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Post by Nalacakes on Apr 3, 2011 2:33:56 GMT -5
...I'll admit, I do love it a LITTLE less than I did before, on account of that Hatsune Miku PSP of mine featuring a factory defect that makes it crap out when playing UMD games. As much as I love having a dancing Miku on the back of my cool-looking turquoise handheld, I can't deny that I regret trading away my trusty silver PSP-2001. -Tom Wha...? That's terrible. D: Is there no way to return it?
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Post by Incog Neato on Apr 3, 2011 6:59:17 GMT -5
Would this issue give you a legitimate reason to put on some custom firmware so you could dump games into ISO format to play off a mem stick? :B
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Post by gctKAZ on Apr 3, 2011 10:59:38 GMT -5
No love for NeoGeo? I have a handful of titles there that I enjoy playing, most of all Shock Troopers and Metal Slug 2. My all-time favourite game is on SFC, that being Wild Guns.
In terms of partiality to a system itself, for myself it would surely be the Dreamcast, I must have owned 4 or 5 of them over the years, having done some cosmetic and VGA mods for people. I also like miniaturized hardware revisions like the stuff Sony did with PSOne and PSTwo, and the GameBoy Micro, but the coolest thing has to be the Genesis CDX.
In an effort to keep my computer desk tidy, I don't take my consoles out much anymore so I do most of my gaming on my desktop PC, DSi and PSP.
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JonahTHD
Wilewarer
*Will sell soul for more Sonic Generation fun*
Posts: 455
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Post by JonahTHD on Apr 3, 2011 11:29:20 GMT -5
Wait, your Hatsune Miku PSP is mucking up too, Wyrd? And it's a factory defect to boot? Well shit, now I'm genuinely upset. Any chance you can PM me a link to that "Fix" video on YouTube? I can't seem to find it myself.
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Post by AllenSmithee on Apr 3, 2011 11:58:26 GMT -5
Oh yeah, NeoGeo is one of my all time fave things ever!
MS2, Last Blade series, Real Bout, mm mm good.
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Post by Kimimi on Apr 3, 2011 12:16:57 GMT -5
I like the Neo Geo library a lot, but not so much that I could stomach owning one these days. It's got a lot of quality titles in it, but if you don't really like some flavour of beat em up or shmup you're largely screwed :/
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Post by AllenSmithee on Apr 3, 2011 12:33:17 GMT -5
That's pretty much a correct assessment, in my eyes.
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Post by Incog Neato on Apr 3, 2011 13:03:13 GMT -5
Not a chance. I own around 80 games on UMD -- probably more, actually. There's not a memory stick big enough to hold all of those, nor would I want to take the time to rip them. (: But how about just for this one game? D: I'd take it it'd be a hassle to send it to Sony Japan. I haven't looked at the CFW scene in a long while so I'm not even sure the 3000 can be modded. ^^; I think some motherboard for the 2000 model could be flashed though meaning that you'll still retain the original FW when you reboot the system or something? Edit: Derp. Terminology fail. I just meant to say that the 2000 one is like a temporary CFW thing.
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JonahTHD
Wilewarer
*Will sell soul for more Sonic Generation fun*
Posts: 455
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Post by JonahTHD on Apr 3, 2011 14:11:03 GMT -5
@ Wyrd: Thanks for the links. Though yeah, I contacted Sony about it before and they told me to contact their company branch in Japan, only problem is that I don't speak/write Japanese and I'm worried that they wont understand me if I write in English. That. and I'm worried I'll have to spend an arm & a leg for repairs, even more so on shipping to Japan and currency differences, etc.
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Post by Peytral on Apr 3, 2011 14:11:06 GMT -5
It's really annoying, though. 5-10 minutes into any UMD game, the "Do you want to quit the game?" message randomly pops up (and sometimes the music stops). I'll select no, but then 3 seconds later, it'll pop up again (and the music will stop again)... and it'll basically just keep happening every few seconds until I quit the game and reset my PSP. Oh hey, mine kind of does that, though it's only very occasionally.
