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Post by Ascended Mermaid on Jan 4, 2016 15:16:20 GMT -5
I love Super Mario Maker, although I do get tired of seeing automatic levels and music levels. I wanted to share here a thread with ALoY user content. My favorite levels have puzzles, or are otherwise action packed. So far, I've made seven levels. Here's an easy bookmark link for my levels.Mushrooms are bad! (E76D-0000-0134-6325) This is an easy level. It was made with the limited resources provided in the beginning of Super Mario Maker. It's-a trap! (13C2-0000-0134-2687) This level is full of traps. Inspired by Mario Frustration. Dont miss a beat! Temple of Boom (F1F1-0000-0152-1532) This level is action packed and will keep you on edge. Inspired by Brutal Mario. Turbo Bulldozer!! (F033-0000-0189-FAA0) Forget cheetah autoscroll. I've enforced a much faster scroll rate using a cannon-mounted angry wiggler on a fast conveyor belt. Your only option is to jump. One arrow means "tap". Two arrows mean "hold". You can't run. There's no going back. Kamek-con!!! (B3D0-0000-018A-29BF) Another somewhat luck-based boss battle. Don't hit the P switch, or you'll be out of power for a while. You need all of the randomly-spawned mushrooms and fire flowers you can get. With well-timed temporary invincibility and excellent dodging, you can complete the challenge. Defeat Kamek to make the legendary axe appear! Turbo Madness!! The Sequel!! (D5A6-0000-019D-2A29) Yep, I liked the idea so much that I had to make more! It's quicker, lengthier, and more challenging than the last! I've also worked out some of the hiccups from the original. WORLD -1...? (852C-0000-019D-2E4C) This is pretty much vanilla World -1 with a hidden solution. You'll see some oddities throughout the level that should give you an idea of what you're looking for. If you like these levels and would like to follow my Miiverse posts, they can be found here.
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Post by SkyeWelse on Jan 5, 2016 14:44:46 GMT -5
Neato, I'll check them out later once I can get an opening from my wife's Splatoon Squad Battles and my current addiction to Xenoblade Chronicles X. I've made 3 Mario Levels as well, though one got deleted by Nintendo since no one ever finished it. I've been wanting to make more levels, but just hasn't happened yet. I followed you on Miiverse btw and I'll add you as a friend later. Here is my Miiverse profile. -Thomas
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Post by Ascended Mermaid on Jan 5, 2016 19:39:50 GMT -5
Those were good tough levels! Starred and beaten. // I see you cleared It's-a Trap! in 10 seconds! Most impressive!
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Post by SkyeWelse on Jan 5, 2016 22:00:44 GMT -5
Thanks for playing through my levels. It encourages me to make some others. And wow! I have to say Unsavory, you have quite a sinister sense of level design. True Evil even! Still, Gray Fox said it best: "Hurt Me More!!" I want to experience more challenges. Hehe, I try to go for the World Record on my friends levels. I think I'm still the record holder on all of OMGFloofy's levels too...? Anyhow, if you think that was something, that was nothing compared to the 24 second run of Temple of Boom. That is truly one hard stage! @_@ Good work putting these together! -Thomas
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Post by Ascended Mermaid on Jan 6, 2016 8:16:05 GMT -5
24 seconds!! Phew, thank you! I can't imagine how you were able to do it that fast. I know that Bowser fight was *very* tricky; random and practically impossible to manipulate. (Sometimes I couldn't get him to jump high enough.) I imagine that the screw attack came into play somehow? I've been contemplating my next design, and have been playing with "custom enemy stacks". These enemies have a few rules; you cannot power up (or else they could easily lose their abilities to even mere temporary invincibility), and their rooms can only be cleared by outwitting them. At the bottom of each stack is the enemy movement, and at the top is a spiked foe protecting the stack. I would be happy with something silly like the ability to add a thwomp on top to make the whole stack stomp -- especially if it's a jumping stack. I also wish there were enemy clear flags -- a door/pipe would open after they are defeated. I know you can do this by placing Kamek next to the goal (he can make it disappear until he is defeated!), although I wish this could apply to other enemies. Also, where is SMW's item reserve slot?
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Post by SkyeWelse on Jan 6, 2016 9:28:05 GMT -5
24 seconds!! Phew, thank you! I can't imagine how you were able to do it that fast. I know that Bowser fight was *very* tricky; random and practically impossible to manipulate. (Sometimes I couldn't get him to jump high enough.) I imagine that the screw attack came into play somehow? Oh yeah, that Bowser Fight is one of the toughest fights I've encountered so far and it's more luck based than skill based, even though the general concept around how to win is pretty wild. Originally, it took me 20+ minutes to finish the level and it's mainly because of that Bowser Fight. The main reason I was able to do a 24 second run in the first place was all due to having some Blue Switch / Coins time left over from the first half of the level and managing to get to the goal while the blocks were coins. If I had been a second too late, it would have never worked out... haha. And yeah I love the fact that Kamek can hide the goal post. Such a neat concept. -Thomas
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Post by Ascended Mermaid on Jan 6, 2016 18:13:13 GMT -5
The huge amount of luck required in that battle is my biggest regret. I think by playing with springs, enemy tower combinations, elevators, and spike blocks (to control enemy movement further without creating any real advantages or disadvantages), I should be able to get around the luck requirement in future battles. Also, it sounds like my level is both a speedrunner's dream and worst nightmare. Very cool, and nice work coming up with that solution!
