Just an offtopic note, but one could also play Adventure Mode in Co-Op mode in Melee.... using an Action Replay (which I did). You could even play it with 3 or 4 people simultaneously! It rules!
Super Smash Bros. Melee + Action Replay = A totally new game.
Anyway, what kimimi pointed out is also very interesting.
Although... I know that MANY ideas that were inserted into Super Smash Bros. Brawl all came from fans. Many things. (Such as i.e. using Link's toon version instead of Young Link.) So, I don't think that completely rules out the possibility of them to "absorb" any suggestion fans send them.
I think it would depend of what one suggests. I think an idea as "common" as including a Multiplayer feature wouldn't cause them any trouble. But who knows.
(Also! They could do a Vs. Mode thingy!! Imagine it! =) Get your Adol/whatever character from one of your save files to battle with a friend who uses another save file or something... It would be great! ) *gets happy thinking of something that probably won't ever happen*
Yeah, that's also a very good point. I was told at one point, when I mailed a game idea to Nintendo as a kid, that merely by suggesting it, I ensured they would NOT be able to use it, for legal reasons. Which, in retrospect, seems a pretty crappy thing to tell a kid.
True, but you probably got a response from some air head with a major mullet. They have people that check copyright and registered patents before they produce something.
In all honesty I don't think Falcom will even care about our suggestions. Japanese developers have had their heads up their asses for the last 10 years, and that's exactly why they have fallen behind. Even looking at TGS this year, its hard to get excited about anything coming out of that island.
I don't see the hurt sending suggestions or requests, but I don't think Falcom will care. Its obvious with the way it lets 3rd party developers handle their localizations. If anything, I would "suggest" Falcom recognize its NA/Europe fans existence.
If I found out someone mishandled the quality of a product I created I would be upset. The PSP LOH games were terribly localized, and the amount of spelling/grammar errors in each game is a joke. I don't care about what Falcom "should" be doing, its a respect issue for me. Its completely obvious they couldn't give a shit about how its products were held by other companies, and that's just plain ignorant. By recognizing its overseas fans, I mean actually making sure we get the "Falcom level of quality" you place so high on a pedestal. I know the whole point of having a business is to make money, but its blatantly obvious that Falcom cares about $$$ more than the loyalty of its fans, which is odd because that loyalty pays the company. To bring them up again, Nintendo is very open to suggestions, and has always been customer friendly. Shigeru made Twilight Princess out of respect to all the long time Zelda fans, and to appease many requests. I know I am on a Falcom board, but I refuse to elate the company because I like their games. I have no problem with Falcom's games, its the way the company itself operates. I just don't agree with the ignorant attitude.
Falcom has NO CONTROL over the American branches of third-party companies that handle their localizations. They don't speak English (well), nor can they tell Bandai Japan not to let Bandai America release their game in English - once they license it to Bandai, Bandai is able to do whatever they want with it, including translate it terribly (and I doubt Falcom ever even CONSIDERED that Bandai was going to translate it AT ALL!).
This is can easily be changed with contract negotiations. I agree with your second point though, as it does seem like there is no concrete 3rd party support for Falcom. To me though, its as if they ether don't have any idea how its properies are handled, or they don't entirely give a crap. The LOH series would have taken off if it was better handled by Bandai, and I am still unsure as to why Bandai got a hold of all 3 games. Perhaps it was a bundle deal, because then it would make a bit more sense, but now those games are available on NA shelves. Many Falcom games have been, but when I try and talk about the company to anyone here, I get very confused faces. I will use older games (PCE Ys stuff) and Ys VI ps2 to kind of teach the history. As soon as someone learns of the LOH games, they immediatly write Falcom off, which is wrong, but to someone who doesn't know or care for Falcom's history, the LOH games come off as very sub-par. Now I know its Bandai's actual handling of the product, but like I said before, if I knew I had a market/fans overseas, and my product was not being handled in the same quality that I provide to my base fans, then I would be upset. I know they don't "Have" to give a crap about what happens over here, nor do they have to be concerned with its overseas fans suggestions, I just personally wish they as a company made a bit more of an effort to make sure its stuff is handled better. Like I said before, they produce amazing titles, and I wish more people could experience them. Most of their games are hard to access, due to a high PC release rate, and many games on unorthodox systems (From and American view).
This is my whole point: I love the games that Falcom makes, but I have an extremely hard time spreading the good news about them. Most of my current examples are terrible (Save for Gurumin which is great), and that frustrates me to no end.
I completely understand what you are saying, and logically you are totally right. Perhaps I am being a little far fetched, but its like wanting to show off something you really care about, and not being able to do so with pride.
I never said it was all Falcom's fault, and I clearly stated I put the blame on other companies as well. There were, and are currently things that they can do as a company to at least try to make sure their products are handled well. Its just not a concern of theirs, and that's my problem. That would be my suggestion, and if its going to be shot down, then whats the point of even having a topic like this.
"oh, that Falcom, they sure do suck!" That sure isn't the reason Ys VI PSP hit the discount bin, I am sure. Sorry man, but the company has a crappy rep over here. Who is to blame is completely trivial, when the end result is most important.
Lets just agree to disagree. I see no further point to this conversation.
Why play the version of the game with bad load times
Because the load times are non-existant in hacked and newer PSPs, not to mention that the frame rate becomes tolerable and the trials, while not appealing to some, are worth it (opinion). I consider it a welcome expansion of VI.
Really? I find Ys a bit more fluid, as SD3's characters felt stiffer, in a way. There was a much higher emfisis in blocking and attacking at the right moment, whereas Ys games are really "go nuts" kind of gameplay. I always felt like SD2 was more so like that. Ether way, SD3 is one of my all time favorite games.