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Post by Zeithri on Jun 10, 2006 6:19:51 GMT -5
ClickLove this one, it's cool as hell. Wish I was as good on fixing movies ^^ Very Anime inspiring.
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Ryle
Zinoyd
I am that which I am not.
Posts: 328
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Post by Ryle on Jun 10, 2006 11:46:06 GMT -5
WoW has pretty Graphics and all but its just another Level Grinding Piece of crap online game for carebears.
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Post by markmack on Jun 10, 2006 14:42:17 GMT -5
WoW has pretty Graphics and all but its just another Level Grinding Piece of crap online game for carebears. Uh...right. Regardless of how I feel about the actual game, that movie is surprisingly well done. The cinematography is excellent, and that "depth of field" effect looks really cool.
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Post by Brocksketchum on Jun 10, 2006 18:38:03 GMT -5
Nice find, Hansuke. The movie was quite stylish and the music was nice, though I can't say how well it fits. I was half-expecting everyone to be drawn anime style instead of using the in-game graphics; meh, such is the life of misleading titles.
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Post by Zeithri on Jun 11, 2006 5:47:00 GMT -5
"WoW has pretty Graphics and all but its just another Level Grinding Piece of crap online game for carebears."
The only carebears in this game are those who say "care? lol" which is extreamly annoying - Now this doesn't tell me ANYTHING what you actually thought about the movie itse.f
Yeah, I'd wish Brocksketchum ^^
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Ryle
Zinoyd
I am that which I am not.
Posts: 328
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Post by Ryle on Jun 11, 2006 10:50:07 GMT -5
" WoW has pretty Graphics and all but its just another Level Grinding Piece of crap online game for carebears." The only carebears in this game are those who say " care? lol" which is extreamly annoying - Now this doesn't tell me ANYTHING what you actually thought about the movie itse.f Yeah, I'd wish Brocksketchum ^^ Movie was good, game is just everquest with pretty graphics. I would call the PVP carebear PVP. Why? Instances and you cant even loot people. Also the game is all about what gear you have. UO pre Trammle was where it was at hehe
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Post by Zeithri on Jun 12, 2006 19:16:33 GMT -5
No, the game is not about the gear you have. If it were a gear, a Rogue with Worn daggers wouldn't be able to kill fatted-out people with full epics.
It's the people who makes it all about epics. Surely epics are enhancing your powers, but I'd rather do with a good RP gear. <== Judgement and Ashbringer - Surley RP gear as well, but the chance of me even getting my hands of them aren't big.
And loot people? Why would you want that? If you want that, go to a BG and loot them.
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Ryle
Zinoyd
I am that which I am not.
Posts: 328
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Post by Ryle on Jun 13, 2006 0:50:19 GMT -5
The vast majority of mmo players want the safe and secure WoW environment where there are no consequences and no element of danger. They can never lose their shinies and can play without ever being bothered and when they do get bothered they can Bitc and cry and scream and yell and never have to worry that the person who bothered them will ever be able to do anything other than /ignore them.
It's the ideal pressure free environment.
i personally do not like that sort of environment at all. However, the people at WoW know that most gamers love it, and so they catered to that crowd.
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Post by Zeithri on Jun 13, 2006 17:11:34 GMT -5
I have no idea what you just said. And no element of danger? Psk, my heartbeat goes up dramatically when I sneak around an enemy controlled territory when I haven't spotted anyone. I love it.
Explain yourself since I have almost no idea what you just said.
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Ryle
Zinoyd
I am that which I am not.
Posts: 328
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Post by Ryle on Jun 13, 2006 22:42:21 GMT -5
I have no idea what you just said. And no element of danger? Psk, my heartbeat goes up dramatically when I sneak around an enemy controlled territory when I haven't spotted anyone. I love it. Explain yourself since I have almost no idea what you just said. Have you ever played Ultima Online. Old UO That is. Think that. Instances are lame sorry to say. In WoW when you go into a dungeon its "yours" No one else can go in. Thats Lame. Rouges cant even steal from people. When you kill someone you cant even loot them. When you die you dont even have to worry about losing anything. See theirs no risk involved at all its just all reward. WoW is just EQ 2.0. Now you want to talk real PVP lets talk UO EVE Online or www.darkfallonline.com Sorry Im comming off as an Ass but Im just sick of Hearing about how "Great " WoW is. WoW hasnt done Anything Innovative or Different then any of the other Umpteen EverQuest Clones. Like I said In my other post the Majority of Online Players want thier safe cozy environs. Same with real life. 80% of the Population are sheep the other 20 % are wolves. I dont really know what in my other post was hard to understand.
