Razorclaw: I don´t think Falcom left Dogi. They could do that since Oath in Felghana´s remake,but didn´t. I didn´t play the original,but,in the other games,Falcom didn´t change anything,as I know.Why in this game? Other thing,is that we doesn´t know the names of Adol´s companions.Maybe that guy is Dogi,they changed him drastically several times. Anyway,Adol and Dogi are like Megaman and Zero.Maybe they left Dogi one time,but he will return again. Falcom can´t left Dogi apart,and they now it.
Razorclaw: I don´t think Falcom left Dogi. They could do that since Oath in Felghana´s remake,but didn´t. I didn´t play the original,but,in the other games,Falcom didn´t change anything,as I know.Why in this game?
Umm... Oath did change a lot of things in little ways and this game could make even bigger changes since neither existing version was actually done by Falcom. This game is basically like Oath but moreso, not like any of their other remakes.
Now, I don't think there's any reason Falcom would move this game around in the timeline and several reasons they wouldn't but there's still a lot of other things they could change.
Other thing,is that we doesn´t know the names of Adol´s companions.Maybe that guy is Dogi,they changed him drastically several times.
No, just no. First, they would never change his hair color since he's always been blue in games. Absolutely no reason to change that and fans would be furious at the pointless change. Second, for MG to be Dogi he would have to lose about twenty pounds worth of muscle mass and grow his hair long and into a style he's never worn before. Again, why? Lastly, since it seems like Adol's the only one with amnesia, having Dogi around would make that whole plot idea pretty much irrelevant.
Gah. I 'm definitely excited for this game, but I would have preferred a Ys 5 remake as that's the only Adol game I can't play.
Oh, I'm sure it's coming one day, it's just that IV needs it first because there's no Falcom-made version. V needs if almost as much but the story is still solid and unconnected to the rest of the Ys world so it can wait a while.
seriously though, I would have rather had this on the 3Ds since it seems to be more powerful than the Vita and also has the added 3D effect.
The specs disagree in terms of processor performance, screen size and resolution, the storage capacity of their respective mediums...
And I'm an unabashed nintendo fan boy.
Yeah, we could tell.
Why can't Falcom release on multiple platforms?
Because Falcom is not Squeenix and does not have money to waste learning how to program for a totally different system. They've been developing for the PSP and know how to work with it (and by extension the Vita and probably PS3) and they know the system their fanbase uses, or should be using if they want to play any new game they've released over the past three years or so.
I agree. Arguing over whether the DS or the PSP is better is like arguing whether or not Metal / Emo / Pop / Punk / Rock / 80's / 90's / Disco / Bluegrass / Honky Tonk / Rap / Alternative / Indie / Techno / House / New Age or whatever are somehow better than one or the other. Everyone has their own tastes, and that should be respected.
I also think it's rather presumptuous to say that the Vita is going to become the leader of handhelds worldwide, seeing as how 1.) it's not even out yet, and 2.) we have large, key franchises supporting the 3DS such as Dragon Quest and Monster Hunter, both of which are considered to be system sellers in Japan. For that matter, I'm pretty certain that MH is one of the reasons why the PSP was so popular in Japan.
I think the Vita will do just fine, but people need to be realistic here. Perhaps it may surpass the 3DS, but I doubt it's going to overtake it immediately, especially now that the 3DS is picking up in sales.
Post by gnosis301 on Sept 22, 2011 13:19:12 GMT -5
It honestly depends on how early of a build this showing of Ys IV is. I'm suspecting it's fairly early, given you can still see the boxes around the splash particles in the pic where the characters are swimming. Given what I've seen in Zwei II, Falcom can do gorgeous graphics, it's just a matter of how much graphical power the Vita has. I am noticing the real-time shadows, though, which is an upgrade from Ys VII.
I'm also digging the screens that show genuine swimming.
Last Edit: Sept 22, 2011 13:26:31 GMT -5 by gnosis301
Quit arguing over which you think is better and get both. You're missing out otherwise
The main issue about consoles is that they don´t come cheap (+ $1000 here!?! ARE YOU KIDDING ME!?!??!?!), so of course is preferable to buy the one you find convenient regarding popularity and the type of games are produced for it... Though yeah, this discussion is almost reaching the trolling level (not close enough but still quite)
Therein lies the benefit of waiting for price drops. I got a 3DS after it went to $170. I'll get a Vita when it's below $200 as well.
I got my PSP for $70, various DS models for $free-50, etc.
No reason to be an early adapter unless something you REALLY REALLY REALLY need now comes out. For me and the 3Ds that was Overclocked, for the Vita it's Ys IV but i can wait
I'm not trying to obstinate, but what does ONE region's sales have to do with anything?
Where do you think 99% of Falcom's sales come from? Hint: It's one country. They may be happy to get some extra sales overseas (witness how they included foreign sales in their figure in the trailer) but whenever they're making a new game they will always be looking exclusively at the Japanese market when making decisions.
Can you explain why it wouldn't be more profitable to release on the handheld that has twice as many units in homes? Wouldn't that mean that Falcom would have been able to profit twice as much?
No because it's not that simple to release a game on multiple platforms. You can't just press a couple buttons and presto, perfect port. It's even worse when you have something like the PSP and DS or their successors where one system has a second screen you'd have to do something with, over and above dealing with different storage formats, screen resolution, processors, system architecture...
As I mentioned earlier it takes time and money to learn how to work with a new platform. Falcom already knows how to make the PSP work for them and it's easier for them to transition to the Vita and PS3 than it would be to learn something completely different. It's a question of whether they think they'd get in return as much as they'd have to put in, factoring in whether they can afford the putting in to begin with.
I'm also digging the screens that show genuine swimming.
Now to create discussions on how Adol lost the ability to swim between IV and VI.
Hey, who's to say he actually knows how to swim? Maybe we just can't see it yet but there's an Eldeen artifact he's equipped with that grants him the ability*. Without it, he just kinda flails around until he loses consciousness and inevitably washes up on a beach where he's rescued by some kind soul. Mark my words, at the end of the game there will be a scene where he pawns off all his accessories because he needs the money to finance his wandering lifestyle. As a result, he literally can't swim in Ys VI and Seven. This could also explain his lack of gear: He donates all the really good stuff to local museums out of a misguided belief that sharing relics of the past with the public is better than keeping it for himself for future use.
* Not unlike a lot of 2d Legend of Zelda games where Link can't swim until you find the right item, despite it being a learned skill in real life.
Last Edit: Sept 22, 2011 14:45:00 GMT -5 by yotaka