|
Post by gnosis301 on Aug 5, 2006 19:23:12 GMT -5
Trying? She is the usher of human souls into Valhalla and an excellent warrior, ya know. . .
|
|
|
Post by Gamemusicfreak on Aug 5, 2006 20:05:56 GMT -5
|
|
|
Post by Falcom Director of Fanservice on Aug 6, 2006 21:31:42 GMT -5
Indeed, Lenneth is authority, straight from Odin's command.
|
|
|
Post by Gamemusicfreak on Aug 8, 2006 23:46:20 GMT -5
Sorry to hear it may not be a game you like. For me, the experience has been nothing but great. I noticed that there is a repeating pattern in the game, in terms of playing dungeons, gaining new members, sending old ones to battle in Valhalla, and then starting a new chapter with more of the same. I honestly love this game, and I'm ten hours into it. I had no idea before I bought it that most of the gameplay was in side-scrolling format. I like the way they managed to throw in a turn based battle system in a primarily side-scrolling game. Admittedly, I don't like how the weapons break sometimes and you have a limited number of materialize points to aquire new ones.
One thing that caught me off guard is how they put you seemingly under a deadline to get things done, or risk being unprepared for the final battle.
I like the varitey of characters, and how they end up joining your party via different tragic events, and the art is something else I love.
So far I haven't run across anything that would cause me to put the game down. I think it does get better if you continue to play it. I can't wait until I finish it and the second one is released.
|
|
|
Post by gnosis301 on Aug 9, 2006 6:50:26 GMT -5
Let's start with story and characters, though... the story is too slow-paced and melodramatic EVEN FOR ME -- and that's saying a lot! And the characters, while not without their charm, seem wildly inconsistent. That princess character, Angela, for example, seems to positively despise Arngrim one moment, and then seems almost to be IN LOVE with him the next, with virtually no explanation as to why her personality suddenly underwent such a drastic change. I mean, she went from throwing a fit in a restaurant and randomly passing out (sans explanation) to begging Valkyrie that Arngrim be spared! And why the heck did Arngrim destroy that statue in front of the king to begin with? What the hell is wrong with him?! She passed out because she drank too much sake too fast. It seemed evident from the fact that her face turned red. Arngrim broke the statue because he fought his own battles, whereas the king did not. Considering how much Arngrim loves a good fight, it was the in-character thing to do. Second, no one could touch him in combat prowess, so he had no fear of reprisal from a cowardly king or his less-than-skilled army. Jelanda? I chalk it up to fascination. Arngrim was the first person to openly challenge her father's authority, and maybe she was smitten with that. The combat system requires an extreme amount of forethought, especially when your characters get multiple attacks. Deciding who to send out first, how you break the enemies' guards, how each characters' successive attacks play off the previous. . .there's a lot of depth to it, and I'm surprised you didn't find it. In the later chapters, assuming you do everything right, there is quite a bit regarding Lenneth's past, her sisters, and the battle between the gods. I've never played Princess Crown, so I'll have to reserve judgment on that one. Well, to each their own.
|
|
|
Post by Falcom Director of Fanservice on Aug 10, 2006 0:37:23 GMT -5
I'm still trying to find out how other RPGs are noticably less dramatic than Valkyrie Profile. Because I'm totally not seeing it.
Anyways, Gnosis spoke up for Jelanda and Arngrim pretty well, but as I've said, they're among the weaker characters in the game. As for the fighting system, it seemed easy and random because they don't throw the whole deal at you at once. You don't start out having to balance and time four characters with multi-hit attacks each, breaking past Guard Impacts and having to work in special attacks on top of it.
But you'll get there.
As for dungeons, I guess that's a taste thing. Personally, I found it has some of the more innovative designs I've seen. I especially like the optional dungeon's design, but perhaps that's because I am a sucker for applying a story to it.
Also: The key to loving a fighting game is a good opponent. Once you've found one, they become very enjoyable.
|
|
|
Post by Gamemusicfreak on Aug 14, 2006 1:48:30 GMT -5
You know, I was surprised at the battle system here. I have played many of Tri-Ace's lastest titles, and they have that battle system where you and your party rush the enemies and fight in real time. I was expecting something similar in Valkyrie Profile. I really like the dungeons in this game too, one moment your in a snow filled forest and the next your in a muddy swamp. It's neat being able to move to different depths of the dungeons by chooosing paths that take you forward or backward. Making the monsters visible is always a plus too. Also, moAbi from Opus.XERO just teamed up with mono from Resonancia and created an awesome Valkyrie Profile Medley. It's song number one here.
|
|
|
Post by Tigershard on Aug 17, 2006 3:16:29 GMT -5
Another reason for me to get a PSP... damn
|
|
|
Post by Gamemusicfreak on Aug 17, 2006 4:44:11 GMT -5
If you haven't already played this game on the PS1, I think it's awesome. I'm getting my first shot at it now, and it's worth it definitely.
|
|