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Post by Inochi 命 on Apr 17, 2007 23:10:37 GMT -5
wii.ign.com/articles/781/781316p1.htmlIt looks like Neo Geo games will be coming to NA's VC too, and at around the same time Japan gets it (which should be this summer, from what I remember). The president of SNKPUSA continues to talk about support of Nintendo consoles. He also says it's possible to work on the other Wii next gen consoles, but that it'd take new HD development teams to help their games meet those systems' requirements. They're also trying to get SNK games onto XBLA and Sony's thing, but that Nintendo was quicker to finalize it for VC with them. I'm glad that SNKP will be trying to get more obscure games out on VC than the more popular stuff like Metal Slug and KoF. But I'm not too glad with the price they're suggesting for each NEO GEO game download... although I have to admit I was expecting higher than the $10 for N64 games, instead of the $8 for SNES games.
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Grave
Othclos
We are the new FOXHOUND.
Posts: 190
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Post by Grave on Apr 22, 2007 16:23:23 GMT -5
As much as SNKP has been rubbing me the wrong way lately with the MSA debacle (yes, all versions), I'm happy to hear this news, even if the interview was conducted by a typical know-nothing IGN knob, and even if I don't trust Ben Herman. GC pad support and not CC support was fine in MSA, so long as they could get the d-pad to work. Well, they didn't, and it's inexcusable. The reasoning given for it was absurd as well.
It also sounds like he's acting with the best interest of the fans in mind, but the fact is that SNK's later big name fighters are huge files that the Wii's flash memory was not designed for.
I would definitely buy Magician Lord or Magical Drop 3 on Wii. Before I'd do that, though, it's time for Nintendo to give us a button config utility for the classic controller. There's no reason for there not to be one. Also, for what it's worth, I'd almost definitely prefer to play all of these games on XBLA. Plenty of hard drive space, online scoreboards, and the potential for netplay. Yes.
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Post by Falcom Director of Fanservice on Apr 22, 2007 18:51:14 GMT -5
Why would you need a D-pad for arcade games like Metal Slug? Are they supposed to be made for joystick use?
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Grave
Othclos
We are the new FOXHOUND.
Posts: 190
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Post by Grave on Apr 22, 2007 19:25:57 GMT -5
Why would you need a D-pad for arcade games like Metal Slug? Are they supposed to be made for joystick use? A joystick does not equal an analog stick. This is the same kind of batshit insane leap in logic that the geniuses at SNKP used to justify not including d-pad support. Grr. As stupid as the "shake for grenades" thing is, the wiimote control really isn't that bad. What really, REALLY bugs me is when the hitflash on some bosses doesn't work for some reason and you can't tell when hits are registering.
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Post by Inochi 命 on Apr 22, 2007 23:11:42 GMT -5
I really got used to shaking the wii remote, myself. I'm killer with it now. but I can understand the pain for others. It makes no sense why they couldn't have enabled both the pad and the stick for GC. But I can just plug in my GC Arcade stick if I want to anyways. I rarely notice the hitflash problem, though, but their reason for leaving it out makes no sense. At least it looks likely that their next Wii releases (which I'm hearing the first of which could be a KoF compilation!) won't have these problems. They won't have an excuse this time either since they won't have a strict deadline to reach like with MSA. And if I had a 360 along with my Wii and a game like... Gorou MOTW came out on both, I'd choose the XBLA one as well... but there's no way XBLA will be able to get the amount of games Wii will be able to get for download. But if you had a Neo Geo and want something more, XBLA will always give you an extra reason to download. Still, seeing what happened with the extra feature (online) that SFII had, I'd be weary about downloading future 2D online fighters for XBLA. A 2D fighter versus match with lag = forget it! I personally haven't been much of a fan of online, even with DS (although DS WiFi is the most i've ever played online, so far. The games are usually on the simple side so there isn't really any problem with lag)
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Grave
Othclos
We are the new FOXHOUND.
