While I cannot deny the awesome of the analog, save perhaps for the n64 incarnation of it since it was terrible...
Uh, did you ever play Zelda 64? The N64 controller was perfect for that game. -ud
I'm more hinting towards the fact that the n64 analog wore out ridiculously fast. It worked fine.
Like, mine right now... you have to push up on it SO hard to get stuff like running rather than walking in a game like Zelda or Goemon to register. Been that way for most any n64 controller I've ever used.
I have the same problem with my N64 controllers. Sad, but true.
I'm surprised nobody broke their joysticks on Mario Party alone -- before they switched the "rotate joystick uber-fast" minigames to "alternate or rapidly tap buttons" minigames. (They did this because people were using the palms of their hands to rotate the joysticks as fast as the game begged them to -- and it gave EVERYONE a nice blister in the middle!) Those minigames annoyed the hell out of me in the single-player modes.
Sadly, I even have trouble with GameCube controllers these days, and you know I take good care of them! (We move around like crazy, though, so that probably doesn't help.) Once, I've had a GameCube controller's deadzone permanently screw up on me in the middle of a game! I tried the button combination for resetting the neutral position. Still screwed up. I tried a hard reset. Still screwed up. So I bought a couple of new ones. One screwed up on me within the week. The other is luckily still functional... here's hoping I'll be able to enjoy Chibi-Robo when it arrives. =\
The SNES pad was still the best and most comfortable IMO. The PS just made it better. Xbox just sucks.... period. Wii I like for the inovation and style. N64 was okay too, the games that the 64 had worked really well with the 64 pad, Zelda, Mario in particular and Mario Cart too!! ^_^ good memories
I use a logitech precision, its basically a Playstation controller pre dualshock.
There are some times where analog sticks would be so incredibly awesome - especially for shooting fireballs - and I really need to get my hands on one of those 360 dongles to try one of those controllers.
Post by Wanderer From Ys on Apr 10, 2009 16:09:59 GMT -5
Yeah I don't see the big deal, it's not like you ever have to push the center of the D-pad. I think it's the best ever, although it probably helps the most recent systems(Dreamcast, Gamecube, xbox and 360) have had some pretty poor D-pads. But it's kinda at the expense of the analog stick, which is way too far over.
Post by slurredword on May 17, 2009 17:04:51 GMT -5
I tried it at first (the battle in the very start) using the keyboard, and I didn't mind it. But trying to jump/cast magic/attack was just to hard. So i restarted, and used a gamepad that resembles a PS3 controller, and ta da. Worked awesome. D-pad works better then analog sticks too
PC Gamepad all the way. I have a acquired an excellent pad from Saitek, it works for just any game I want to use a pad for, OiF included.
Keyboard is a valid option, but only if it allows 3+ simultaneous keystrokes. My current laptop keyboard doesn't, so it doesn't recognize it if I want to jump diagonally while charging a skill. Bummer.
Post by schlagwerk on Dec 16, 2009 16:34:11 GMT -5
I have a Sega Saturn-styled USB controller but I don't like the d-pad on it. Holding down is too iffy at times.
Mainly what I use is a PS2 Dual Shock through a Radio Shack PS2->USB controller that I originally picked up for Phantasy Star Universe's launch. I also have overclocked my USB polling speed to 1000 Hz for when I used a beatmaniaIIDX controller with the converter to play Beatmania the Final or simulators.
With my button layout, it's next to impossible to attack while charging spells. While I recognize that I could improve my efficiency by remapping spells to say, R1 or R2, I've just left it as-is all this time.
"Ambition is the willingness to kill the things you love and eat them to stay alive."