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Post by FM-77AV on Feb 13, 2007 11:46:08 GMT -5
Because Falcom's nuts. This isn't even remotely an RPG. Not even an action RPG. It has no RPG elements whatsoever. Platformer with action/adventure elements. That's what it is.
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Post by FM-77AV on Feb 13, 2007 12:15:03 GMT -5
Gurumin is more like Super Mario 64, with the levels and all. Only difference is that there's more dialogue and that you can get some items.
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Leroy
Zinoyd
I ♥ Gurumin!
Posts: 310
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Post by Leroy on Feb 13, 2007 12:19:12 GMT -5
Falcom is an "RPG developer." So everything they make is categorized as some type of RPG... even the Ys games. ;P From what I've seen, though, Gurumin is no more an RPG than Zelda is. Pretty much.. because Zelda isn't an RPG in the slightest either. Unless of course you 1) Consider Metroid an RPG or 2) Consider any game with a sword an RPG. Gurumin is more like Super Mario 64, with the levels and all. Only difference is that there's more dialogue and that you can get some items. That's pretty much how I've described it to people except for adding in that's there much more emphasis on fighting monsters than in a typical platformer.
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Post by Incog Neato on Feb 13, 2007 16:15:55 GMT -5
Alas, I don't have either PSP version of the game and when I DO get the US one, I probably won't even play it. :P So! My only options are 1) get someone else to take the screenshot or 2) die 29384729387 times on Hard mode to unlock the next difficulty level.
I like option 1 the most.
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Post by FM-77AV on Feb 13, 2007 16:28:22 GMT -5
How do you take screenshots with a PSP?
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Post by Inochi 命 on Feb 13, 2007 16:43:16 GMT -5
I'm not sure, but this article could hold some new information for you guys: games.ign.com/articles/764/764145p1.htmlcool that it has the same voice acting director as MGS. It's also been called "the closest thing to Zelda on the PSP". Nice to see IGN trying to give some push to the game as well and they never fail to mention a falcom game's relation to Ys from what i've been reading but why the wrong spelling of Ys in the title?? Then again, they spelled it correctly in the article...
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Post by Incog Neato on Feb 13, 2007 16:51:34 GMT -5
How do you take screenshots with a PSP? >_>! I meant the PC version.
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Post by Mejilan on Feb 13, 2007 23:20:56 GMT -5
Shit, how did I miss the triangle button? HAHAHA.
Yeah, bad camera, crap controls (system's fault, mostly), floaty mechanics, and no RPG elements at all. I gotta admit my mounting disappointment as well. It really is not at all the game I wanted or expected.
I'll probably pick it back up after I clear off some more DS games and portable PSOne RPGs.
Gurumin status: Currently backlogged.
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Tuca
Rescoyd
Posts: 67
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Post by Tuca on Feb 14, 2007 9:20:19 GMT -5
Finished the game on Normal. Fantastic game overall, very fun. I had no problems with controls at all. I love the characters, worlds, just about everything in this game. It's definitely up there with some of my favorite platformers, maybe even my favorite games period. I love this game, that's about it.
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Tuca
Rescoyd
Posts: 67
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Post by Tuca on Feb 14, 2007 14:33:11 GMT -5
Analog/D-Pad = Movement L Button - Move Camera Left R Button - Move Camera Right X - Attack O - Jump Square - Dodge move thing Triange - Center camera behind Parin
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Post by Mejilan on Feb 14, 2007 20:14:05 GMT -5
It's just that the Ys games control better, for movement and combat. Gurumin feels like a step back. And the PSP's cheap d-pad, sluggish analog nub, and cheap-feeling buttons don't help it either.
Not having that RPG-ish draw that the Ys games have is also a knock against it, in my book. Perhaps unfair. I guess the game was just described to me incorrectly by others.
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Post by FM-77AV on Feb 14, 2007 20:52:41 GMT -5
I don't understand why you like the PSP's d-pad and analog stick. I can't help but think you just forced yourself to believe they're good because you so desperately wanted them to be. The same way Ys fans force themselves to believe YsO/YsF are good games.
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Leroy
Zinoyd
I ♥ Gurumin!
Posts: 310
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Post by Leroy on Feb 14, 2007 21:01:34 GMT -5
The controls in Gurumin are a bit.. loose, to put it lightly. They're definitely not as tight and polished as a Nintendo platformer. But, it's not game-breaking.. and you get used to it pretty quickly, the game is a lot of fun regardless.
I can only imagine that the PSP's lack of working control inputs make it slightly more annoying but I'll be able to say for sure this weekend as I'll get to try the PSP version on Saturday.
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Post by Inochi 命 on Feb 14, 2007 22:16:43 GMT -5
The PSP pretty much being called flawless? YsF and YsO not being good games? man this place is full of a bunch of crazies... thankfully, that what let's me fit right in... Seriously, though, it's starting to sound like wyrd is a little insecure about his choice in handheld, or something. Don't worry man, no one's calling PSP a bad handheld... it's the closest anyone has come to toppling Nintendo's market, ever. Seriously, no system can be perfect... mention whichever one you want, there will always be someone who can make a list of it's valid flaws. Everything gets it's share of negativity. I'm only saying all this because I've read a lot of stuff from PSP owners, but you're the first to say that nothing about Sony's products have ever bugged you It must have been divine intervention that kept all of your sony products alive for so long, seriously. and if those pads don't ever shoot pain through your thumb... I WANT YOUR HANDS!! BTW, have you played SFA3 or Darkstalkers for it? heh
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Post by FM-77AV on Feb 15, 2007 10:32:43 GMT -5
Ys VI has slower gameplay, which is good. Not as much button mashing. It also requires far less level grinding, which is a very good thing (YsF is one of the worst level grinders I've ever played). Ys VI feels more oriented towards exploration, just like the previous games in the series. YsF/YsO requires nothing but quick fingers.
