I'm perfectly okay with O=Attack and X=Jump (which is what Nayuta uses, since some variation of that or Confirm/Cancel is the norm for Japanese games and I'm used to it. Playing the localized versions where they flip the controls are what take some getting used to for me, especially if you can't change them, or you can but only for certain parts of the game... or if your region of PS3 tries to enforce the flipped version and you can't react to the onscreen button prompts because what the game tells you to press and what the console thinks you should be pressing are different.
One of the two-handed weapons you get -- one of the strongest in the game, in fact -- is called the "Crimson Sword," and bears a striking resemblance to Yunica's Crimson Lotusblade from Ys Origin.
That's the only reference I'm aware of, and I'm not even 100% certain it's intentional (though it probably is!).
I'm at the final boss, BTW (prior to the new game+ thing, anyway), but haven't been able to bring myself to fight it... because honestly, the story in this game has really, REALLY rubbed me the wrong way. I maintain that the gameplay is exceptionally fun, but the story, the characters and the writing are far and away the WORST I've encountered in Falcom history -- in my personal opinion, anyway. I have no idea what happened, especially with this being a Kiseki title, but man... I'm hesitating fighting the final boss because I know all the story scenes surrounding this battle are going to annoy the hell out of me, and the funfactor simply isn't worth it to me compared to the pain that I know lies in store. That's gotta tell you something, right there.
I would still recommend this game very highly, however, for the gameplay alone. And as I implied in an earlier comment, you're actually kind of BETTER OFF if you can't read the text -- so importers, don't worry!
(I know I sound like I'm being really hard on the game, but that's purely disappointment, not actual lack of quality. While I maintain this is a low point for Falcom in terms of story, it's still a better story than you'll find in most other comparable non-Falcom JRPGs, and the gameplay honestly is some of the finest Falcom has ever crafted. It's weird, though... I have such a love-hate relationship with this game! This has happened before, but never so severely. I've never loved the gameplay and hated the story of a video game THIS MUCH in my entire life. It's a really bizarre sensation!)
So then, I assume, given the chance, you'd still personally like to see this localised, but there's probably other Falcom games higher on your wishlist, correct?
Whoa, giant wall of text, I feel like crushing it.
But yes, I was thinking about the story-telling not being good.
Which is funny since I can't read jack in moons but even I could tell that this game had some issue with overexposing stuff. I mean, the prologue took me about hour and a half skipping text and all you do is one quest and one dungeon there.
I'd be willing to let it slide, it's Falcom's first attempt at making the Kiseki series something else unrelated to the Sora/Crossbell saga (and reviving Zwei in some sort of way).
Zwei 2 is a lovely game and I was surprised to see so many cutscenes and dialogue which makes me wish I could understand it. If only an english release ever happened *wink wink nudge nudge*
But I kid, I kid. Nayuta is very interesting, even if the storytelling is lackluster, and just makes me wonder how will Falcom make the next Kiseki game. This is of course considering that Nayuta sets the new direction of Kiseki games now that it's separated from LoH.
Nayuta isn't likely to set the direction for the Kiseki series since it's a completely different genre and unconnected outside some cameos. We know (or think we know) where the next game is going and it's not going to be following the tone of Nayuta at all...
Which kinda nnoys me, we don't know what Falcom was trying to do with this. As I see it:
-LoHVI: Sora no Kiseki FC -LoHVI: Sora no Kiseki SC -LoHVI: Sora no Kiseki 3rd -LoHVI: Zero no Kiseki -LoHVI: Ao no Kiseki -Nayuta no Kiseki (Kiseki becomes a new IP completely unrelated to the previous saga) -LoH VII (continues what Kiseki presented in its universe which if I'm not mistaken is the concept of multiple universes/dimensions/something)
At least that's what I think Falcom is trying to do. Basically, milking the Kiseki name to attempt new stuff.