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Post by Incog Neato on Apr 13, 2008 9:31:18 GMT -5
Someone's told me the answer to this before but I've long forgotten or probably just blocked it out of my mind because it was a stupid answer.
Anyway, is there any legit reason for Sony to switch the O and X button commands during localization?
I seriously don't see any point of it but I BELIEVE the reason I was once told was that it was maintaining the familiarity from old school controllers because the position of the is X = A button and for O = B button.
It just ... annoys me a bit when I'm switching from a Japanese game to a US one. :B
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Post by FM-77AV on Apr 13, 2008 9:35:28 GMT -5
The Japanese standard is what was being used on the SNES (all regions). I wish they would have retained that standard as it much better. Now it seems to be completely random which button is cancel and confirm. And there you got another stupid answer.
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Post by Incog Neato on Apr 13, 2008 9:42:48 GMT -5
Well, I think Square Enix games are pretty consistant in gamepad layout for their PlayStation/PS2/PS3 games though -- i.e. X is to confirm, O to cancel, etc.
If a game allows for input customization, I don't mind it so much but when you have games where something is fixed like the O button is for jumping (cuz it was X in the original), I really have to wonder what sort of logic goes through the minds of those people. :E
Or maybe it's just me because to me, jump should always be mapped to either the triangle or the X button. :P
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Post by Justin on Apr 13, 2008 13:16:25 GMT -5
Its weird at first but button layout becomes habit to me once I play a game for 1/2 an hour.
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Post by Red Hairdo on Apr 13, 2008 15:36:22 GMT -5
I prefer the japanese buttons...
=3
Because I'm more used to them, ironically.
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Post by Falcom Director of Fanservice on Apr 13, 2008 20:35:46 GMT -5
FFVII messed me up for a long time with its being backwards. =[
So I guess I am fully accustomed to mirrored controls or whatnot.
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