53:34 GMT -5
Edit: Since some people where having trouble with the other one here is a new Aspect corrector. www.mediafire.com/file/k212aaqghglwwgsThis one is written in visual basic .net and changes the aspect more correctly. Instuctions: Insure that the name of the exe is ysf_win_dx9.exe. It will be unless you changed it. Run the game and wait for it to get to the menu. Alt Tab out and run the aspect corrector. Select the one you want and hit patch. So I have been tying to get the Ys games to display in widescreen without stretching the game world. I have succeeded in 6 and Origin and have been working on Felghana. 6 and Origin have the aspect ratio in the hex of the main executable. The problem with Felghana is that the EXE is packed. Using Ollydbg I have ran the EXE untill the point that the EXE is unpacked. Still in Ollydbg I was able to find the hex and change the aspect ratio after the exe is unpacked but before the game actually starts up. All thats left is to dump the unpacked exe and edit it with a hex editor.... or so I thought. Here is the problem. The dumped exe doesn't work. I read that the import table needs to be rebuilt and have tried doing it with imprec and chimprec but haven't been successful. If anyone has any hacking or reversing skills and could help me get this exe properly unpacked and rebuilt I would be very greatfull. If no one can help I will try to make a trainer type program that will edit the value in memory but I would prefer a permanent patch.
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Post by Xalphenos on Oct 22, 2011 23:44:42 GMT -5
Edit: This is the old one. I'm leaving it up just in case but the new one is in the first post. Please note that the instructions are different. Here is a simple trainer to correct the aspect ratio. Run the trainer , select the aspect ratio, then run Felghana. www.mediafire.com/?epdce5fjc8d5eg0This probably only works on 1203 but I believe everyone using the English patch is on that version since it updates it during installation. I prefer a solution that doesn't require an extra program but its better than nothing.
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Post by ramunerobot on Oct 23, 2011 5:11:23 GMT -5
Thank you so much, you've made all the Ys VI engine games just that much better.
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Post by FM-77AV on Oct 23, 2011 12:11:52 GMT -5
Sadly this doesn't work for me. I have the latest version. I tried everything, but no effect.
I couldn't get your Ys VI ips patch to work, either. Latest LE version. Used Lunar ips.
But the YsO ips patch worked well.
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Post by Xalphenos on Oct 23, 2011 12:38:35 GMT -5
which Ys vi patch did you try? Ill look into it. About Felghana I'm not sure. Anyone else have any trouble?
I started with a fresh install today to do some testing and noticed that the English patch no longer updates the version because the link to the update has changed. It will still give a seemingly working, I did no extensive testing, English version of the game. However the aspect corrector would not work. Starting again with a fresh install I manually updated to 1203 once then 1203 VE another time. Then patched them both to English and in both cases the aspect corrector worked. This was tested on win 7 x86 win 7 x64 and win xp x86.
This is mostly just a heads up to anyone who may be installing the game for the first time. You will need to manually update before using the english patch. The English patch would have downloaded the 1203 VE patch but the aspect corrector will work with either version of 1203.
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Post by lordste on Nov 29, 2011 22:19:03 GMT -5
I also have no luck with the widescreen patch. Running Windows 7 Ultimate x64 (no service pack). After it didn't work, I did a fresh install of Ys:The Oath in Felghana. Updated to 1203. Then updated to 1203 VE. Then installed English patch. Ran trainer. Clicked the 16:9 button so it says "ON" and left it running in the background. Ran the game and the rendered world is still stretched. Don't know if it matters, but I'm running the video out to an HDTV via YPbPr cables. Have both the desktop resolution and "Ys Setup" resolution set to 1176x664x60p. The HDTV is the only display hooked up to the computer. I also tried 1280x720x60p, but got the same issue.
I will try on a friend's computer & monitor this weekend to see if it works on there. Hopefully we can lock down this problem. Thanks for the patch, though.
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Post by Xalphenos on Dec 1, 2011 18:43:57 GMT -5
@ lordste Sorry I missed your post the other day. I was probably busy working on chantelise. I'm going to look into this one further in the next day or so. I made the aspect corrector with a program called trainermaker. I wasn't too impressed with trainermaker actually. Now that I have some, very little actually, experience coding I'm going to try to make something myself.
Some suggestions in the mean time however. Try to run it as admin. Also I didn't update to 1203 then to 1203ve. I did one fresh install updated to 1203, then another fresh install updated straight to 1203ve.
I too am on 7 x64 so that shouldn't be the problem. I have also ran it to a hdtv albeit via HDMI and it worked as well.
Edit: The new one is up in the first thread.
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Post by lordste on Dec 6, 2011 2:47:34 GMT -5
No need to apologize. You should take your time. You don't owe me or anyone else here anything. Thanks for your work, though. It's much appreciated.
Ran the new .NET version and it works perfectly now. Good job.