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Post by LiosoRinlyeNeoNoez on Apr 3, 2011 14:27:52 GMT -5
Not a chance. I own around 80 games on UMD -- probably more, actually. There's not a memory stick big enough to hold all of those, nor would I want to take the time to rip them. (: But how about just for this one game? D: I'd take it it'd be a hassle to send it to Sony Japan. I haven't looked at the CFW scene in a long while so I'm not even sure the 3000 can be modded. ^^; I think some motherboard for the 2000 model could be flashed though meaning that you'll still retain the original FW when you reboot the system or something? Edit: Derp. Terminology fail. I just meant to say that the 2000 one is like a temporary CFW thing. Wyrdwad, do you actually carry 80+ umds around with you and have the time or will to play all 80 at any given time? o.o Nunuu, last I checked maybe only the very late 3000 motherboard revisions had some caveats, and the Go was not able to have cfws. Though I didn't check much more beyond the PSP master decryption keys being uncovered as a side result of some PS3 work January of this year. They already had a signed app that would sign unsigned code and you could then run said now signed code on a completely unmodded vanilla fw psp, as it is signed just like an official sony approved app. I haven't been too interested in newer games for some time, and I only learned of the PSP signing thing when I was looking up any potential new breakthroughs to actually fix the UMD fw keys on a friend's ta-82/86 partial brick psp-1000. Who knows were it's at now? My PSP and two ds see very little play honestly. I never was much of a portable gamer, but there are so many games I wished they had released on some console instead of a hand held exclusive. It never fails, if it's a long car ride, I fall asleep and any brought portable is untouched, and if I'm out I'd rather be doing just about anything else but playing games I can play at home anytime. I've rarely ever played a portable without having a nearby wall outlet handy, and the thing plugged in the whole time. The pre backlit Nintendo handhelds were a nightmare to play too. I got an original gba launch day, it was not only not backlit, but it had a darker screen and used much darker palettes, especially in gbc mode. I remember comparing Pokémon Gold on my gbc and gba, at nighttime in game, it is almost unplayable, while on the gbc, it wasn't bad at all with the same decent lighting. Dragon Warrior (Quest) III for the gbc had some dark cave areas that was the equivalent of going through the caves in the original GB Pokémon without using flash on the original gba. x.x I have so many memories of suffering with cricks in my neck and fighting to get a light source angled that didn't glare while making things more visible... It was still worth it for the Golden Suns and many other games though. XD The gameboy player was a godsend when it came out, even if the one I got when that came out was/is defective.
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Post by Incog Neato on Apr 3, 2011 17:44:56 GMT -5
I do carry 12 with me at all times in one of those GameStop cases, actually. (: But I also just like having the OPTION of playing any of my games at any time, you know? Crazy. And I thought lugging around 4 - 5 UMDs was already more than enough. ^^; HEY! I can't disable your wyrd smiley!? >:(
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Post by MonoTekETeA on Apr 3, 2011 18:53:51 GMT -5
PSP is now my favorite platform with the hacking of the PSP Go, it only being $100 used, having TV output capabilities, having bluetooth capabilities so I can use my PS3 controller with it. So now I have a portable console that I can hook up to a TV in a hotel room, that can have all classics and arcade favorites that I am interested in, in my pocket. Now with the XSEED pumping out fantastic ports, I am estatic. Don't worry Tom, I have purchased every single one, and so happy I did.
Loving the PSP, soooo happy.
