Post by Wyrdwad on Jul 26, 2014 2:06:50 GMT -5
So this game kind of blindsided me, but in the best possible way. Hot on the heels of my love affair with Shovel Knight, I've found another game that's every bit as good, but in a totally different direction: FREEDOM PLANET.
Apparently, this game began life as a fan-made Sonic the Hedgehog title set in the universe of the 1993 Saturday morning cartoon series (the good one, with Sally Acorn!), but then evolved into its own thing over time... and what it turned into is pretty much the perfect Sonic alternative in every conceivable way.
Like, seriously, I've seen reviews say that this is to 16- and 32-bit Sega titles what Shovel Knight is to 8- and 16-bit Nintendo titles, and it's absolutely true. Every part of this game is so clearly a labor of love, and the end result is just unbelievable.
Here's an early trailer for it:
And a later trailer, but this one comes with a caveat: only watch if you're cool with '90s Saturday morning cartoon-style voice-acting and plotlines!
I really like the voice-acting, story and characters so far, but it's precisely because I really loved Sonic SatAM (as fans call it) back in the '90s, and this game wears its inspiration on its sleeve. If you don't have much tolerance for that very American cartoony style of voice-acting and writing, this release trailer will probably be kind of a turn-off for you.
BUT! You'll still probably enjoy the game, since the developers were smart enough to offer a selectable "classic mode," where the cutscenes are completely stripped out and you just play through each of the stages like you would in a classic Sonic title. Which is a really cool feature, for all y'all haters out there.
If you grew up with these kinds of cartoons, though, DEFINITELY play in story mode, as it seriously feels like you're a kid in your pajamas with a bowl of cereal, watching a really good episode of Sonic SatAM. Everything is just so spot-on, and the sprite animation is simply unmatched -- it's easily among the best sprite animation I've EVER seen in ANY video game to date. Every little nuance is meticulously detailed, especially during cutscenes (where some very complicated things are going down, and every one of them is presented entirely with tiles and sprites).
One of my favorite little touches is when you're running at top speed and grab onto a ladder, your body actually kind of whips past the ladder for a moment, then you slingshot back onto it. (And I don't mean in a "broken physics" sort of way, but rather in a "holy crap they actually created, like, a dozen frames of animation specifically to show this, just to help keep the game as immersive as possible" way.)
I also like that if you happen to pass by a chair, you can just... sit down. For no real reason! But they animated your character sitting, just in case you want to take a load off for a moment.
Good gameplay is key in a game like this, though, and HOLY CRAP is this game fun. It may be blasphemous to say this, but I honestly think I like the way these characters feel MORE than Sonic the Hedgehog. Sonic... always felt a little floaty to me. Great for speedy run-throughs, but tricky to control during precise platforming segments. None of the three playable characters in Freedom Planet are like that, though -- they can go fast when they need to, but are really easy to platform with when they don't. And while some have lamented the inability to jump on enemies, I actually kind of like that you have to physically attack them instead -- nothing's more satisfying than punching a robot hornet out of the sky!
The level designs, too, are simply perfect. Like, they're legitimately flawless, as far as I'm concerned -- huge levels with tons to explore, unique and clever platforming elements, environmental hazards, vehicles, etc., but none of it feels extraneous or like an afterthought. It's all deliberate, and it all flows from one landscape to another really beautifully.
And the bosses thus far have been challenging, but not TOO challenging. They're all very creative and feature distinctive patterns, and some of them will attack you on and off over the course of the entire level, giving you ample reason to hate them and want them dead by the time the level ends.
...And then there's the music, which is simply fantastic. A true testament to the Sonic legacy:
All in all, I've only played the game for a couple hours so far, but I am absolutely ADORING it. It couldn't be a much better tribute to early '90s Sega gaming and culture, and really is every bit as polished and well-designed as Shovel Knight. Clearly a labor of love, and a game I would wholeheartedly recommend to anyone who has ever enjoyed anything Sonic.
And if you don't want to take my word for it, here's a really well-done video review of the beta that pretty much sums it up nicely, and shows some great game footage to boot!
