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Post by Ascended Mermaid on Jul 12, 2012 14:02:47 GMT -5
Background: Since Koa is openly displaying his works, I may as well do the same. As some of you know, I'm an aspiring indie game developer. My work includes graphic design, programming, composing, and testing. It's hard to believe that in a couple of months, it will be my project's one year anniversary. Details will be scarce, at first, but I will upload more and more to my YouTube channel as progress is made. In this post, I share the music of my project, "Forest Falcon". There are 11 total tracks (excluding the demo tracks) in my playlist thus far, and more to come. The style of its music varies and is ordered by experience. Without further ado, check out my Forest Falcon playlist!
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Post by Zeithri on Jul 12, 2012 14:06:26 GMT -5
I have but one question, seeing as I am an aspiring indie game developer / writer myself.
What genre?
ADD: Allow me to expand more upon what I meant.. What kind of genre are you mostly planning to do? Like Sci-fi, Fantasy, Cyberpunk, steampunk / Action-RPG, RPG, Platformer, Shoot ém ups, beat ém ups, flying etc. Will there be heavy stories / no stories - heavy action / little action? Dramatic or low drama? / Tragic stories or happy ones?
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Post by Ascended Mermaid on Jul 12, 2012 14:19:28 GMT -5
A Classic, mildly Cyberpunk, Sci-Fi Action Adventure. Minimal story, heavy action, low drama, and mild-tone.
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Post by Zeithri on Jul 12, 2012 14:26:51 GMT -5
I see I see, I take it you're doing all the programming on your own as well? I find programming so increadible dull and difficult that I could never do that myself and my ability to draw and do graphics are virtually non-existant as well, but I do have imaginative abilities at least.
Good Luck with your project.
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Post by Ascended Mermaid on Jul 12, 2012 14:55:19 GMT -5
Yep, I'm taking care of generally everything, but I do ask for advice and an additional pair of ears from MP83. It always helps to have those who can see and hear what I cannot. As for the dull and difficult, every project has challenges. If it gets too dull, that's when I take a break and focus on other aspects of my project; I generally feel better and ready to tackle the next challenge. I never thought I could ever really compose, as I have been known to be tone-deaf and had entirely no concept of how one composes music in the first place. This project presented me with so many things that I never thought that I could or would do on my own. The main thing is to practice, free your mind, and ask yourself the right questions. "What am I not doing?" and "What haven't I done?" can be powerful questions. Thank you very much, and good luck to you as well!
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Post by Zeithri on Jul 12, 2012 15:08:43 GMT -5
I'd rather leave programming to the capable ones while I focus on other aspects, myself.
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Post by Red Hairdo on Jul 13, 2012 2:48:17 GMT -5
I forgot to check these music tracks when you first posted them in the Spam thread some months back, but now I finally listened to them. Taking into consideration these are originals and not remixes, I'm quite surprised at what you managed to pull off: I can't begin to imagine how difficult it must be to think up THEN compose a track for a game. I have ZERO experience with that. And those tracks were actually nice, enjoyable and catchy. Kind of have a "retro" feel to them, as well. I think music-wise you are headed towards the right path! And programming means a lot of work: I have no idea what kind of program and programming language you are handling, but I wish you luck. I thought you were working on something for years now, though, and not for just 1 year? By the way, are you somehow familiar with "software engineering" concepts and other related stuff? Like UML (Unified Modelling Language) and CASE (Computer-Aided Software Engineering) Tools? These things are mainly important on corporate levels or whenever programming in groups, but even when alone, some documentation and techniques can help with your game development. If you aren't familiar with those, perhaps I can google some nice online sources up. These aren't a must, so no need to feel you MUST use them or so. Just saying that they have the potential to help.
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Post by Ascended Mermaid on Jul 13, 2012 4:04:52 GMT -5
As someone who originally had minimal experience in this area, I can detail what I went through. My first melody came to me when I simply *looked* at an acoustic guitar. I didn't think too hard about it, it just flowed naturally in my mind; like airwaves. It's like dreaming while you're wide awake; you're operating on a subconscious level when you're composing. Not unlike a scribe, you translate your thoughts, subconscious or conscious, to media. I proceeded to take pen and paper with me, as well as my cell phone, everywhere. I would write notes, or sing notes into my cell phone, when I had the privacy to do so. There are some tracks -- roughly 4 or 5 tracks -- that I merely came up with on the spot. That is, I pieced notes together "like a jigsaw puzzle".
The next step is deciding what accompaniment is required. Bass. Drums. Drums are fun, as you don't have to stray too far from the beaten path; you can either create an arpeggio of sound that repeats in X pattern (Forest Falcon), or choose specific notes from your melody that 'fit' with drum sounds (Silver Shiver). That's pretty much the same case with bass (Crystal Crevasse A).
Yes, I have many projects that I've been working on for years, but the one I'm focused on now is something that I've restarted from scratch; it became a mixture between my work 9 years ago and 1 year ago, which is good as my experience has boosted tremendously since, and it gives me a solid starter project. This means that I can use my experience to improve the product in whole, instead of recycling dated concepts, programming, bugs, et al. As a result, the end product will be clean, organized, and professionally crafted. I think about the project from all angles, but my favorite thoughts are what other gamers (like myself) would most like to receive from this experience.
As for software engineering concepts, I simply follow a regimen as per my experience. I think about my project daily, various end-goals "Give him bombs", and the programming required to accomplish these "He will arc the bomb according to an oscillating numeric parameter, using a flag to trigger the end of the sequence". I write it down or execute it afterward, depending on where I am and what I'm doing at the time.
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Post by Xalphenos on Jul 14, 2012 14:11:33 GMT -5
Finally got around to listening to these tracks and they are quite nice. They remind me of old nes music but higher quality. At times they also seem inspired by some of the megamanx games. Tracks 7 and 9 are my favorites. So whats this game about?
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Post by Ascended Mermaid on Jul 14, 2012 17:29:54 GMT -5
Thank you, I'm glad to hear that! I feel that my inspirations were in fact Megaman X, Donkey Kong Country, Earthbound, and Bomberman. As for what the game's about, I will be withholding that information until release. Oh, whoops. Forgot to click the 'post' button. Derp.
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Post by Xalphenos on Jul 14, 2012 20:32:07 GMT -5
Now that you mention it I definitely hear Earthbound and Bomberman in there too. I never really played DKC. Really nice work. Well good luck with it; I'll be looking forward to it.
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Post by Ascended Mermaid on May 6, 2014 18:17:22 GMT -5
My name is Fieg. I came back to my Sound Cloud to discover that I sell keys. What would you like? I've traveled to the Vents of Medusa and lost my way. Afterward, I'd stumbled into something... unique. Something original that had never been discovered before. An 8-bit Tomb. It seems to have been abandoned long ago... inside was a mural that told of strange distant lands. It told the story of an aspiring indie game music composer. I call this story The Gamerboy Saga. While I was there, I caught a glimpse of a Falcon in the Forest. After a bit of tinkering, I now have a Bandcamp page. It's in my signature! I thought out loud "Hey, I need to do something to get my project funded." and while Kickstarter did come to mind, it is particularly inconvenient for someone as busy as I am. So instead, I'm offering my game's soundtrack before its release -- to ensure its release! $7 for the album, $1 for individual tracks. If you don't buy my album or my tracks, even sharing it with others and spreading the word would be helpful.
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