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Post by SkyeWelse on Jan 10, 2016 1:33:35 GMT -5
So I spent some time today and polished up two new levels that I had in the making and I think they are finally ready to be played. I now have a complete set for Levels 1-1, 1-2, 1-3, 1-4 if anyone would like to try them. I was going for levels that would follow the original path of Super Mario Bros. Overworld-Daytime, Underground, Water, Castle. I think I used assets from all of the games other than Super Mario 3. Maybe that'll be next. Level 1-1 - We're Gonna Need More Goombas! 3361-0000-0042-67BB Level 1-2 - Bowser's Trap: Seek a way out! B690-0000-0182-AC64 Level 1-3 - Guardians of the Sunken Temple B016-0000-0094-00A3 Level 1-4 - I've been waiting for you Mario! 4C4E-0000-0182-D651 -Thomas
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Post by Ascended Mermaid on Jan 13, 2016 17:23:33 GMT -5
Those were awesome! I think 1-3 and 1-4 are my favorites so far. Very well done! Turbo Bulldozer!! (F033-0000-0189-FAA0) Forget cheetah autoscroll. I've enforced a much faster scroll rate using a cannon-mounted angry wiggler on a fast conveyor belt. Your only option is to jump. One arrow means "tap". Two arrows mean "hold". You can't run. There's no going back. Kamek-con!!! (B3D0-0000-018A-29BF) Another somewhat luck-based boss battle. Don't hit the P switch, or you'll be out of power for a while. You need all of the randomly-spawned mushrooms and fire flowers you can get. With well-timed temporary invincibility and excellent dodging, you can complete the challenge. Defeat Kamek to make the legendary axe appear!
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Post by SkyeWelse on Jan 15, 2016 9:58:59 GMT -5
In the best Emperor Palpatine voice I can muster... "Ooooh, I'm afraid your levels have all been defeated young Unsavory, along with your rebel friends..." I liked the concept of each very much, though Turbo Bulldozer was my favorite. It was perfectly executed and quite a ride! I really liked how you managed to "push" mario. You ought to re-post these levels over at the Super Mario Maker thread on Heroes of Legend too. We have at least one other member who plays Mario Maker. Looking forward to the next batch! -Thomas
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Post by Ascended Mermaid on Jan 19, 2016 22:03:18 GMT -5
Alright, I've got two more levels up! Turbo Madness!! The Sequel!! (D5A6-0000-019D-2A29) Yep, I liked the idea so much that I had to make more! It's quicker, lengthier, and more difficult than the last! WORLD -1...? (852C-0000-019D-2E4C) This is pretty much vanilla World -1 with a hidden solution. You'll see some oddities throughout the level that should give you an idea of what you're looking for. Thank you! I'm currently doing a new Turbo Bulldozer; twice as long, half as tall, no arrows, all action. I've always wanted to improve on the action and nix the whole "use hint arrows and specific jumps" idea. I also wanted it to be equally as apparent what you should be doing, while you're doing it; the old Turbo Bulldozer wouldn't have been very predictable without the hint arrows. This one quickly throws everything it's got at you while keeping the action in plain sight. The end result should be a "four star" level, requiring good eyes and steady hands, without being absolutely ridiculous. There will be a checkpoint as well. I've also done a re-imagining of World -1, although I'm not sure it's ready; the solution is well-hidden, and the whole level kinda clues you in on it, but does not give it away. It's basically a glorified Yoshi egg hunt with false positives. I want it to be doable, but not overly ridiculous. I'll certainly post them there when ready. I'd also like to try Oliver's levels; an MGS level sounds like fun!
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Post by SkyeWelse on Jan 23, 2016 23:29:02 GMT -5
Nice job on those new levels Unsavory! I think you have some real talent with understanding how to utilize interesting mechanics in fun, creative ways. I got first clear and world record on them, because... that's what I do. I also saw that someone else beat my record on Turbo Bulldozer... but I reclaimed sweet victory. -Thomas
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Post by Ascended Mermaid on Jan 24, 2016 12:12:42 GMT -5
Oddly enough, I was wondering what a DDRxMario crossover would be like, and those were what I came up with. Then I decided on GradiusxMario for the boss.
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