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Post by Falcom Director of Fanservice on Jun 13, 2006 23:16:53 GMT -5
Oh man. This is golden! =D
Personally, I've always preferred the game be my opponent, rather than retards who think PVP makes them 'l337' and 'Bad-ass'.
(Let it be known I am accusing no one in this discussion of such things, simply establishing that a fair number of PVPers have this problem, and it makes them unfun to game with.)
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Ryle
Zinoyd
I am that which I am not.
Posts: 328
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Post by Ryle on Jun 13, 2006 23:31:15 GMT -5
Oh man. This is golden! =D Personally, I've always preferred the game be my opponent, rather than retards who think PVP makes them 'l337' and 'Bad-ass'. (Let it be known I am accusing no one in this discussion of such things, simply establishing that a fair number of PVPers have this problem, and it makes them unfun to game with.) Not saying Im leet or anything im not even that good at Pvp, but I like the risk. Online games with no risk (EQ, WOW etc) a-re boring to me. I like frredom to do what I want when I want. Also Lv based online games are another sore spot with me. Its all just dumbed down for the masses-. In most online games you can be one of 4 things Wizard fighter Cleric or a rouge. All these classes have to do the same thing to get more powerfull.... Kill monsters and more monsters and more monsters. Why the hell would a thief ever need to kill a monster. Allthough in most online games Rouges cant even steal from people. Skill based games are much more realistic and entertaining. In games like UO thier are not set "classes". You choose the skills you want and do what you want. No Cookie cutter Classes. I guess im just bitter cause people like the Average WoW player Destroyed Ultima online and turned it into the Utter piece of crap it is today Edited by MP83: Too much empty space in the end of the post.Edited by Seldane: Hahaha!
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Post by Zeithri on Jun 14, 2006 16:31:13 GMT -5
No I have not played Ultima Online but I have heard good stuff about it. I did play Anarchy Online, loved and stil love that game. Dying in it involves loosing your XP of a whole level. Really fun when you need 500xp for Lv 60 and you die and then you need 175k again. Other then that, I enjoy that game. Yes, an really annoying part of instances is the only-one-group part since it makes it much harder to find a group to complete it if people leaves. But then again, it also has some plusses with that but that's 18+ type or RP * cough*. " WoW hasnt done Anything Innovative or Different then any of the other Umpteen EverQuest Clones. Like I said In my other post the Majority of Online Players want thier safe cozy environs. Same with real life. 80% of the Population are sheep the other 20 % are wolves. I dont really know what in my other post was hard to understand." This is probably the most idiotic thing you've typed so far. Sorry but it just is. What says WoW has to be innoative or diffrent? How much diffrent is Half-Life 2 from Quake 3? Not very much at all, it's stil the same FPS-type of game that just happens to have physhics with it. And yes, many would want to be more safer since many of those who play online MMO games aren't the hardcore gamer but actually casual gamers, why would they want to loose everything that they've worked for? Please explain THAT to me. " I like frredom to do what I want when I want." Bullcrap, you want to gank people so they'll need to re-work everything like their gear and such. I agree that it's bad that Rogues cannot steal from people, but then again how would you feel if you were going to buy something and a rogue came up and stole your money? Loot dead bodies, what would you loot? Their gear? That's not fun at all. And to conclude: Final Fantasy XII - Intressting game with big RP possibilites. Dying Penalty of XP around 1/3 of level - Must be a group to do anything almost - Hard interface, very annoying until you get the hang of it. Anarchy Online - Cyberpunk Game that's just cool. Dying Penalty of full XP bar - Solo-friendly but groups goes faster - Easy interface World of Warcraft - Game based of the Warcraft series. No Dying penatly except need to run to corpse which takes long time and corpse could be camped - Very solo-friendly game, you can go from 1 to 60 alone - Easy to Learn interface And what does this prove? Yes, that WoW is for the Casual gamers. About EVE Online? Only played the Trial and I hated it. Why? Because your not allowed to fly the ship yourself but you must CLICK here it should fly - Yeah, that's exactly the way I wanted as well -_- Also, flying with the lightspeed allows you to fly rightthrough planets. I hate EVE because of those tiny things as well as the excellent tutorial that takes 2-3 hours to go through. Anything else you'd like to add which will only be flawed? /End Just because MP83 edited the last post, here is some spaces to annoy you PS: Forgot, I'm also very very intressted about Darkfall Online. I mean common, have an own castle? Just huge RP everything. Tobad that the races doesn't seam..... they look ugly 'nuff said.
