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Post by chocobo2k on Mar 5, 2005 7:55:47 GMT -5
I was working today to rip Ys II Eternal wav files into MP3s so I can upload them to my MP3 player so I went and named them according to Ys II Eternal SoundTrack from www.chudahs-corner.com/soundtracks/nw10102390.htmlBut after I finished I went to compare between the Ys II Eternal GAME Lillia.mp3 and another one I downloaded it of the internet 2-3 years ago also called Ys II Lillia.mp3 and the difference was so obvious even it makes my Eternal ripped one sounds sux The internet one was so fantastic compared to mine. I began to wonder if the Ys I & II Eternal soundtrack released from Falcom differs from the soundtrack of the game itself. Shall I upload the two version so you can listen to them. At least someone might distinguish the internet version and tells me more about it because I really don't remember where did I get it from (may be from Falcom website itself). Due to what Deuce said about Roland synthisizer and Falcom music doesnot have the 6digit budget or something like that I really want to know more about this and since each file is less than 1Mb I can easily uploaded for hearing then remove it. BTW I solved my signature problem which was cause by Norton Firewall blocking for Winamp
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Post by chocobo2k on Mar 5, 2005 12:39:08 GMT -5
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Post by Justus on Mar 5, 2005 13:23:21 GMT -5
It says they are missing, so I can't hear them.
Possibly, the one is not actually for Ys Eternal at all, but maybe from one of the arranged albums, and it was just mislabeled. I'm not sure what you mean by distinguishing between "the one released from Falcom" and "the soundtrack of the game itself". The soundtracks released by Falcom (which is what you hear during gameplay for the original PC-88 version, and then Ys Eternal) ARE the soundtracks of the game. Anything else at all is an outsourced arrangement. Well, kind of. It's actually a little more complicated than that.
Anyways, yeah, the Ys Eternal soundtracks were pretty low-budg affairs, and were indeed made pretty much only with a single Roland synthesizer. I actually own a later (and backwards-compatible) version of the exact same synth that was used, in fact, and it's a pretty kickin' little synth...however, when the versions of the music for the Turbo Grafx were made, they were made at Hudson's studios. Those albums used several actual live players, many of the top synthesizers of the day (Roland's Sound Canvas line of synthesizers is a pretty awesome family of synths, with some great sounds, good modeling options, and it's really easy to use...but it's still a budget synthesizer. It's not like using a Yamaha Motif, or Roland's own Fantom X), and probably more important than any of that, a top-notch mixing and mastering job. The Ys Eternal music wasn't even really mixed. They pretty much just recorded the sound coming out of their SC-88pro and left it as is. Considering that, it's not bad sounding. It actually stacks up fairly well compared to many other video game soundtracks (Megaman X4, X5, and X6's soundtracks were all recorded EXACTLY the same way...with even the same synth...just an SC-88pro with no real mixing or mastering done).
There are two reasons that the Ys Eternal soundtracks sound so crappy to a lot of people. First, they were engineered to a specific purpose, and that purpose was to invoke nostalgia for the Japanese PC market - the people who grew up on the PC-88 and MSX versions of Ys. They tailored the soundtrack to sound pretty much just like a slightly touched-up version of those original soundtracks. Second, the international Ys community doesn't usually associate the roots of Ys with the computer versions, but instead with the PC Engine versions, so not only are they already spoiled on highly-professional sound in Ys, but the nostalgia Falcom was aiming for actually has quite a reverse effect. Ys music nostalgia for the typical international Falcom fan would have been a new highly-professional set of recordings with a somewhat more modern sound...but aims and audiences aside, Falcom doesn't have the kind of money that Hudson does for such things.
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DjShini
Othclos
Let's get it on!
Posts: 196
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Post by DjShini on Mar 7, 2005 11:23:36 GMT -5
so the whole soundtrack thing was just a budget problem? That sux. I was looking forward to some kikin' rock music :-(, but if they end up making an english release,i hope the re-do the soundtrack using real instruments like the original Ys I&II , but doesn't that sound like a long shot?!?!
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DjShini
Othclos
Let's get it on!
Posts: 196
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Post by DjShini on Mar 8, 2005 15:35:59 GMT -5
but the original Ys I&II music used all real instruments right?
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DjShini
Othclos
Let's get it on!
Posts: 196
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Post by DjShini on Mar 9, 2005 12:58:17 GMT -5
Wow, I'm so thoroughly informed, i think you should give me a whole seminar on music & sound technology and usage. Very nice, no sarcasm intended. Thanx for the info, so do any of the Ys games contain some song with all real instruments? I wonder how it would turn out if they got Yoko Kanno to create some of their music. Imagine The Seatbelts creating some music for Ys games or soundtracks, trippy.... Of course, money is always a big issue eh?
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DjShini
Othclos
Let's get it on!
Posts: 196
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Post by DjShini on Mar 10, 2005 12:05:18 GMT -5
Thanx man
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Post by Justus on Mar 10, 2005 17:55:13 GMT -5
Though you've done an admirable job of demonstrating why it doesn't really matter that much. I mean, the music was still awesome, even if it was synthesized. That's the power of good music composition, good arranging, and good mixing/mastering.
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Post by chocobo2k on Mar 10, 2005 23:18:20 GMT -5
For me I prefer the synth over real instruments because it can add more effects and levels of depth of course you will need good one but good composition must be done.
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