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Post by LiosoRinlyeNeoNoez on Apr 3, 2011 19:23:41 GMT -5
I do carry 12 with me at all times in one of those GameStop cases, actually. But I also just like having the OPTION of playing any of my games at any time, you know? Jonah: I *am* planning on contacting Sony Japan sometime soon, so I'll let you know what they say, and how much it ends up costing me. And I might then be able to assist you with doing the same thing, as well. -Tom o.o That's a reason so many like cfws, they can put a good chunk of their library on a little memory stick and not have to fool with carrying their physical umds, worry about them getting lost, stolen, broken, etc. That and some developers simply do NOT optimize their code for umds. No idea about now, but some of the early idea factory games were beyond ridiculous, to a point I questioned if my PSP was defective. Though on a memory stick, the games actually seem to run a little too fast. I think the majority of these cases resulted from some VERY sloppy ports of Japanese PS2 games for the PSP. Spectral Souls was a TERRIBLE offender, it even managed to be worse than the first Generations of Chaos for the PSP. I have no idea on the sequel(s) as I didn't touch em. At least the hour+ load times on some very early magnetic based floppy storage devices were mainly just at startup, instead of slow up and down with long load times all throughout the entire playing experience. I'd take a game that takes forever to load only at each startup over a game that constantly loads and inconsistently lags all through the game any day. Oddly enough, the too fast speed I was talking about would sometimes happen normally from the UMD of GoC on a vanilla fw PSP. Pretty much, when battles lasted long enough for whatever it was constantly seeking to be accessible from fast cache/memory it would sometimes go nuts with the speed. You'd be in a battle that is crawling like molasses, then all of the sudden the hoards of fighting sprites would get faster and faster until the game got to this scary high speed. When this happened, by the time only two leaders remained in a battle it looked to be running 5x normal play speed easy. From a mem stick, the speed of animations and battles was a good bit too fast albeit a constant too fast, but menus and dialog would be synced up normally. Due to the very hands off and turn based nature of a lot of idea Factory games, this is actually a nice effective built in 'fast forward' for the quick to get mundane battle animations and such. You even eliminate the breaks in voiced dialog that would regularly occur when the drive has to seek more voice data that it has loaded to playback. I can attest this would occur on a less than 3 month old brand new PSP 1000 on fw 2.60 (or whatever came on GoC that it required to boot up and play) with a brand new copy of GoC. I have no idea how much of the terrible load times and sync issues was NISA or Idea Factory's fault since I've only played the US localized versions, but I'm sure both contributed good amounts to the lazy, quick and dirty PSP disasters in the US. Has anyone played a Japanese version of these ports or other Idea Factory games? If so, can you say if there was any crazy UMD seeking/dialog breaks/odd variable game speed issues running from an original, known good UMD, on an original, 100% working, vanilla fw PSP? Oh I also heard that the port of Ys VI to the psp was also atrocious with the load times and such. I already had it on the ps2 by the time we got it on the psp, so I had no reason to touch the psp port.
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JonahTHD
Wilewarer
*Will sell soul for more Sonic Generation fun*
Posts: 455
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Post by JonahTHD on Apr 3, 2011 21:45:29 GMT -5
@wyrd: OK, that sounds good. Though I might take a while to get mine repaired if I do decide go that route, as I'm saving up to build a new computer so I can stop using this crummy XP OS Laptop. (My old Vista desktop's motherboard bit the big one recently D: ) Also, I think the "fix" worked for me, although I only played about two songs on Project DIVA 2nd as a test before switching my PSP off in favor for some Dragon Quest IX.
Also, I just noticed your title isn't in red anymore. Did you step down from mod status or something? I wasn't on the forums for a while due to a current Pokémon craze recently, so I kind of feel out of the loop.
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Post by LiosoRinlyeNeoNoez on Apr 4, 2011 14:23:08 GMT -5
Wyrd, It wasn't a shot at the UMD format in any way, so much as the lazy, quick and dirty ports. Plus, like you're confirming, Idea Factory never spent the time or energy to get the hang of the UMD format. >.<
I haven't actually played any of my games from UMD since I found out ways you can load binary images and finally, fully featured cfws. So I'm not even sure if I've compared umd load times to memstick ones from games newer than 2007. There's just something so very nice about solid state. I have many games I bought new, ripped the image with my psp, and put the umd back in a protective case.
A few, I even downloaded the iso off the internet first, but actually got the game a month or so later, planning to buy it either way, then never even bothered to play it for more than ~15 minutes. The first Disgaea port to the psp comes to mind. There's just something about squinting at a small screen, running on batteries with controls built in that kills a gaming experience for me. Especially for nearly identical ports from console games that don't add anything to make it worthwhile.
