Post by Incog Neato on Dec 17, 2012 13:51:39 GMT -5
Considering Celceta built upon what 7 (damn that filter that reverts the spelled out title to lowercase) had, it's easy to determine which one is better for me. :P
For starters, locating quest givers and quest locations is super easy this time around since everything is marked on the map. Been weeks since I last played Celceta but I don't think there are any timed quests in it.
Post by Red Hairdo on Dec 17, 2012 19:34:07 GMT -5
I see, but hm, these reasonings would not convince me to thinking either game is better, personally. xD I'd need more "data". I don't know, but for instance, whether the game feels smoother and more fun to play than Ys SEVEN or not.
YsF and YsO were also built upon Ys VI and meant to be superior, but in the end I personally find Ys VI to be a vastly more enjoyable and well-made game in all departments, although I personally am under the impression I'd enjoy YsC more than Ys7, but I don't know for sure, since I still gotta play it!
On Ys SEVEN's defense, from what I heard in the YsC thread, Adol became a Slash-type-only character, and now doesn't have those 3 different attack patterns, and that the game has a lot less skills per character, and there're even lesser skills, because it also has one less character than Ys SEVEN. I don't know how much this changes the whole game experience or not, but I thought of bringing this up. But I'm sure YsC far more than makes up for it, no? I heard the exploration in YsC is one of the biggest and strongest factors in the entertainment it provides.
Less skills means less time grinding to max everything out (there are also only three levels and the changes from leveling up are more pronounced as a result) and fewer skills that are the exact same thing, but more expensive and powerful. Honestly, Adol only having one attack type doesn't make the game any less fun and it encourages you to play around with your party more since you get bonuses based on whether you go for balance or focus on one type.
Also, yeah, I'd say the game feels more fun. There are little changes (like auto-charging so you don't have to keep holding down the attack button) and bigger changes like the bosses being harder and Flash Guard being slightly less broken. Also, less annoyance in backtracking, a better map system, lots of exploration (the map helps here) and quests being less of a hassle is a blessing.
Honestly, the only thing I really have against Celceta is the curious absence of about half Ys IV's soundtrack. Otherwise I'd say it's the better game in pretty much every way. Granted, I'm slightly biased in favor of Celceta because Ys IV is a favorite of mine but even so...
And of course (you should all have known this was coming): Playable Karna!