Ys VI has excellent music (as opposed to YsF/YsO). I don't like the rock-style music in YsF, even though it DID sound pretty professional - but this kind of music doesn't fit in a video game. It cannot be listened to over and over - it gets WAY too repetitive. "Hey, I heard that guitar solo a minute ago, and the minute before that, etc!" The PCE Ys games suffered from the same problem (except Ys IV, which had a different sound [it still had guitar solos, but they weren't as much of a problem], a fantastic one at that). The ambient/symphonic-ish music in YsO didn't do it for me.
Ys VI features very interesting areas (I love the jungle, the bug tunnel, the mountain, the limewater caves, the ruined city and finally the ark).
YsF has potential, but ruined it all in some kind of way. The dungeons are just so uninteresting (except the castle, it rules). Probably because they tried to make it so 2d-ish, which I don't like. Makes it feel like even more of a button mashing action game that involves no exploring whatsoever. Every Ys game needs at least one big maze (Ys VI had the limewater caves).
And YsO.... a single dungeon. I'm an overworld buff, I absolutely love them. Especially when they're filled with nature. Forests, lakes, fields, jungles... YsO had none of this. YsF had some, but it was minor, and useless to boot (they could've just as easily gone with the Ys 3-style map system). In Ys VI, the entire game world is just beautiful.
Ys VI features an incredibly interesting story. Everything is so inspiring. The island, the vortex, the characters, the ending, the Romun fleet... everything is just so... great.
I never found the Ys III story interesting in the first place, and YsF is no different. I don't like the characters, I don't like Felghana, I don't like any of it. YsO is probably interesting, even though I didn't like the way the plot was set up (walk to the next floor, see a person talk, walk to the next floor, se another [or even the same] person talk again, etc). I want plenty of people at once, and I don't want to be forced to talk to them (again, the villages in Ys VI, for example).
In conclusion... Ys VI just feels like an Ys game (Ys V, to be precise) (as opposed to YsF/YsO).
And besides, I love backtracking, it is an important aspect of every adventure game.
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Post by FM-77AV on Feb 15, 2007 12:24:39 GMT -5
I'm not saying they're bad games (or at least, I don't intend to). When I say "bad" - I mean bad in my opinion. I'm just not comfortable putting "in my opionion" after each sentence I type. I don't recall saying I liked the characters in Ys 3, but I do know I've said I like the game overall. Which I do.
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Stan
Limendy
Previously Owned Vessel Salesman
Posts: 240
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Post by Stan on Feb 15, 2007 12:26:52 GMT -5
Man. I'm seeing Seldane's side of the argument and finding he has some good points, and I don't know how to feel about that.
Given that I really enjoy YsF -- and YsO is growing on me, despite being a straight dungeon crawler -- I always wrote you off as crazy for bashing YsF.
Maybe YsF isn't bad really, but perhaps VI is just better. I only played through the PS2 port quickly, and I admit the beginning made me struggle to enjoy it. I'm gonna have to give the PC version a try, since I got it from one of those special offers. I'd been holding back for a patch, but that ain't gonna happen now, is it? At least not any time soon, by any definition of the word.
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Post by Gamemusicfreak on Feb 16, 2007 15:14:49 GMT -5
Just got it, can't wait to play it!
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Post by sideshow on Feb 16, 2007 19:48:02 GMT -5
I dont understand how any Ys veteran could bash Ys Oath considering it was the one Ys game that really needed a remake. The remake was done very well. Its not like Taito did the remake either. I dont hate Taito, but I agree that there Ys remakes were very mediocre. Taitos remakes would of been more exiting if released say durying the PS1 era. Taito though is more known for there huge arcade accomplishments: Space Invaders series , Bubble Bobble series, Elevator Action, Operation Wolf, Darius series, Cadash, etc.
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Post by Varion on Feb 17, 2007 10:37:26 GMT -5
Well, I'm at the second set of areas (after you've broken that rock with the mole brothers) so first impressions time:
Ow, the controls hurt. Got a PSP purely for this so it's proving to be even nastier than it would if I'd had time to get used to them beforehand, but the system's controls are horrible. Heck, I'm actually strongly considering rushing through the PSP version for the english while playing the PC version at the same time to get gold medals and such. Camera sucks, but that's no surprise especially as Falcom aren't really a 3D company.
Get past all the above, however, and it's a really fun game I'd recommend to anyone (and have, actually, I've been pestering one friend for ages to get into Ys, showed him this then he suddenly decided to play Napishtim. And is enjoying it, regretting not playing it earlier. HAH!). I like Parin, the gameplay mechanics are better than I expected (so much stuff you can do with the drill beyond 'jump on enemies' 'basic punch' etc like most platformers I've played, the dubbing's actually pretty good, the music's good stuff, and it looks like this one will be giving me fun for a while. Definitely worth the money, and cheers to wyrd and seldane for going on about it so much.
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