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Post by sargon on May 7, 2008 7:55:47 GMT -5
I hope its fine with you that I advertise this in development indie game. Feel free to move/delete this thread if it is not appropriate. Labyrinthica: The quest of lima, is a game in development, that I think you will like. Currently there is a small boss fight demo available to download. The game's website is: www.testnum36.comYou can download the demo in the downloads section. If you are having any problem, please tell me so.
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Post by FM-77AV on May 7, 2008 8:02:33 GMT -5
Didn't work for me. I got this message: "The method call is invalid. For example, a method's parameter may not be a valid pointer."
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Post by sargon on May 7, 2008 8:28:38 GMT -5
It is possible you were alt-tabbing. But if you send me the memory.dmp file in the game folder to support@testnum36.com, I could tell more what happend.
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Post by Ascended Mermaid on May 7, 2008 8:40:14 GMT -5
I'll give it a try. How much progress have you made since the demo? Is the in-game engine fully developed or is that still in progress? Do you plan on a large scale project or something small and quick? Do you use software or a language? Which software/language do you use? I'm just curious. I normally start with a large text file documenting any changes I'd like to make to my personal projects -- big checklists with story/plot related elements and/or gimmicks. The graphics come next, followed by the engine -- and I try to perfect it prior to level/area/field design; otherwise I'd find myself stumbling around trying to copy my gameplay modifications everywhere as needed within the project, which is just clumsy. At the very end is when I look to make the final touches, such as adding music or sound effects -- even asking for help has to come last, if you're looking for an original score to go with it. That's all just my advice though; outside of that, go at your own pace, and have fun with it! Don't let programming haunt you like it haunts me, haha! Everytime I try to sleep I come up with new lines of code in my head! Keep going, practice and hone your skill. I've been doing this for 7 years (Without much to show for all of my "hard work" -- or rather, my practice.) and I'd like to think it's been working out so far. Take your time, and soon enough you'll be learning new things and pulling code out of your pillows nonstop!
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Post by sargon on May 7, 2008 8:58:45 GMT -5
I'll give it a try. How much progress have you made since the demo? Is the in-game engine fully developed or is that still in progress? Do you plan on a large scale project or something small and quick? Do you use software or a language? Which software/language do you use? I'm just curious. I normally start with a large text file documenting any changes I'd like to make to my personal projects -- big checklists with story/plot related elements and/or gimmicks. The graphics come next, followed by the engine -- and I try to perfect it prior to level/area/field design; otherwise I'd find myself stumbling around trying to copy my gameplay modifications everywhere as needed within the project, which is just clumsy. At the very end is when I look to make the final touches, such as adding music or sound effects -- even asking for help has to come last, if you're looking for an original score to go with it. That's all just my advice though; outside of that, go at your own pace, and have fun with it! Don't let programming haunt you like it haunts me, haha! Everytime I try to sleep I come up with new lines of code in my head! Keep going, practice and hone your skill. I've been doing this for 7 years (Without much to show for all of my "hard work" -- or rather, my practice.) and I'd like to think it's been working out so far. Take your time, and soon enough you'll be learning new things and pulling code out of your pillows nonstop! Thank you, For your advice and for trying the game. Well I didn't advance much beyond what you see in the demo. However, the demo is not a reflection of everything I have coded this far. I have created a nice environment to develop the game at. Apart from all the 3D graphics support the environment provide with memory management and hierarchy control flow. However, above all, I have set a goal to make my game as bug free as possible. So even if there is a malfunction like FM-77 encountered, I record in the program the call stack in a file and when sent to me, I can see where in the source code the exception has occurred. Its not always accurate, but it can help solve many of the allegedly bugs. In the past I created another game, I made it in pure C, and it was horribly buggy. Now I program in C++ with directX. I have a bsc in cs, and I can tell you that although experience is very important, you can learn allot from others about good programming, Especially in the academy. To be a good programmer you would probably need to have both experience and academic education.
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Post by Ascended Mermaid on May 8, 2008 8:17:40 GMT -5
Academics? Ehhh... well, you could be right. As long as you have good math skills, anything's possible. I'm still trying to work out a 360 degree rotation equation -- around objects, in my head. I know I can figure it out, it's just a matter of when. Meanwhile I can't sit through any game, meal, TV show, or any daily activity without trying to work out the mathematical formula for the physics of everything I see. Infact, I just figured out the rotation gimmick; reducting # of x or y position variables at specific intervals to create an arc, as opposed to a straight diagonal line. Sometimes you just need to pay attention to your surroundings! I agree on experience, though. You can't really learn anything or improve on your programming if you don't practice! Anyway, I suppose I need to download the latest Direct X before trying your game. I'm still annihilating all sorts of nasty virus programs, trojans and the like, so it'll be a while.
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Post by sargon on May 8, 2008 12:36:27 GMT -5
My math skills are not that good. And you don't need alot of math to create most of the games out there. 3D games doesn't require very advanced math, usually. However, you do need to get a taste of math and a taste of academic studies. In my opnion. What I was trying to say that both experience and studies is important(not just academics, but it is sometimes easier to learn new things in a lecture than from a book).
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