Check it out if you can! It's available on Steam for $15, and also on Humble Bundle.
-Tom
Apparently, this game began life as a fan-made Sonic the Hedgehog title set in the universe of the 1993 Saturday morning cartoon series (the good one, with Sally Acorn!), but then evolved into its own thing over time... and what it turned into is pretty much the perfect Sonic alternative in every conceivable way.
Like, seriously, I've seen reviews say that this is to 16- and 32-bit Sega titles what Shovel Knight is to 8- and 16-bit Nintendo titles, and it's absolutely true. Every part of this game is so clearly a labor of love, and the end result is just unbelievable.
Here's an early trailer for it:
And a later trailer, but this one comes with a caveat: only watch if you're cool with '90s Saturday morning cartoon-style voice-acting and plotlines!
I really like the voice-acting, story and characters so far, but it's precisely because I really loved Sonic SatAM (as fans call it) back in the '90s, and this game wears its inspiration on its sleeve. If you don't have much tolerance for that very American cartoony style of voice-acting and writing, this release trailer will probably be kind of a turn-off for you.
BUT! You'll still probably enjoy the game, since the developers were smart enough to offer a selectable "classic mode," where the cutscenes are completely stripped out and you just play through each of the stages like you would in a classic Sonic title. Which is a really cool feature, for all y'all haters out there.
If you grew up with these kinds of cartoons, though, DEFINITELY play in story mode, as it seriously feels like you're a kid in your pajamas with a bowl of cereal, watching a really good episode of Sonic SatAM. Everything is just so spot-on, and the sprite animation is simply unmatched -- it's easily among the best sprite animation I've EVER seen in ANY video game to date. Every little nuance is meticulously detailed, especially during cutscenes (where some very complicated things are going down, and every one of them is presented entirely with tiles and sprites).
One of my favorite little touches is when you're running at top speed and grab onto a ladder, your body actually kind of whips past the ladder for a moment, then you slingshot back onto it. (And I don't mean in a "broken physics" sort of way, but rather in a "holy crap they actually created, like, a dozen frames of animation specifically to show this, just to help keep the game as immersive as possible" way.)
I also like that if you happen to pass by a chair, you can just... sit down. For no real reason! But they animated your character sitting, just in case you want to take a load off for a moment.
Good gameplay is key in a game like this, though, and HOLY CRAP is this game fun. It may be blasphemous to say this, but I honestly think I like the way these characters feel MORE than Sonic the Hedgehog. Sonic... always felt a little floaty to me. Great for speedy run-throughs, but tricky to control during precise platforming segments. None of the three playable characters in Freedom Planet are like that, though -- they can go fast when they need to, but are really easy to platform with when they don't. And while some have lamented the inability to jump on enemies, I actually kind of like that you have to physically attack them instead -- nothing's more satisfying than punching a robot hornet out of the sky!
The level designs, too, are simply perfect. Like, they're legitimately flawless, as far as I'm concerned -- huge levels with tons to explore, unique and clever platforming elements, environmental hazards, vehicles, etc., but none of it feels extraneous or like an afterthought. It's all deliberate, and it all flows from one landscape to another really beautifully.
And the bosses thus far have been challenging, but not TOO challenging. They're all very creative and feature distinctive patterns, and some of them will attack you on and off over the course of the entire level, giving you ample reason to hate them and want them dead by the time the level ends.
...And then there's the music, which is simply fantastic. A true testament to the Sonic legacy:
All in all, I've only played the game for a couple hours so far, but I am absolutely ADORING it. It couldn't be a much better tribute to early '90s Sega gaming and culture, and really is every bit as polished and well-designed as Shovel Knight. Clearly a labor of love, and a game I would wholeheartedly recommend to anyone who has ever enjoyed anything Sonic.
And if you don't want to take my word for it, here's a really well-done video review of the beta that pretty much sums it up nicely, and shows some great game footage to boot!
Check it out if you can! It's available on Steam for $15, and also on Humble Bundle.
-Tom