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Ryle
Zinoyd
I am that which I am not.
Posts: 328
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Post by Ryle on Jun 14, 2006 22:35:16 GMT -5
Why are you even interested in Darkfall? Its everything you dislike in an online game. Full loot stealing PVP and Risk vs reward.
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Post by Falcom Director of Fanservice on Jun 14, 2006 22:41:14 GMT -5
I suppose I wouldn't mind "risk" if it wasn't for the fact that 90% of the time, the "risk" is a unintelligent who can barely type and use PvP to compensate for the fact he's beaten up daily by the hardasses in the Lacrosse team.
Seriously, It's annoying to have your fun cut into by some dimwit who says "LOL U R TEH PWN NOW FAGORT!!!11" and thinks he's hot shit because he has five levels on me or summat.
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Ryle
Zinoyd
I am that which I am not.
Posts: 328
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Post by Ryle on Jun 14, 2006 23:36:33 GMT -5
I suppose I wouldn't mind "risk" if it wasn't for the fact that 90% of the time, the "risk" is a unintelligent who can barely type and use PvP to compensate for the fact he's beaten up daily by the hardasses in the Lacrosse team. Seriously, It's annoying to have your fun cut into by some dimwit who says "LOL U R TEH PWN NOW FAGORT!!!11" and thinks he's hot nuts because he has five levels on me or summat. Not all pvpers are like that but sadly most are. I just dont like games that hold your hand and force you into this little box of things to do. 99% of online games force you to kill monsters. Killing Mobd for Xp gets old really quick. One of the biggest reasons Im Disgusted with Online gaming is the whole Kill monsters to Lvl up system. Sure this works great for off line games like Ys, FF, Dragon warrior etc, but in an online game environ it just becomes retarded. I wish more online games would go to a more nonlinier skill based system with real risk vs reward.
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Post by Falcom Director of Fanservice on Jun 14, 2006 23:44:21 GMT -5
Give me a working definition of this Real Risk?
Also: Dealing with random encounters in offline stuff works because that's usually not the whole game.
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Ryle
Zinoyd
I am that which I am not.
Posts: 328
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Post by Ryle on Jun 15, 2006 0:30:00 GMT -5
Real risk is losing your gear when you die whether by a monster or player. With no risk to me an online game gets boring real quick. Most online games are just a Lvl grinding for the next lvl while they hold the carrot in front of you (the next best gear) Real risk means not only from Mobs but from players as well. To me an online game should have no safe zones except towns. Once you go out into the field or dungeon its every man for himself, survial of the fitest. The probelm with most online games is that the gear is all. In UO your gear wasnt want won you fights, so if you lost it wasnt that big of a deal. Your skill as a player is what mattered. You always had to be aware of your surroundings and who was around you. Otherwise you might be in for a quick dirtnap. Bla bla bla I could go on and on but this argument has been going on for 8 years PvP vs Carebears and i very much doubt it will be sovled on an Ys Fourm. People that cant handle being killed in an online game are just weak. Ultimately they could do the same thing but instead they just start a pity party and cry and bizatch and ruin good decent games like UO. Anyways Im done with this topic I dont feel like getting anymore feather ruffled. Its obvious im a Lone wolf among sheep.