However, I now feel that running these Ys games in this widescreen mode affects the gameplay to an extent. When I first posted here, I was interested in playing my newly purchased Ys Origin in widescreen. Eventually, I compared your screenshots from Felghana with the same screens from my PSP. The PSP doesn't show nearly as much on the sides. It seems that the PSP version has a "wideness" somewhere in between the normal version and your full widescreen. I believe Falcom tweaked the widescreen for the PSP with minimal cropping/stretching in order to not affect the gameplay too much. For example, the boss fight in your screenshot becomes way easier to battle in full widescreen. I had a save file near there and tested it. You can see practically the entire battle area (all 3 torches). In 4:3 PC mode and on the PSP, you can only see the middle torch. Based on this, I decided to play Ys Origin in 4:3 instead.
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Post by Xalphenos on Dec 6, 2011 13:36:15 GMT -5
Ive been playing origin in widescreen and personally I don't think it affects the gameplay at all. Also You can see all three torches on the psp felghana. Not quite to the extent as you can using the wide screen patch for pc but all three can be seen on the screen at one time. It should be noted that the psp is not quite 16:9, like laptops with 1366 x 768, its close enough that everyone calls it 16:9 but it is actually less wide. This may account for the slightly wider aspect using the patch.
I tried to find a screenshot to show this but couldn't and taking a photo of my psp probably wouldn't yield any good result. I did find a video on youtube.
The guy never really stands still but I think it should illustrate my point well enough.
As far as widescreen making it easier. I've not noticed it in origin but I can see what you are talking about in regards to Gyalva. Obviously the games where designed to be played in a 4:3 aspect ratio. So if you want the true experience as designed by falcom then you should not play it in widescreen. However I think that any trade off is worth it to be able to use my entire monitor. And the Ys games are really not that hard to begin with. Unless you are on nightmare in which case they are quite difficult.
Please don't think I'm being rude I'm certainly not trying to be. hopefully this message came off as I intended it, as a friendly discussion about the merits of playing the game in widescreen.
Also thank you for testing the new patcher and posting your results. I appreciate it.
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Post by lordste on Dec 7, 2011 1:37:47 GMT -5
Also You can see all three torches on the PSP felghana. Not quite to the extent as you can using the wide screen patch for PC but all three can be seen on the screen at one time. It should be noted that the PSP is not quite 16:9, like laptops with 1366 x 768, its close enough that everyone calls it 16:9 but it is actually less wide. This may account for the slightly wider aspect using the patch. Sorry, I guess the torches were a bad example. This is because they show up differently when fighting the boss and when not fighting him (different camera angle). I did my analysis when NOT fighting the boss. To clarify, here are some pics: The top one is PC - Stretched without using widescreen patch The middle is PC - Using widescreen patch The bottom is PSP You're right about the PSP screen not being 100% 16:9. But if you were to extend its width to make it 100% 16:9, you're only looking at roughly 2 cropped pixels (1 & 7/9 pixels to be exact) on each side of the screen. That doesn't cover the difference I'm talking about and what's illustrated in the pics above. Like I said before, the PSP wideness (for this game) is somewhere in between the 4:3 and the 16:9 (maybe halfway?). I believe there's some additional cropping going on, including the height. Anyway, I think Falcom did it for a reason. Affecting the gameplay is my theory, but I guess we'll never know for sure. I'm sure you've tried it but running across that boss platform on PSP and PC (with widescreen patch) feel completely different. At least it did for me. Whatever. And the Ys games are really not that hard to begin with. Unless you are on nightmare in which case they are quite difficult. Haha, you're way better at videogames than I am. Please don't think I'm being rude I'm certainly not trying to be. hopefully this message came off as I intended it, as a friendly discussion about the merits of playing the game in widescreen. Yup yup. This is the point of forums; to discuss things friendly and rationally. Though, I do know what you mean in things being taken the wrong way. I feel the same way sometimes when I type up something, and I think that someone would interpret it completely differently than if I would be speaking those words instead. Also thank you for testing the new patcher and posting your results. I appreciate it. And I appreciate your work on these patches. If you want a v1.1.1.0 Ys Origin EXE to make an IPS, let me know. That happens to be the one I purchased.
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Post by Xalphenos on Dec 7, 2011 13:39:18 GMT -5
Ok yeah I see it now. I honestly havn't played too much of the psp version. In fact I'm right at the gyalva fight on psp. I mostly only bought the psp games to support Falcom and Xseed. I agree It looks like just a little bit more on the left and right are shown and the height was adjusted to get it into the psp aspect ratio. This may well have been done to keep the feel of the game. Another possibility could be that just taking what is displayed on the pc in widescreen and shrinking it down to psp resolution would have made the game look to small and loose even more fine detail than it already has on the psp. I borrowed your wide.png and reduced its resolution to that of the psp. For illustration purposes. The forum stretches it back out. At least for me so you will need to open it in a new window/tab to see it in all its tiny glory. I would say its small enough to cause eye strain. Throw psp textures on top of that and I think you would have a pretty poor gaming experience. Just my thoughts. Like you said only falcom knows for sure, and maybe maybe xseed. I look forward to hearing your thoughts on it. Or anyone else's for that matter. Also Ill pm you about origin.
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