I haven't played my psp or gotten a new game for it since, geez. I think the last ones were ones I got the day SMT: Devil Summoner 2: Raidou Kuzunoha vs. King Abaddon came out in Gamestops. Nothing against the PSP so much as me getting burned out with video games and the directions of a now, tried and true, hugely profitable industry.
Out of curiosity, it's a psp-2000 you have now, the miku one, or a 3000 series? I know sony made quite a few improvements from the original 1000 series to the 2000 series. For me, the most notable improvement was the lcd screen. I got my psp the Christmas of 2005, and the screen response rate and bleeding is absolutely terrible. Especially in any 2D games with expanses of a solid color, like black to signify the outer boundaries of an area, will bleed into the graphics at any scrolling or motion on screen. It brings back memories of playing Sonic Chaos on my brother's Game Gear way back when. :<
Do you have any idea if there was any significant improvement of the UMD drive between the 1000s and 2000s?
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Post by LiosoRinlyeNeoNoez on Apr 4, 2011 16:11:14 GMT -5
Yep, I've heard about the issues with the PSP 3000 screen, and everything else matches my general recollection of the progression of PSP series. When anyone asks about which PSP to get, whether they want a cfw or just one to run official fw I also highly recommend the 2000 series. For PS2 ports, I'd rather take the PS2 version and rather we got localizations of some made into psp exclusives on the PS2 instead. For many PSP exclusive games to begin with, a console port would be preferable for me; I'm not big on PC gaming. Keyboard != valid input mechanism for gaming, sorry. Also, having a machine that does many other things for me daily kinda kills the mood and feel of playing a game personally. The video out thing is kinda nice, but was never enough incentive to buy another PSP for me. Like you said, the 3000 has some quirks and the caveats of the 2000 series makes it a bit cumbersome to fool with. You can do video out via the usb port with cfw, but given the extra caveats and cumbersome nature of that method, I'd buy a new PSP if video out was a big enough deal. It was pretty cool seeing what you could get through usb, though, not to sit and play a game that way. Of course, this still doesn't solve the issue of your physical controls are what they are, and anything extra requires a good bit of hacking minimum. Going into more nitpicky land, you also have the extra warmth generated from a hand held doing video out vs a separate console with just the input mechanism in hand, as well as graphics being optimized to fit the resolution and physical size of the built in screen. Also, booting from the mem stick is nice for eliminating UMD drive vibrations and noise. If you've ever tried to play a PSP with UMD in a quiet place, especially with different building materials, you know what I mean. Really, if you don't value the portable aspect of a hand held, it kinda sucks when they get exclusives that you do want to play. >.> Btw, what is your avatar picture of/from Wyrd? This has been bugging me for some time. o.o
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Post by Groenegel on Apr 4, 2011 16:39:19 GMT -5
I do admit I am partial to PSP, despite having played only very little on it. Even despite it being a portable system (handheld hater here... somewhat) and me not being lucky the time I got to play it on a real TV (the battery went out... just when I had beaten the last boss in Dracula X!).
The simple fact that it evolved, in my eyes, from a hacker's toy, a portable emulator (or worse, an early adopter's golden calf... not that this actually really happened, or did it?) to the seemingly rich, tasteful library it has now (something the beyond sad European gamestores tend to hide well)... If I were not that disconnected from current-gen gaming, that would be my pick.
Otherwise, I will always retain my admiration for the Saturn as the "ultimate 2D system" (despite it being outdated even on this, and sadly lacking in crucial genres) and the specific quality that I feel oozes from any title, bad or good...
And then the tenderness for my hoary PCs, that I naively thought were the cream of the crop at the time (I was, like, hypnotised by VGA palettes... failing to notice pixellation and choppy scrollings... and I am not beginning to express my sheer love for AdLib... never realising it was in fact less advanced than even an MD sound chip...)
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