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Post by Falcom Director of Fanservice on Jun 15, 2006 6:25:54 GMT -5
While, yeah, we aren't gonna solve anything talking in an Ys forum, that hardly makes it pointless to talk about. The point is to try and understand the ideas of others.
I am now curious. Define what constitutes skill?
Also, I am curious as to how to add risk from players whilst dealing with the pvp dumbass problem I mentioned above.
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Ryle
Zinoyd
I am that which I am not.
Posts: 328
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Post by Ryle on Jun 15, 2006 11:47:40 GMT -5
While, yeah, we aren't gonna solve anything talking in an Ys forum, that hardly makes it pointless to talk about. The point is to try and understand the ideas of others. I am now curious. Define what constitutes skill? Also, I am curious as to how to add risk from players whilst dealing with the pvp dumbass problem I mentioned above. Your always going to have the Leet speak idiots thats just a fact sorry to say. I dunno If you ever played UO but back in the day thier where Anti PK (Player killer) guilds. People that went around and killed "Reds" (people with 5 or more murder counts, murder counts awhere given each time you killed a blue innocent) and only reds. In that way the people of Britainia policed themselves. A game doesnt need alot of Instanced battle grounds and hand holding to make a good PVP game. Quite the oppisit in Fact. Give players the Freedom to do pretty much anything they want and they will build a living breathing online world like UO. In UO you could have a house. Smiths alchemist and other craftsmen(with no fighting skills) would set up NPC vendors and sell thier own weapons and armor. How can you have a living breathing online world when you cant even talk to half the people in the game(WoW) I suppose that would be a way to get rid of some of the rude I pWNEd Joo PKs. LOL Anyways onto your question of what I mean about real player skill. Once again I will use UO as an Example. In your typical MMOG Level Grind fest you get a Lv up and get to choose from a few ability that you can use in Battle. Like bleed attacks debuffs etc. I guess knowing how to use those abilietys at the correct times takes SOME player skill but not much once again its dumbed down cookie cutter characters. Oneto real player skill. In UO they gave you 700 skill points to use over 30 some odd skills Each skill went to 100% so you could have 7 GM skills. You didnt get all these debuffs buffs mezzes etc. Just whatever your 7 skills where. Lets take my Dungeon thief Opportunity Nox. His skills were Stealing, Hiding, Stealth(so you could move around while hiding) Magery(for quick heals and teleports)Snooping(look in people backpacks) Detect hidden(Revel hidden palyers) and Meditation for quick mana regen. Anyways this chacter couldnt do a lick of damage due to having no Eval Intel which made your damage spells do damage. None the less my Knowlege of game mechanics and using skills in unconventional ways would allow me to kill my opponents and take thier loot without ever getting a murder count or going criminal. This is how. In UO when your Stamina is below 100% you cant push past people. Thier where certin areas to get to a good MOB you would have to go through a doorway or similer 1 person at a time spot. So what id do is hide in the doorway. When the person would try and run away from the MOB or get ready to leave with thier overloaded backpack they couldnt they where trapped and the monster would kill them and when the MOB would walk away Id cast a para spell on it holding it for a few seconds while i looted the persons corpse. I Didnt need any cookie cutter Debuffs or bleed attacks to kill him. In WoW If I was a rouge I would have just used some dumbed down buffs on myself then debuffed him or whatever then attacked him. Hansuke is right when he says WoW is for the Casual Gamer. Thiers no thought needed. You can sit with your guild and grind Monsters till your hearts content and never have to worry about your surrounding and who might pop around the corner and give you a dirtnap. Those people had every chance to fight back but they would just run get killed and go cry about it to the Developers. Im all about Freedom and personal responsibility in an online game not Istanced battle grounds where PVP is meaningless. Free to kill or be killed. Free to pursue Innovative options in the world I inhabit, not just spend all day grinding to the next Lvl so I can wear the next best gear. Free to go and kill this monster or Pvp without having to wait an hour for a group of Preteen boys who would shed real life tears if they lost thier sword. I dont want to have to wait till im lvl 60 with epic gear to go and pvp. Anyways If you'd like to discuss any of this further PM me about it.
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