Post by Gamemusicfreak on Jun 5, 2014 8:23:33 GMT -5
That's interesting about the Blood Sword! It's been a verrrrrrrrry long time since I completed the first Seiken Densetsu, so I didn't remember many details, except for the awesome OST. I do remember when playing Final Fantasy II on PS1 the Blood Sword is the best one to have for the Final Battle as well.
Seems Square loved making Blood equipment OP from back in the day. Interesting. And yes, Seiken Densetsu is a masterpiece, as is 2 and 3.
I myself loved Sword of Mana but always felt it should be done by SE themselves instead of...Brownie Brown, who later went on to make Children of Mana...which sucked. Really hoped we could see an actual Mana game in the years to come but that crappy iOS game just sealed the deal.
I occasionally write about videogames on my blog :
Because we all know that SE will never remake them or have the guts to release on anything other than smrtphones, why not hire...I don't know Falcom to give them a decent job of properly remaking the games? Just saying.
I occasionally write about videogames on my blog :
After a 32-hour sprint this week I finally finished Xenoblade Chronicles. I started playing three years ago and think I stopped playing so often because the game is too overwhelming at times, shoving too many systems to keep track of in your face. Near the end of the game, everything starts to make sense and I regretted that I didn't pay more attention to gem crafting and the skill link trees before. I loved the characters, the world, the lore and the epicness, for I haven't played a game this epic since Xenogears.
Post by Gamemusicfreak on Nov 26, 2014 10:59:01 GMT -5
Finished Legionwood 2! Great game, thoroughly enjoyed it! I got the best ending I think, after completing some more tasks (after getting a very different ending at first). Totally worth more than the $5.99 price.
Mega Man V (GB) on my 3DS. It's my new favorite. I'm sad now that it's over. III (NES), VII (SNES), 9 (Multiplatform), and V (GB) are by far the best Mega Man games in the classic series. Also, 9 was the last real good Mega Man game. 10 was... sorely lacking imagination in the level design department (Let's shoot soccer balls... a billion times... or climb these endless ladders... or walk down the empty, spacious, not so challenging hallway), but was otherwise a pretty off the wall and highly imaginative concept.
Post by ParanoiaDragon on May 17, 2015 0:18:04 GMT -5
Finally finished Steambot Chronicles. I just couldn't get into the game, especially the controls. I don't mind them on the Katamari games, but I found them frustrating in this game. Moved on to Shining Force Neo.
Life is Strange Episode 1 It's a mash-up of different things. The time travel mechanic is unique. It's not a puzzle game, but it does have puzzles. It's like an adventure game, but in 3D? I think that's the best description of it. It's weird to play an adventure game that's in 3D. I don't think there are too many of those. The move/camera controls are like a modern FPS, but you never get any guns. And then finally it's like an interactive movie. But not that interactive? I feel like the other characters could stand to react to your actions a little more. Picked this up in the Steam sale for $2.5 and I'd say I got my money's worth. An average player (assuming I'm average) will need 2.5 hours to clear Episode 1. I'd buy the rest of the episodes for $10, but they're asking $17, so I'll wait for the inevitable sale.
Ori and the Blind Forest Metroidvania with an emphasis on platforming. Beautiful game; enjoyed it. A good checkpoint system helps players clear this difficult game. Assuming I'm average: ~300 deaths, 8 hours to clear the first time.
Talisman (Digital Board Game) I just played versus the AI. The AI seems competent, even though I won my first game vs. 3 AI opponents. If you liked "Sorry!" or "Parchesi" (board games) but wanted something a little more complicated, then Talisman is your game. Players embark on an adventure to find the Crown of Command (and rule the land). Players need to find a Talisman (item) to pass the Plains of Fire. There's several ways of getting your hands on one. From there, players need to progress from the starting outer region to the inner region and then the core region. The Plains of Fire lie at the end of the core region, and just past that is the crown of command space in the center of the board. Players in possession of the crown of command cause players to lose lives on each of their turns; players out of lives are out of the game.
Players have a bunch of stats. Strength determines combat vs. strength-based foes and opponents; craft determines skill at spells and certain events. These change (increase) during the game, seemingly randomly. When your turn begins, you roll the dice. Then, you choose a direction and move that number of spaces in that direction. When you arrive at a space, you must have an encounter there. You can encounter your opponent if you land on his space, and complete in a strength challenge: each of you rolls a die, adds to his strength and compares the numbers. A tie means nothing happens. The winner can steal an item or reduce number of lives by 1. Normally you'll draw a random card (sometimes more than one) from the adventure deck. Then, something random happens. Players can spend "fate" (and all players start with some depending on class) to reroll any die - but they must accept the new result.
Players passing through the bridge to the inner region must encounter the sentinel, a high-power enemy. There are other ways to pass to the inner region, too, that don't involve strength. Players passing through the gate to the core region must pass through the gate, which can be cleared by a strength or craft challenge. Players moving in the core region only move one space per turn and don't need to roll the movement die.
It's an interesting game. It's probably better to play the physical version with human players instead of with the AI. I enjoyed my first play, but I don't think I'll play again.
Anomaly Defenders It's a standard tower defense title. Nothing to write home about, really. The game does a poor job of helping you advance to really high skill level. I think this may involve the use of the "explode" function, which destroys a tower of your choice, dealing its remaining HP in damage to all enemies within a certain radius. The game doesn't do very well at explaining how to use it well, whether or not it hits your own towers... That function has to be the key to victory on harder difficulties. I played early missions on normal and later missions on easy difficulty.
Crypt of the Necrodancer A weird roguelike where your character must move to the beat of the music. I spent over 100 hours on this, clearing it multiple times. There's a cool battle with the Necrodancer himself at the end. There's no randomness in the game. This means that most of the time, it's possible to navigate a situation without damage. It's up to you to come up with these correct moves in time to the beat of the music. Items you find will make it easier. Weapons mean more damage or a different attacking pattern. Armor means mistakes cost less health. Other items and spells have various benefits. You can use your own music. It works fine with generic music, but if you just use random tracks, it can end up making the game too easy. Because standard music tracks of 4.5 minutes are much longer than the designed tracks, which are 2.5 minutes long each (approx.), which gives you more time to explore each floor and find all its items.