The stiffness/clunkiness (and truckloads of glitches, especially when messages pop up on screen) are precisely the kinds of things I wanted gone to begin with, heh. That, and magic/items freezing the screen. It was cool back in 2000 or whenever I first played it but I don't think I can go back to it anymore. If Falcom isn't going to put out a multiplayer game (and in all likelyness they won't), I wouldn't mind seeing a new SD game with multiplayer using the "fluidness" of Ys right about now.
I was used to SD3's problems a long time ago. My rich friend ordered the game when it first came out, so it was pretty spectacular to play at the time. The only other game to compare it to was Secret of Evermore, which played smoother, but ultimately SD3 had that Brownie Brown style that stuck SD2 up high on my list of great games. By the time Neil Corlett (Hope I spelt that right) had that patch wide spread, the game had unfortunately aged. For its time though, I gotta say it was a great game, and of course the SD series proves that ARPG's can be multiplayer, and tons of fun. IMO YsO should have had a multiplayer option to it.
Post by Red Hairdo on Nov 26, 2008 18:51:30 GMT -5
Well, I played Seiken Densetsu 3, Secret of Mana, Legend of Mana and many other co-op RPGs with a certain friend who I see twice every year. xD We have good times.
And comparing Multiplayer Ys with these games was interesting. Hmmm! It could work out indeed! I.e. in Ys IV - The Dawn of Ys, there's a part in the game Karna assists you. So I know it would work out even with the bumping system. She was computer-controlled. And they could do like the Seiken games: press start on GamePad 2 (or whatever) and start controlling. Adol and Dogi! Who wouldn't play co-op story mode with them?? Or a Seiken-thingy could be done and include Karna, Chester or someone else in the party for 3-player ownage.