Currently, I'm assessing my future in World of Warcraft. If I can break the habit, I'd be off online games for good. In the game's zenith (with regards to control of my free time), I didn't have time for any other games, and that's something I'd like to avoid in the future. Hence, after this, I more than likely won't be picking up another MMORPG, unless Konami got it in their heads to make a Suikoden-themed one with intense character customization.
Last Edit: May 31, 2006 13:41:18 GMT -5 by gnosis301
Haha, I said the very same thing, but my will was broken. Make sure to heed your own words.
One day when I took a line of work with old friends who played World of Warcraft religiously and told me all about how "fun" it was. After they told me about a particular questline in the game that was a parody on the Legend of Zelda series, I finally broke down and said, ah what the heck I'll give it a try. And it was "fun".... too fun... and slowly I started to notice my time slipping away from me until my girlfriend of whom I live with also got into the game and by then it had successfully enslaved us both.
We both broke the habit eventually and settled down to playing console games again, but it took a lot of effort and I just had to quit completly.
I still miss being in raid groups and parties over online voice chat with my friends, but it isn't worth spending 4-5 hours a night playing it. And my days off from work? I could just kiss that goodbye. I'd start playing and before I knew it my day off was all used up.
But... It only took that one trigger for me to try it. My advice to anyone who thinks like Seldane and how I once did on being certain you don't want to play an online game, you have to be extremely strict in your actions when the time comes. Because it's literally the same thing as saying "YES" to drugs.
Yeah. MMO's are in a rut right now. WoW is only so successful because its really the only decent MMO out right now. Exteel though looks like its gonna be hella fun. I can't wait to beat up other player's in their mechs.
My first MMO was GEnie, which I'll be very surprised if anyone here knows. GE had an entertaintment division that took the original Mechwarrior game engine, and converted it into an online game that you payed per hour on. I'd log in, was part of Wolve's Dragoons and we'd run missions against the different houses in the Inner Sphere taking missions from other houses. The entire game revolved around controlling the inner sphere. ONe house would expand, another would counter attack or the defender would retaliate with merc groups like us.
That was, and still is, the best MMO I've played. No Battletech based game to date has done what that game did.
WoW's not really that great, actually. I'd say Dark Age of Camelot is its superior, as is Phantasy Star Online. And... well, that's about it.
I agree. I bought WoW last November, and had quit by March. The game itself was solid, but got boring. I played on an RP server, where it seemed like I was the only one playing in character. Then add the 45min-1hr wait queues. By Feb I was frustrated, and in March I ended my subscription. Too bad :/ WC had a decent story too, but they were butchering it too much for my likes.
For now, its consoles until Exteel or Aion are released I'm thinking. Right now I'm conquering Dragon Quest VIII and enjoying the silliness of the RPG
Post by ParanoiaDragon on Jun 2, 2006 22:53:57 GMT -5
Didn't work on me, personally. I tried MMOs... and was just like, pfft, this sucks! There's no ultimate goal, no intricate story, no real character development... no PURPOSE! What's the point of playing just to level-up, learn a bunch of skills, and get rare items, if there's not really anything I can DO with those levels, skills, and items?
After a few weeks of trying various MMOs on and off, I quit, and haven't looked back. I didn't find anything to be particularly fun, as I think the battle system in virtually every MMO is inherently flawed, and the games are all so very slow-paced... it takes days to do what you could do in a few hours in a one-player RPG.
I have friends, though, who are absolutely hooked, as you describe... and I just plain don't get it. I don't see the appeal at all... real people suck to play games with! Pre-scripted NPCs all the way, yo!
Exactly, there's no real point to playing them, where's the damn story?? If I were to get into one, it'd be WoW, it's kinda interesting, but, ultimately boring. My friend Chris gets sucked into it, & was trying to convince me to get into it, & I tried it, just to say I did, but, it just doesn't do anything for me. It's funny, & kind of fun for a short time, but, I actually enjoy playing game by myself more then with others, these days.
Post by Gamemusicfreak on Jun 4, 2006 4:47:30 GMT -5
Has anyone played RF Online? I thought it looked awesome, but I also heard terrible things about it. The thread on that game has been dormant for a while, just curious to see if anyone has checked it out.
Funny thing is... Sony was giving free copies of Everquest (long, long time ago... 400+meg). And I though, "hey, what the heck. It's free and free play" or so I thought. The only thing *free* was the download and the introduction to how to play and that's it. If there was the 30 day free trial... I couldn't figure out! lol But I found the point of going around and talking people quite pointless. There's one thing about deathmatch or capture the flag on the FPS but just walking around aimlessly and chatting? I can do that downtown!
I, for one, can't believe people are paying to play mmorpg... you bought the game... and you're going to pay to play with others? What a joke!
I thought the same thing at first. But when you pay the monthly fee ($14/mo is really pretty reasonable when you get down to it) you're funding the development of the game and the maintenance of the servers. So in essence, you're not paying for the game so much as you're investing in its future.
However, that being said I think that having to pay for Expansions of said game is wrong. NCSoft got that right with City of Heroes. The expansions were all content downloads. The only upgrade to the game you had to pay for was City of Villians, which in itself completely changed the way the game was played. It added much, much more than simply new areas and monsters and changed the way players played the game.
IMO, that's the business model to follow. Pay for the game, having monthly maint/dev fees and deliver free content. Keeps your customers happy and pays for itself.
The Guild Wars model won't work for 1 main reason : upkeep costs. You can't make a product, sell it and expect customers to continue to buy it while you develop it. You'll reach a point where you have more money going out than coming in. They managed to make it work, but mostly because of the PvP folks that want to play a good PvP game. That's catering to a VERY specific crowd though and subsequently, is why I don't have any interest in playing it.
Last Edit: Jun 6, 2006 14:55:02 GMT -5 by cmdrmarkus