Posts: 190
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Post by Grave on Apr 23, 2007 21:24:20 GMT -5
It's believed that the reason for the lack of hit-flashes in Metal Slug Anthology for Wii is due to Nintendo's fear having something like this happening again: Click!I doubt it... the flash in question isn't fullscreen, it's just the bosses flashing. It seems like glitching, because in some places it's intact, and in others, it's missing. It makes no sense. IStill, seeing what happened with the extra feature (online) that SFII had, I'd be weary about downloading future 2D online fighters for XBLA. A 2D fighter versus match with lag = forget it! I need netplay. Sure, it works better in shooters than in games with timing as precise as fighters, but there are ways to make it work. Crazy but true: the slight lagging in PSP to PSP wireless play for the GG games can throw your timing off, and that's in the same room. It's never the same game, but it can be good. CvS2 and GGXX#R on Xbox had shitty netcode, but I still have had some good matches and had some fun. I plan on finally getting the SF Anniversary Collection for Xbox soon as well, and trying that out. The people working on the SSF2T sprite upgrade for Xbox Live sound like they get it, in that they're going to work on minimizing command delay, rather than focus on the smoothess of the match. This is smart.
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Post by Inochi 命 on Apr 23, 2007 21:24:37 GMT -5
It's believed that the reason for the lack of hit-flashes in Metal Slug Anthology for Wii is due to Nintendo's fear having something like this happening again: Click!Yeah, I knew about that. It's very apparent that Nintendo is doing beyond all it can to prevent even parents from yelling at them, especially with all the forced messages in game and outside of games (through wii emails and multiple ways of telling you to keep your damn wii strap on at all times). But I was saying it didn't make sense to me because there are still times in MSA for Wii that hitflash does work (like grave explain in his post). So it doesn't make sense why they can leave it in some times and take it out at other times. They could have still used an alternate method to indicate the hits, though. But like I said, I did personally get used to it so I'm not really upset about it or anything... I know what I'm supposed to be hitting and I don't find much problems with it, but it still keeps the games from being arcade perfect. Oh, and I did try out some fighters over kaillera a few times, and it did work well for the most part, whenever I did get to play a few matches without disconnecting or whatever, but I got annoyed/bored of it quickly. It just isn't the same as facing someone in the same room... I wish developers could put as much effort into extra multiplayer options as they do into online for their fighters. I don't know why tag team mode hasn't become a huge trend in fighters yet... I'd find that a ton more appealing than an online mode. But I guess that could be different if I didn't know a single soul who liked to play video games with me. I'm the only real fighting fan I know, but I've still got a few people who like to play a few games with me. It's just that it's rare to find a fighter that'll keep us playing multiplayer long enough, besides SSBM (that game defied all odds, seriously).
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Post by Inochi 命 on Apr 25, 2007 17:50:47 GMT -5
wow, and that Guilty Gear game really IS coming out for Wii wii.ign.com/articles/783/783358p1.htmlmore promise of 2D fighters on the Wii... I expect news of a KoF collection for the console soon (or more preferably: KoF XI and XII!)
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Post by Falcom Director of Fanservice on Apr 28, 2007 4:06:36 GMT -5
Guilty Gear in Wii is gonna be weird. Even with the classic Gamecube controller, the amount of divorcing it'll have from the Arcade set-up is going to take a whole lotta getting used to.
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Post by Inochi 命 on Apr 28, 2007 12:37:52 GMT -5
I'm sure it'll be strange with the GC controller (terrible fighting game controller... once/if you get past the tiny d-pad, you have to deal with the button layout), but I think it'd be perfect with the classic controller... at least, better than it would be with a PS2 controller. But if you gotta go arcade perfect, I'm 100% sure there's gonna be arcade sticks (multiple versions) for the Wii sooner or later... wireless at that I can't wait. oh, and I've heard that they're actually trying out a Wii controls option for GG... wonder how they're gonna pull that off! Fans will avoid it like the plague, but I'm interested to see how it turns out.
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